16 lines
415 B
C++
16 lines
415 B
C++
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#include "KCirclePawn.h"
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namespace KapitanGame
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{
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KCirclePawn::KCirclePawn(const KVector2D& position, const KTexture& texture,
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const std::shared_ptr<KPlayerController>& playerController, KSettings* settings) : KPawn(position, texture, playerController, settings),
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Collider(this, static_cast<float>(texture.GetWidth())/2.0f)
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{
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}
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const KCollider* KCirclePawn::GetCollider() const
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{
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return &Collider;
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}
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}
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