diff --git a/.gitattributes b/.gitattributes
index 95c1536..bba9ac7 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -1 +1,2 @@
*.bmp filter=lfs diff=lfs merge=lfs -text
+*.ttf filter=lfs diff=lfs merge=lfs -text
diff --git a/2dgk_7/2dgk_7/2dgk_7.rc b/2dgk_7/2dgk_7/2dgk_7.rc
new file mode 100644
index 0000000..6e07269
--- /dev/null
+++ b/2dgk_7/2dgk_7/2dgk_7.rc
@@ -0,0 +1,101 @@
+// Microsoft Visual C++ generated resource script.
+//
+#pragma code_page(65001)
+
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "winres.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// Polish (Poland) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_PLK)
+LANGUAGE LANG_POLISH, SUBLANG_DEFAULT
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE
+BEGIN
+ "resource.h\0"
+END
+
+2 TEXTINCLUDE
+BEGIN
+ "#include ""winres.h""\r\n"
+ "\0"
+END
+
+3 TEXTINCLUDE
+BEGIN
+ "\r\n"
+ "\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 1,0,0,1
+ PRODUCTVERSION 1,0,0,1
+ FILEFLAGSMASK 0x3fL
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x40004L
+ FILETYPE 0x1L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "041504b0"
+ BEGIN
+ VALUE "CompanyName", "Michał Leśniak"
+ VALUE "FileDescription", "A simple game"
+ VALUE "FileVersion", "1.0.0.1"
+ VALUE "InternalName", "2dgk_7.exe"
+ VALUE "LegalCopyright", "Copyright (C) 2021 Michał Leśniak"
+ VALUE "OriginalFilename", "2dgk_7.exe"
+ VALUE "ProductName", "2DKG_7"
+ VALUE "ProductVersion", "1.0.0.1"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x415, 1200
+ END
+END
+
+#endif // Polish (Poland) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+
+#ifndef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 3 resource.
+//
+
+
+/////////////////////////////////////////////////////////////////////////////
+#endif // not APSTUDIO_INVOKED
+
diff --git a/2dgk_7/2dgk_7/2dgk_7.vcxproj b/2dgk_7/2dgk_7/2dgk_7.vcxproj
index 4008330..e3b2e0a 100644
--- a/2dgk_7/2dgk_7/2dgk_7.vcxproj
+++ b/2dgk_7/2dgk_7/2dgk_7.vcxproj
@@ -154,13 +154,21 @@
+
+
+
+
+
+
-
+
+
+
@@ -172,17 +180,29 @@
+
+
+
+
+
+
-
+
+
+
+
+
+
+
diff --git a/2dgk_7/2dgk_7/2dgk_7.vcxproj.filters b/2dgk_7/2dgk_7/2dgk_7.vcxproj.filters
index 45c7dbb..bf9d63b 100644
--- a/2dgk_7/2dgk_7/2dgk_7.vcxproj.filters
+++ b/2dgk_7/2dgk_7/2dgk_7.vcxproj.filters
@@ -36,12 +36,36 @@
Source Files
-
+
Source Files
Source Files
+
+ Source Files
+
+
+ Source Files
+
+
+ Source Files
+
+
+ Source Files
+
+
+ Source Files
+
+
+ Source Files
+
+
+ Source Files
+
+
+ Source Files
+
@@ -74,7 +98,7 @@
Header Files
-
+
Header Files
@@ -89,5 +113,37 @@
Header Files
+
+ Header Files
+
+
+ Header Files
+
+
+ Header Files
+
+
+ Header Files
+
+
+ Header Files
+
+
+ Header Files
+
+
+ Header Files
+
+
+ Header Files
+
+
+ Header Files
+
+
+
+
+ Resource Files
+
\ No newline at end of file
diff --git a/2dgk_7/2dgk_7/Constants.h b/2dgk_7/2dgk_7/Constants.h
index 3793f52..5dab4b1 100644
--- a/2dgk_7/2dgk_7/Constants.h
+++ b/2dgk_7/2dgk_7/Constants.h
@@ -11,8 +11,7 @@ namespace KapitanGame {
constexpr float SCREEN_RATIO = static_cast(SCREEN_WIDTH) / SCREEN_HEIGHT;
constexpr int TILE_WIDTH = 32;
constexpr int TILE_HEIGHT = 32;
- constexpr float SPEED = 0.16f;
+ constexpr float SPEED = 200.f;
constexpr float SMOOTH = 0.4f;
- constexpr int CIRCLES_COUNT = 100;
}
}
diff --git a/2dgk_7/2dgk_7/KActionBind.h b/2dgk_7/2dgk_7/KActionBind.h
index a659e34..f2cb2de 100644
--- a/2dgk_7/2dgk_7/KActionBind.h
+++ b/2dgk_7/2dgk_7/KActionBind.h
@@ -10,20 +10,20 @@ namespace KapitanGame {
Hold
};
struct KActionBind {
- KActionBind(std::string name, const InputState expectedInputState, KPlayerController* controllerObject, const KPlayerCommand command, const KPlayer player) :
+ KActionBind(std::string name, const InputState expectedInputState, const std::shared_ptr& controllerObject, const KPlayerCommand command, const KPlayer player) :
Name(std::move(name)), ExpectedInputState(expectedInputState), ControllerObject(controllerObject), Command(command), Player(player) {}
std::string Name;
InputState ExpectedInputState;
- KPlayerController* ControllerObject;
+ std::weak_ptr ControllerObject;
KPlayerCommand Command;
KPlayer Player;
};
struct KAxisBind
{
- KAxisBind(std::string name, KPlayerController* controllerObject, const KPlayerAxisCommand command, const KPlayer player) :
+ KAxisBind(std::string name, const std::shared_ptr& controllerObject, const KPlayerAxisCommand command, const KPlayer player) :
Name(std::move(name)), ControllerObject(controllerObject), AxisCommand(command), Player(player) {}
std::string Name;
- KPlayerController* ControllerObject;
+ std::weak_ptr ControllerObject;
KPlayerAxisCommand AxisCommand;
KPlayer Player;
};
diff --git a/2dgk_7/2dgk_7/KCamera.cpp b/2dgk_7/2dgk_7/KCamera.cpp
new file mode 100644
index 0000000..bb2a071
--- /dev/null
+++ b/2dgk_7/2dgk_7/KCamera.cpp
@@ -0,0 +1,42 @@
+#include "KCamera.h"
+
+#include "KPawn.h"
+#include "Utils.h"
+
+namespace KapitanGame
+{
+ const SDL_FRect& KCamera::GetViewport() const
+ {
+ return Viewport;
+ }
+
+ float KCamera::GetScale() const
+ {
+ return Scale;
+ }
+
+ const KVector2D& KCamera::GetFocusPoint() const
+ {
+ return FocusPoint;
+ }
+
+ void KCamera::Update(const std::shared_ptr& playerOne, const std::shared_ptr& playerTwo, const SDL_FRect& map)
+ {
+ FocusPoint = (playerOne->GetPosition() + playerTwo->GetPosition()) * 0.5f;
+ Viewport.x = Utils::Clamp(FocusPoint.X - Viewport.w / 2.f, 0.f, map.w - Viewport.w);
+ Viewport.y = Utils::Clamp(FocusPoint.Y - Viewport.h / 2.f, 0.f, map.h - Viewport.h);
+ PlayArea.x = Utils::Clamp(FocusPoint.X - PlayArea.w / 2.f, static_cast(-Constants::WINDOW_DEAD_ZONE), map.w + static_cast(Constants::WINDOW_DEAD_ZONE));
+ PlayArea.y = Utils::Clamp(FocusPoint.Y - PlayArea.h / 2.f, static_cast(-Constants::WINDOW_DEAD_ZONE), map.h + static_cast(Constants::WINDOW_DEAD_ZONE));
+ }
+
+ void KCamera::SetDebug(const SDL_FRect& map)
+ {
+ Viewport = { 0,0,Constants::SCREEN_WIDTH, Constants::SCREEN_HEIGHT };
+ Scale = Constants::SCREEN_RATIO > 1.f ? Constants::SCREEN_HEIGHT * 1.f / map.h : Constants::SCREEN_WIDTH * 1.f / map.w;
+ }
+
+ const SDL_FRect& KCamera::GetPlayArea() const
+ {
+ return PlayArea;
+ }
+}
diff --git a/2dgk_7/2dgk_7/KCamera.h b/2dgk_7/2dgk_7/KCamera.h
new file mode 100644
index 0000000..49af5a5
--- /dev/null
+++ b/2dgk_7/2dgk_7/KCamera.h
@@ -0,0 +1,42 @@
+#pragma once
+#include
+#include
+
+#include "Constants.h"
+#include "KVector2d.h"
+
+namespace KapitanGame
+{
+ class KPawn;
+
+ class KCamera
+ {
+ public:
+ explicit KCamera(const SDL_FRect& map)
+ : Viewport({
+ (map.w - Constants::SCREEN_WIDTH) / 2.f, (map.h - Constants::SCREEN_HEIGHT) / 2.f,
+ Constants::SCREEN_WIDTH * 1.f,
+ Constants::SCREEN_HEIGHT * 1.f
+ }), PlayArea({
+ 0, 0,
+ Constants::SCREEN_WIDTH - Constants::WINDOW_DEAD_ZONE,
+ Constants::SCREEN_HEIGHT - Constants::WINDOW_DEAD_ZONE
+ }), FocusPoint(Viewport.x + Viewport.w / 2, Viewport.y + Viewport.h / 2),
+ Scale(1.f)
+ {
+ }
+
+ const SDL_FRect& GetViewport() const;
+ float GetScale() const;
+ const KVector2D& GetFocusPoint() const;
+ void Update(const std::shared_ptr& playerOne, const std::shared_ptr& playerTwo, const SDL_FRect& map);
+ void SetDebug(const SDL_FRect& map);
+ const SDL_FRect& GetPlayArea() const;
+ private:
+ SDL_FRect Viewport;
+ SDL_FRect PlayArea;
+ KVector2D FocusPoint;
+ float Scale;
+ };
+}
+
diff --git a/2dgk_7/2dgk_7/KCircle.cpp b/2dgk_7/2dgk_7/KCircle.cpp
index df88d83..51d562c 100644
--- a/2dgk_7/2dgk_7/KCircle.cpp
+++ b/2dgk_7/2dgk_7/KCircle.cpp
@@ -1,70 +1,106 @@
#include "KCircle.h"
+#include
+
#include "KRect.h"
#include "Utils.h"
namespace KapitanGame {
-
- KCircle::KCircle(const KVector2D& position, const KVector2D& velocity, const float& radius, const KTexture& texture) : KShape(position, velocity, texture),
- Radius(radius) {
+ bool KCircle::IsCollision(const KCircle* other) const {
+ return (GetParent()->GetPosition() - other->GetParent()->GetPosition()).Length() < Radius + other->Radius;
}
- bool KCircle::IsCollision(const KCircle& other) const {
- return (Position - other.Position).Length() < Radius + other.Radius;
+ bool KCircle::IsCollision(const KCollider* other) const
+ {
+ const auto circle = dynamic_cast(other);
+ if (circle != nullptr)
+ return IsCollision(circle);
+
+
+ const auto rect = dynamic_cast(other);
+ if (rect != nullptr)
+ return IsCollision(rect);
+
+ throw std::runtime_error("unsupported shape");
}
- bool KCircle::IsCollision(const KRect& other) const {
- const auto f = KVector2D(Utils::Clamp(Position.X, other.GetPosition().X - other.GetWidth() / 2, other.GetPosition().X + other.GetWidth() / 2),
- Utils::Clamp(Position.Y, other.GetPosition().Y - other.GetHeight() / 2, other.GetPosition().Y + other.GetHeight() / 2));
+ KVector2D KCircle::GetSeparationVector(const KCollider* other) const
+ {
+ const auto circle = dynamic_cast(other);
+ if (circle != nullptr)
+ return GetSeparationVector(circle);
- return (Position - f).Length() < Radius;
+ const auto rect = dynamic_cast(other);
+ if (rect != nullptr)
+ return GetSeparationVector(rect);
+
+ throw std::runtime_error("unsupported shape");
}
- KVector2D KCircle::GetSeparationVector(const KCircle& other) const {
- const KVector2D centerDiff = Position - other.Position;
+ bool KCircle::IsCollision(const KRect* other) const {
+ const auto f = KVector2D(Utils::Clamp(GetParent()->GetPosition().X, other->GetParent()->GetPosition().X - other->GetWidth() / 2, other->GetParent()->GetPosition().X + other->GetWidth() / 2),
+ Utils::Clamp(GetParent()->GetPosition().Y, other->GetParent()->GetPosition().Y - other->GetHeight() / 2, other->GetParent()->GetPosition().Y + other->GetHeight() / 2));
+
+ return (GetParent()->GetPosition() - f).Length() < Radius;
+ }
+
+ KVector2D KCircle::GetSeparationVector(const KCircle* other) const {
+ const KVector2D centerDiff = GetParent()->GetPosition() - other->GetParent()->GetPosition();
const float centerDiffLength = centerDiff.Length();
- return centerDiff / centerDiffLength * (Radius + other.Radius - centerDiffLength);
+ return centerDiff / centerDiffLength * (Radius + other->Radius - centerDiffLength);
}
- KVector2D KCircle::GetSeparationVector(const KRect& other) const {
- const float l = other.GetPosition().X - other.GetWidth() / 2;
- const float r = other.GetPosition().X + other.GetWidth() / 2;
- const float t = other.GetPosition().Y - other.GetHeight() / 2;
- const float b = other.GetPosition().Y + other.GetHeight() / 2;
- const auto f = KVector2D(Utils::Clamp(Position.X, l, r),
- Utils::Clamp(Position.Y, t, b));
+ KVector2D KCircle::GetSeparationVector(const KRect* other) const {
+ const float l = other->GetParent()->GetPosition().X - other->GetWidth() / 2;
+ const float r = other->GetParent()->GetPosition().X + other->GetWidth() / 2;
+ const float t = other->GetParent()->GetPosition().Y - other->GetHeight() / 2;
+ const float b = other->GetParent()->GetPosition().Y + other->GetHeight() / 2;
+ const auto f = KVector2D(Utils::Clamp(GetParent()->GetPosition().X, l, r),
+ Utils::Clamp(GetParent()->GetPosition().Y, t, b));
- if (Position == f) {
- const auto left = Position.X - l + Radius;
- const auto right = r - Position.X + Radius;
- const auto top = Position.Y - t + Radius;
- const auto bottom = b - Position.Y + Radius;
+ if (GetParent()->GetPosition() == f) {
+ const auto left = GetParent()->GetPosition().X - l + Radius;
+ const auto right = r - GetParent()->GetPosition().X + Radius;
+ const auto top = GetParent()->GetPosition().Y - t + Radius;
+ const auto bottom = b - GetParent()->GetPosition().Y + Radius;
return KRect::GetSeparationVector(left, right, top, bottom);
}
- return (Position - f) / (Position - f).Length() * (Radius - (Position - f).Length());
+ return (GetParent()->GetPosition() - f) / (GetParent()->GetPosition() - f).Length() * (Radius - (GetParent()->GetPosition() - f).Length());
}
- void KCircle::CollisionDetectionWithMapStep(const SDL_Rect& map) {
+ KVector2D KCircle::GetSeparationVector(const SDL_FRect& map) const {
+ KVector2D separationVector{ 0.f,0.f };
+ if (GetParent()->GetPosition().X - map.x - Radius < 0)
+ {
+ separationVector.X += -(GetParent()->GetPosition().X - map.x - Radius);
+ }
+ if (GetParent()->GetPosition().X + Radius - (map.x + map.w) > 0)
+ {
+ separationVector.X += -(GetParent()->GetPosition().X - (map.x+map.w) + Radius);
+ }
+ if (GetParent()->GetPosition().Y - Radius - map.y < 0) {
+ separationVector.Y += -(GetParent()->GetPosition().Y - map.y - Radius);
+ }
+ if (GetParent()->GetPosition().Y + Radius - (map.y + map.h) > 0) {
+ separationVector.Y += -(GetParent()->GetPosition().Y - (map.y + map.h) + Radius);
+ }
+ return separationVector;
+ }
- if (Position.X - map.x - Radius < 0)
- {
- Position.X += -(Position.X - map.x - Radius);
- Velocity = Velocity.Reflect({ -1.f, 0.f });
- }
- if (Position.X + Radius - map.w > 0)
- {
- Velocity = Velocity.Reflect({ 1.f, 0.f });
- Position.X += -(Position.X - map.w + Radius);
- }
- if (Position.Y - Radius - map.y < 0) {
- Position.Y += -(Position.Y - map.y - Radius);
- Velocity = Velocity.Reflect({ 0.f, 1.f });
- }
- if (Position.Y + Radius - map.h > 0) {
- Position.Y += -(Position.Y - map.h + Radius);
- Velocity = Velocity.Reflect({ 0.f, -1.f });
- }
+ float KCircle::GetWidth() const
+ {
+ return Radius * 2;
+ }
+
+ float KCircle::GetHeight() const
+ {
+ return Radius * 2;
+ }
+
+ KCircle::KCircle(KObject* parent, const float radius): KCollider(parent),
+ Radius(radius)
+ {
}
float KCircle::GetRadius() const {
diff --git a/2dgk_7/2dgk_7/KCircle.h b/2dgk_7/2dgk_7/KCircle.h
index 8816b59..a4db204 100644
--- a/2dgk_7/2dgk_7/KCircle.h
+++ b/2dgk_7/2dgk_7/KCircle.h
@@ -1,21 +1,29 @@
#pragma once
-#include "KShape.h"
-#include "KTexture.h"
+#include
+
+#include "KCollider.h"
#include "KVector2d.h"
namespace KapitanGame {
- class KCircle final : public KShape
+ class KRect;
+
+ class KCircle final : public KCollider
{
public:
- KCircle(const KVector2D& position, const KVector2D& velocity, const float& radius, const KTexture& texture);
- void CollisionDetectionWithMapStep(const SDL_Rect& map) override;
+ KCircle(KObject* parent, const float radius);
float GetRadius() const;
- protected:
- KVector2D GetSeparationVector(const KCircle& other) const override;
- KVector2D GetSeparationVector(const KRect& other) const override;
- bool IsCollision(const KCircle& other) const override;
- bool IsCollision(const KRect& other) const override;
+ private:
+ KVector2D GetSeparationVector(const KCircle* other) const;
+ KVector2D GetSeparationVector(const KRect* other) const;
+ bool IsCollision(const KCircle* other) const;
+ bool IsCollision(const KRect* other) const;
+ public:
+ bool IsCollision(const KCollider* other) const override;
+ KVector2D GetSeparationVector(const KCollider* other) const override;
+ KVector2D GetSeparationVector(const SDL_FRect& map) const override;
+ float GetWidth() const override;
+ float GetHeight() const override;
private:
float Radius{ 1.f };
};
diff --git a/2dgk_7/2dgk_7/KCirclePawn.cpp b/2dgk_7/2dgk_7/KCirclePawn.cpp
new file mode 100644
index 0000000..4e8a2dc
--- /dev/null
+++ b/2dgk_7/2dgk_7/KCirclePawn.cpp
@@ -0,0 +1,15 @@
+#include "KCirclePawn.h"
+
+namespace KapitanGame
+{
+ KCirclePawn::KCirclePawn(const KVector2D& position, const KTexture& texture,
+ const std::shared_ptr& playerController) : KPawn(position, texture, playerController),
+ Collider(this, static_cast(texture.GetWidth())/2.0f)
+ {
+ }
+
+ const KCollider* KCirclePawn::GetCollider() const
+ {
+ return &Collider;
+ }
+}
diff --git a/2dgk_7/2dgk_7/KCirclePawn.h b/2dgk_7/2dgk_7/KCirclePawn.h
new file mode 100644
index 0000000..9ffac03
--- /dev/null
+++ b/2dgk_7/2dgk_7/KCirclePawn.h
@@ -0,0 +1,18 @@
+#pragma once
+#include "KCircle.h"
+#include "KPawn.h"
+
+namespace KapitanGame
+{
+ class KCirclePawn final :public KPawn
+ {
+ public:
+ KCirclePawn(const KVector2D& position, const KTexture& texture,
+ const std::shared_ptr& playerController);
+
+ const KCollider* GetCollider() const override;
+ private:
+ KCircle Collider;
+ };
+}
+
diff --git a/2dgk_7/2dgk_7/KCollider.cpp b/2dgk_7/2dgk_7/KCollider.cpp
new file mode 100644
index 0000000..feaa9fe
--- /dev/null
+++ b/2dgk_7/2dgk_7/KCollider.cpp
@@ -0,0 +1,34 @@
+#include "KCollider.h"
+
+namespace KapitanGame {
+ KCollider::KCollider(const KCollider& other) = default;
+
+ KCollider::KCollider(KCollider&& other) noexcept: Parent(other.Parent)
+ {
+ }
+
+ KCollider& KCollider::operator=(const KCollider& other)
+ {
+ if (this == &other)
+ return *this;
+ Parent = other.Parent;
+ return *this;
+ }
+
+ KCollider& KCollider::operator=(KCollider&& other) noexcept
+ {
+ if (this == &other)
+ return *this;
+ Parent = other.Parent;
+ return *this;
+ }
+
+ KCollider::KCollider(KObject* parent): Parent(parent)
+ {
+ }
+
+ KObject* KCollider::GetParent() const
+ {
+ return Parent;
+ }
+}
diff --git a/2dgk_7/2dgk_7/KCollider.h b/2dgk_7/2dgk_7/KCollider.h
new file mode 100644
index 0000000..77e8e07
--- /dev/null
+++ b/2dgk_7/2dgk_7/KCollider.h
@@ -0,0 +1,35 @@
+#pragma once
+
+#include
+
+#include "KObject.h"
+#include "KVector2d.h"
+
+namespace KapitanGame {
+
+ class KCollider
+ {
+ public:
+ KCollider(const KCollider& other);
+
+ KCollider(KCollider&& other) noexcept;
+
+ KCollider& operator=(const KCollider& other);
+
+ KCollider& operator=(KCollider&& other) noexcept;
+
+ explicit KCollider(KObject* parent);
+
+ virtual ~KCollider() = default;
+ virtual bool IsCollision(const KCollider* other) const = 0;
+ virtual KVector2D GetSeparationVector(const KCollider* other) const = 0;
+ virtual KVector2D GetSeparationVector(const SDL_FRect& map) const = 0;
+ virtual float GetWidth() const = 0;
+ virtual float GetHeight() const = 0;
+ KObject* GetParent() const;
+ private:
+ KObject* Parent;
+ };
+}
+
+
diff --git a/2dgk_7/2dgk_7/KExit.cpp b/2dgk_7/2dgk_7/KExit.cpp
new file mode 100644
index 0000000..c015f3b
--- /dev/null
+++ b/2dgk_7/2dgk_7/KExit.cpp
@@ -0,0 +1,9 @@
+#include "KExit.h"
+
+namespace KapitanGame
+{
+ const KCollider* KExit::GetCollider() const
+ {
+ return &Collider;
+ }
+}
diff --git a/2dgk_7/2dgk_7/KExit.h b/2dgk_7/2dgk_7/KExit.h
new file mode 100644
index 0000000..60c5d45
--- /dev/null
+++ b/2dgk_7/2dgk_7/KExit.h
@@ -0,0 +1,22 @@
+#pragma once
+#include "KObject.h"
+#include "KRect.h"
+
+namespace KapitanGame
+{
+ class KExit final :
+ public KObject
+ {
+ public:
+ KExit(const KVector2D& position, const KTexture& texture)
+ : KObject(position, texture),
+ Collider(this, texture.GetWidth() * 1.f, texture.GetHeight() * 1.f)
+ {
+ }
+
+ const KCollider* GetCollider() const override;
+ private:
+ KRect Collider;
+ };
+}
+
diff --git a/2dgk_7/2dgk_7/KFont.cpp b/2dgk_7/2dgk_7/KFont.cpp
new file mode 100644
index 0000000..aa92608
--- /dev/null
+++ b/2dgk_7/2dgk_7/KFont.cpp
@@ -0,0 +1,63 @@
+#include "KFont.h"
+
+#include "KTexture.h"
+
+namespace KapitanGame
+{
+ KFont::KFont()
+ = default;
+
+ KFont::~KFont()
+ {
+ Free();
+ }
+
+ KFont::KFont(KFont&& other) noexcept : Font(other.Font)
+ {
+ other.Font = nullptr;
+ }
+
+ KFont& KFont::operator=(KFont&& other) noexcept
+ {
+ Font = other.Font;
+ other.Font = nullptr;
+ return *this;
+ }
+
+ bool KFont::LoadFromFile(const std::string& path, const int ptSize)
+ {
+ bool success = true;
+ Font = TTF_OpenFont(path.c_str(), ptSize);
+ if (Font == nullptr)
+ {
+ printf("Failed to load %s font! SDL_ttf Error: %s\n", path.c_str(), TTF_GetError());
+ success = false;
+ }
+ return success;
+ }
+
+ void KFont::Free()
+ {
+ if (Font != nullptr)
+ {
+ TTF_CloseFont(Font);
+ Font = nullptr;
+ }
+ }
+
+ KTexture KFont::GetTextTexture(const std::string& text, const SDL_Color textColor, SDL_Renderer* renderer) const
+ {
+ KTexture texture;
+ SDL_Surface* textSurface = TTF_RenderText_Blended(Font, text.c_str(), textColor);
+ if (textSurface == nullptr)
+ {
+ printf("Unable to render text surface! SDL_ttf Error: %s\n", TTF_GetError());
+ }
+ else
+ {
+ texture.LoadFromSurface(textSurface, renderer);
+ SDL_FreeSurface(textSurface);
+ }
+ return texture;
+ }
+}
diff --git a/2dgk_7/2dgk_7/KFont.h b/2dgk_7/2dgk_7/KFont.h
new file mode 100644
index 0000000..05aaa20
--- /dev/null
+++ b/2dgk_7/2dgk_7/KFont.h
@@ -0,0 +1,36 @@
+#pragma once
+#include
+#include
+
+namespace KapitanGame {
+ //Font wrapper class
+ class KTexture;
+ class KFont {
+ public:
+ KFont();
+
+ ~KFont();
+
+ KFont(const KFont& other) = delete;
+
+ KFont(KFont&& other) noexcept;
+
+ KFont& operator=(const KFont& other) = delete;
+
+ KFont& operator=(KFont&& other) noexcept;
+
+ //Loads image at specified path
+ bool LoadFromFile(const std::string& path, int ptSize);
+
+ //Deallocates Font
+ void Free();
+
+ KTexture GetTextTexture(const std::string& text, SDL_Color textColor, SDL_Renderer* renderer) const;
+
+ private:
+ //The actual hardware font
+ TTF_Font* Font{};
+ };
+
+}
+
diff --git a/2dgk_7/2dgk_7/KGame.cpp b/2dgk_7/2dgk_7/KGame.cpp
index 0a737fa..471e590 100644
--- a/2dgk_7/2dgk_7/KGame.cpp
+++ b/2dgk_7/2dgk_7/KGame.cpp
@@ -1,20 +1,29 @@
#include "KGame.h"
#include "SDL.h"
+#include
#include
#include
-#include
#include
#include
#include
-
#include "Utils.h"
#include "Constants.h"
+#include "KCamera.h"
+#include "KCirclePawn.h"
+#include "KExit.h"
+#include "KRectPawn.h"
#include "KTexture.h"
#include "KTile.h"
#include "KVector2d.h"
+#include "KWall.h"
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
namespace KapitanGame {
- KGame::KGame() : HasSeparation(true), HasCollision(true) {
+ KGame::KGame() : Time(0), PreviousTime(0), Map()
+ {
//Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
@@ -28,8 +37,14 @@ namespace KapitanGame {
Input.Init();
+ if (TTF_Init() < 0)
+ {
+ throw std::runtime_error(Utils::StringFormat("SDL_TTF could not initialize! TTF_Error: %s", TTF_GetError()));
+ }
+
//Create window
- Window = SDL_CreateWindow(Constants::WINDOW_TITLE, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, Constants::SCREEN_WIDTH, Constants::SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
+ Window = SDL_CreateWindow(Constants::WINDOW_TITLE, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ Constants::SCREEN_WIDTH, Constants::SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (Window == nullptr)
{
throw std::runtime_error(Utils::StringFormat("Window could not be created! SDL_Error: %s", SDL_GetError()));
@@ -38,7 +53,8 @@ namespace KapitanGame {
Renderer = SDL_CreateRenderer(Window, -1, SDL_RENDERER_ACCELERATED);
if (Renderer == nullptr)
{
- throw std::runtime_error(Utils::StringFormat("Renderer could not be created! SDL Error: %s", SDL_GetError()));
+ throw std::runtime_error(
+ Utils::StringFormat("Renderer could not be created! SDL Error: %s", SDL_GetError()));
}
//Initialize renderer color
SDL_SetRenderDrawColor(Renderer, 0, 0xFF, 0, 0xFF);
@@ -46,9 +62,12 @@ namespace KapitanGame {
KGame::~KGame() {
//Free loaded images
-
- CircleTexture.Free();
-
+ Textures.clear();
+ Objects.clear();
+ Pawns.clear();
+ PlayerControllers.clear();
+ Fonts.clear();
+ TTF_Quit();
Input.Free();
//Destroy window
@@ -61,31 +80,165 @@ namespace KapitanGame {
SDL_Quit();
}
+ void KGame::Win(KPlayer player)
+ {
+ ++Scores[static_cast(player)];
+ Playing = false;
+ for (const auto& pc : PlayerControllers)
+ {
+ pc->UnPossess();
+ }
+ Textures.erase("Text_Score");
+ Textures.emplace("Text_Score", Fonts["Roboto-Thin"].GetTextTexture(Utils::StringFormat("%d:%d", Scores[0], Scores[1]), { 0,0,0,0xFF }, Renderer));
+ if (++LvlCounter > 3)
+ {
+ int max = Scores[0];
+ auto winner = KPlayer::Player1;
+ for (int i = 1; i < static_cast(KPlayer::Player2) + 1; ++i)
+ {
+ if (max < Scores[i])
+ {
+ max = Scores[i];
+ winner = static_cast(i);
+ }
+ }
+ ShowWinner = true;
+ Textures.erase("Text_Winner");
+ Textures.emplace("Text_Winner", Fonts["Roboto-Thin"].GetTextTexture(Utils::StringFormat("Player %d won!", static_cast(winner) + 1), { 0,0,0,0xFF }, Renderer));
+ LvlCounter = 1;
+ }
+ RestartTick = Time + 5000;
+ }
+
+ bool KGame::LoadLevel()
+ {
+ bool success = true;
+ Objects.clear();
+ FreePositions.clear();
+ std::ifstream levelFile;
+ levelFile.open("assets/levels/level" + std::to_string(LvlCounter) + ".txt");
+ if (levelFile.fail())
+ {
+ printf("Failed to load assets/levels/level%d.txt!\n", LvlCounter);
+ success = false;
+ }
+ else
+ {
+ int y = 0;
+ float mapWidth = 0;
+ std::string line;
+ while (std::getline(levelFile, line)) {
+ if (mapWidth < static_cast(line.length() * Constants::TILE_WIDTH))
+ mapWidth = static_cast(line.length()) * Constants::TILE_WIDTH;
+ for (auto i = 0ull; i < line.length(); ++i) {
+ KVector2D position{ static_cast(i * Constants::TILE_WIDTH + Constants::TILE_WIDTH / 2) , static_cast(y * Constants::TILE_HEIGHT + Constants::TILE_HEIGHT / 2) };
+ switch (line[i])
+ {
+ case '#':
+ Objects.emplace_back(std::make_shared(position, Textures["wall.bmp"]));
+ break;
+ case ' ':
+ FreePositions.emplace_back(position);
+ break;
+ default:
+ break;
+ }
+ }
+ ++y;
+ }
+ const auto mapHeight = static_cast(y * Constants::TILE_HEIGHT);
+ levelFile.close();
+ Map = { 0,0,mapWidth,mapHeight };
+ }
+ return success;
+ }
+
+ void KGame::LoadPlayerPawnsAndExit()
+ {
+ Pawns.clear();
+ std::shuffle(FreePositions.begin(), FreePositions.end(), Utils::GetRandomEngine());
+ Objects.emplace_back(std::make_shared(FreePositions.back(), Textures["exit.bmp"]));
+ Exit = Objects.back();
+ FreePositions.pop_back();
+
+ Pawns.emplace_back(std::make_shared(FreePositions.back(), Textures["P1.bmp"], PlayerControllers[static_cast(KPlayer::Player1)]));
+ FreePositions.pop_back();
+ PlayerControllers[static_cast(KPlayer::Player1)]->Possess(Pawns.back().get());
+ const auto distMax = KVector2D(Constants::TILE_WIDTH * 5, Constants::TILE_HEIGHT * 5);
+ do
+ {
+ auto diff = FreePositions.back() - Pawns.back()->GetPosition();
+ if (diff.X < 0)
+ diff.X *= -1.f;
+ if (diff.Y < 0)
+ diff.Y *= -1.f;
+ if (distMax.X - diff.X < 0 || distMax.Y - diff.Y < 0)
+ {
+ FreePositions.pop_back();
+ }
+ else
+ {
+ break;
+ }
+ } while (!FreePositions.empty());
+ Pawns.emplace_back(std::make_shared(FreePositions.back(), Textures["P2.bmp"], PlayerControllers[static_cast(KPlayer::Player2)]));
+ FreePositions.pop_back();
+ PlayerControllers[static_cast(KPlayer::Player2)]->Possess(Pawns.back().get());
+
+ }
+
bool KGame::LoadMedia()
{
//Loading success flag
bool success = true;
- if (!PlayerTexture.LoadFromFile("assets/textures/P1.bmp", Renderer))
+ for (auto player : Utils::KPlayerIterator())
{
- printf("Failed to load player texture image!\n");
- success = false;
+ std::string filename = "P" + std::to_string(static_cast(player) + 1) + ".bmp";
+ Textures.emplace(filename, KTexture());
+ if (!Textures[filename].LoadFromFile("assets/textures/" + filename, Renderer))
+ {
+ Textures.erase(filename);
+ printf("Failed to load player texture image!\n");
+ success = false;
+ break;
+ }
+
+ PlayerControllers.emplace_back(std::make_shared(player, this));
+ PlayerControllers.back()->SetupInputBindings(Input);
}
- if (!PlayerTexture2.LoadFromFile("assets/textures/P2.bmp", Renderer))
- {
- printf("Failed to load player texture image!\n");
- success = false;
- }
- if (!WallTexture.LoadFromFile("assets/textures/wall.bmp", Renderer))
+ Textures.emplace("wall.bmp", KTexture());
+ if (!Textures["wall.bmp"].LoadFromFile("assets/textures/wall.bmp", Renderer))
{
printf("Failed to load wall texture image!\n");
+ Textures.erase("wall.bmp");
success = false;
}
- if (!ExitTexture.LoadFromFile("assets/textures/exit.bmp", Renderer))
+
+ Textures.emplace("exit.bmp", KTexture());
+ if (!Textures["exit.bmp"].LoadFromFile("assets/textures/exit.bmp", Renderer))
{
printf("Failed to load exit texture image!\n");
+ Textures.erase("exit.bmp");
success = false;
}
+ Textures.emplace("arrow.bmp", KTexture());
+ if (!Textures["arrow.bmp"].LoadFromFile("assets/textures/arrow.bmp", Renderer))
+ {
+ printf("Failed to load arrow texture image!\n");
+ Textures.erase("arrow.bmp");
+ success = false;
+ }
+
+ Fonts.emplace("Roboto-Thin", KFont());
+ if (!Fonts["Roboto-Thin"].LoadFromFile("assets/fonts/Roboto-Thin.ttf", 72))
+ {
+ printf("Failed to load Roboto-Thin font!\n");
+ Fonts.erase("Roboto-Thin");
+ success = false;
+ }
+ Textures.emplace("Text_Score", Fonts["Roboto-Thin"].GetTextTexture("0:0", { 0,0,0,0xFF }, Renderer));
+ Textures.emplace("Text_Winner", KTexture());
std::ifstream configFile("config.json");
if (configFile.fail()) {
@@ -106,68 +259,11 @@ namespace KapitanGame {
}
}
}
-
- Tiles.clear();
- std::ifstream levelFile;
- levelFile.open("assets/level1.txt");
- if (levelFile.fail())
- {
- printf("Failed to load assets/level1.txt!\n");
+ if (!LoadLevel())
success = false;
- }
- else
- {
- int y = 0;
- std::string line;
- while (std::getline(levelFile, line)) {
- if (MapWidth < static_cast(line.length() * Constants::TILE_WIDTH))
- MapWidth = static_cast(line.length()) * Constants::TILE_WIDTH;
- for (auto i = 0ull; i < line.length(); ++i) {
- auto type = TileType::Default;
- switch (line[i])
- {
- case '#':
- type = TileType::Wall;
- break;
- default:
- continue;
- }
- Tiles.emplace_back(i * Constants::TILE_WIDTH, y * Constants::TILE_HEIGHT, type);
- }
- ++y;
- }
- MapHeight = y * Constants::TILE_HEIGHT;
- levelFile.close();
- }
return success;
}
- SDL_Texture* KGame::LoadTexture(const std::string& path) const {
- //The final optimized image
- SDL_Texture* newTexture = nullptr;
-
- //Load image at specified path
- SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
- if (loadedSurface == nullptr)
- {
- printf("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
- }
- else
- {
- //Create texture from surface pixels
- newTexture = SDL_CreateTextureFromSurface(Renderer, loadedSurface);
- if (newTexture == nullptr)
- {
- printf("Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
- }
-
- //Get rid of old loaded surface
- SDL_FreeSurface(loadedSurface);
- }
-
- return newTexture;
- }
-
int KGame::Run(int argc, char* args[])
{
//Load media
@@ -183,21 +279,24 @@ namespace KapitanGame {
//Event handler
SDL_Event e;
- SDL_Rect map{ 0,0,Constants::SCREEN_WIDTH, Constants::SCREEN_HEIGHT };
+ KCamera camera(Map);
+ KCamera debugCamera(Map);
+ debugCamera.SetDebug(Map);
- for (int i = 0; i < Constants::CIRCLES_COUNT; ++i) {
- KVector2D position(Utils::RandomNumber() * (Constants::SCREEN_WIDTH - 2 * CircleTexture.GetWidth()) + CircleTexture.GetWidth(), Utils::RandomNumber() * (Constants::SCREEN_HEIGHT - 2 * CircleTexture.GetHeight()) + CircleTexture.GetHeight());
- Circles.emplace_back(position, KVector2D(100.f, 100.f), CircleTexture.GetWidth() / 2, CircleTexture);
- }
- uint32_t previousTime;
- uint32_t time = previousTime = SDL_GetTicks();
+ bool debug = false;
+
+ LoadPlayerPawnsAndExit();
+ camera.Update(Pawns[static_cast(KPlayer::Player1)], Pawns[static_cast(KPlayer::Player2)], Map);
+
+ Time = PreviousTime = SDL_GetTicks();
printf("\n");
//While application is running
while (!quit)
{
- previousTime = time;
- time = SDL_GetTicks();
+ PreviousTime = Time;
+ Time = SDL_GetTicks();
+ float deltaTime = (Time - PreviousTime) * 0.001f;
Input.HandleInputPreEvents();
@@ -212,33 +311,116 @@ namespace KapitanGame {
}
Input.HandleEvent(e);
}
- Input.HandleInputPostEvents();
- if (Input.IsKeyboardButtonPressed(SDL_SCANCODE_S) || Input.IsControllerButtonPressed(Controllers::Controller1, SDL_CONTROLLER_BUTTON_START))
+ Input.HandleInputPostEvents(Playing);
+
+ if (Input.IsKeyboardButtonPressed(SDL_SCANCODE_F1))
{
- HasSeparation = !HasSeparation;
+ debug = !debug;
}
- if (Input.IsKeyboardButtonPressed(SDL_SCANCODE_C) || Input.IsControllerButtonPressed(Controllers::Controller1, SDL_CONTROLLER_BUTTON_BACK))
+ if (Input.IsKeyboardButtonPressed(SDL_SCANCODE_F2))
{
- HasCollision = !HasCollision;
+ CollisionEnabled = !CollisionEnabled;
}
+ if (Playing) {
+ for (const auto& pc : PlayerControllers) {
+ pc->Update(deltaTime);
+ }
+ for (const auto& pawn : Pawns) {
+ if (!Playing) break;
+ pawn->MovementStep(deltaTime);
+ }
+ if (CollisionEnabled) {
+ for (const auto& pawn : Pawns) {
+ if (!Playing) break;
+ pawn->CollisionDetectionStep(Objects);
+ }
+ }
+ for (const auto& pawn : Pawns) {
+ if (!Playing) break;
+ pawn->CollisionDetectionWithMapStep(Map);
+ }
+ for (const auto& pawn : Pawns) {
+ if (!Playing) break;
+ pawn->CollisionDetectionWithMapStep(camera.GetPlayArea());
+ }
- for (auto& circle : Circles)
- circle.CollisionDetectionStep(Circles, HasSeparation, HasCollision);
+ camera.Update(Pawns[static_cast(KPlayer::Player1)], Pawns[static_cast(KPlayer::Player2)], Map);
- for (auto& circle : Circles)
- circle.CollisionDetectionWithMapStep(map);
+ }
+
+ if (!Playing)
+ {
+ if (Time > RestartTick)
+ {
+ LoadLevel();
+ LoadPlayerPawnsAndExit();
+ debugCamera.SetDebug(Map);
+ camera.Update(Pawns[static_cast(KPlayer::Player1)], Pawns[static_cast(KPlayer::Player2)], Map);
+ if (ShowWinner)
+ {
+ for (auto i : Utils::KPlayerIterator())
+ {
+ Scores[static_cast(i)] = 0;
+ }
+ Textures.erase("Text_Score");
+ Textures.emplace("Text_Score", Fonts["Roboto-Thin"].GetTextTexture(Utils::StringFormat("%d:%d", Scores[0], Scores[1]), { 0,0,0,0xFF }, Renderer));
+ ShowWinner = false;
+ }
+ Playing = true;
+ continue;
+ }
+ }
- for (auto& circle : Circles)
- circle.MovementStep(static_cast(time - previousTime) / 1000.f);
//Clear screen
- SDL_SetRenderDrawColor(Renderer, 0, 0xFF, 0, 0xFF);
+ SDL_SetRenderDrawColor(Renderer, 66, 135, 245, 0xFF);
SDL_RenderClear(Renderer);
- for (auto& circle : Circles)
- circle.Render(Renderer);
+ const auto& cameraInUse = debug ? debugCamera : camera;
+
+
+ if (Playing) {
+ for (const auto& object : Objects)
+ object->Render(Renderer, cameraInUse);
+ for (const auto& pawn : Pawns) {
+ pawn->Render(Renderer, cameraInUse);
+ }
+ if (const auto exit = Exit.lock()) {
+ const float exitX = camera.GetViewport().x + Constants::SCREEN_WIDTH / 2.f - Textures["arrow.bmp"].GetWidth() / 2.f - exit->GetPosition().X+exit->GetCollider()->GetWidth()/2.f;
+ const float exitY = camera.GetViewport().y + 25.f - exit->GetPosition().Y + exit->GetCollider()->GetHeight() / 2.f;
+ const double degrees = atan2(-exitX, exitY) * (180.f / M_PI);
+ Textures["arrow.bmp"].RenderEx(Renderer, Constants::SCREEN_WIDTH / 2.f - Textures["arrow.bmp"].GetWidth() / 2.f, 25.f, degrees);
+ }
+ }
+ if (ShowWinner)
+ {
+ Textures["Text_Winner"].Render(Renderer, Constants::SCREEN_WIDTH / 2.f - Textures["Text_Winner"].GetWidth() / 2.f, 25.f);
+ }
+
+ Textures["Text_Score"].Render(Renderer, Constants::SCREEN_WIDTH / 2.f - Textures["Text_Score"].GetWidth() / 2.f, Constants::SCREEN_HEIGHT - 10.f - Textures["Text_Score"].GetHeight());
+ if (debug)
+ {
+ SDL_SetRenderDrawColor(Renderer, 0x00, 0x00, 0x00, 0xFF);
+ SDL_RenderDrawLineF(Renderer, 0, Constants::SCREEN_HEIGHT / 2.f, Constants::SCREEN_WIDTH, Constants::SCREEN_HEIGHT / 2.f);
+ SDL_RenderDrawLineF(Renderer, Constants::SCREEN_WIDTH / 2.f, 0, Constants::SCREEN_WIDTH / 2.f, Constants::SCREEN_HEIGHT);
+ SDL_SetRenderDrawColor(Renderer, 0x00, 0xFF, 0x00, 0xFF);
+
+ SDL_RenderDrawPointF(Renderer, camera.GetFocusPoint().X * debugCamera.GetScale(), camera.GetFocusPoint().Y * debugCamera.GetScale());
+ SDL_SetRenderDrawColor(Renderer, 0xFF, 0x00, 0x00, 0xFF);
+ SDL_FRect debugViewport = { camera.GetViewport().x * debugCamera.GetScale(),
+ camera.GetViewport().y * debugCamera.GetScale(),
+ camera.GetViewport().w * debugCamera.GetScale(),
+ camera.GetViewport().h * debugCamera.GetScale() };
+ SDL_RenderDrawRectF(Renderer, &debugViewport);
+ SDL_FRect debug2Viewport = { camera.GetPlayArea().x * debugCamera.GetScale(),
+ camera.GetPlayArea().y * debugCamera.GetScale(),
+ camera.GetPlayArea().w * debugCamera.GetScale(),
+ camera.GetPlayArea().h * debugCamera.GetScale() };
+ SDL_SetRenderDrawColor(Renderer, 0x00, 0xFF, 0x00, 0xFF);
+ SDL_RenderDrawRectF(Renderer, &debug2Viewport);
+ }
//Update screen
SDL_RenderPresent(Renderer);
@@ -247,4 +429,4 @@ namespace KapitanGame {
return 0;
}
-}
\ No newline at end of file
+}
diff --git a/2dgk_7/2dgk_7/KGame.h b/2dgk_7/2dgk_7/KGame.h
index 23d0e8f..9a352a2 100644
--- a/2dgk_7/2dgk_7/KGame.h
+++ b/2dgk_7/2dgk_7/KGame.h
@@ -1,19 +1,24 @@
#pragma once
+#include
+
#include "KTexture.h"
#include
#include
-#include "KCircle.h"
+#include "KFont.h"
#include "KInput.h"
namespace KapitanGame {
+ class KExit;
+ class KObject;
class KGame
{
public:
KGame();
~KGame();
+ void Win(KPlayer player);
KGame(const KGame& other) = delete;
KGame(KGame&& other) noexcept = delete;
KGame& operator=(const KGame& other) = delete;
@@ -24,16 +29,28 @@ namespace KapitanGame {
SDL_Renderer* Renderer = nullptr;
- KTexture CircleTexture;
-
- std::vector Circles;
+ std::vector> Objects;
+ std::vector> Pawns;
+ std::vector> PlayerControllers;
+ std::unordered_map Textures;
+ std::unordered_map Fonts;
+ std::vector FreePositions;
KInput Input;
- bool HasSeparation;
- bool HasCollision;
- private:
+ uint32_t Time;
+ uint32_t PreviousTime;
+ SDL_FRect Map;
+ bool CollisionEnabled = true;
+ bool ShowWinner = false;
+ std::weak_ptr Exit;
+
+ bool LoadLevel();
+ void LoadPlayerPawnsAndExit();
bool LoadMedia();
- SDL_Texture* LoadTexture(const std::string& path) const;
+ int LvlCounter = 1;
+ bool Playing = true;
+ uint32_t RestartTick = -1;
+ short Scores[static_cast(KPlayer::Player2) + 1] = { 0,0 };
};
}
diff --git a/2dgk_7/2dgk_7/KInput.cpp b/2dgk_7/2dgk_7/KInput.cpp
index 14e0bde..0b5544b 100644
--- a/2dgk_7/2dgk_7/KInput.cpp
+++ b/2dgk_7/2dgk_7/KInput.cpp
@@ -74,12 +74,14 @@ namespace KapitanGame {
}
LastKeyboardInputs = KeyboardInputs;
}
- void KInput::HandleInputPostEvents() {
+ void KInput::HandleInputPostEvents(const bool processInput) {
int size = 0;
const Uint8* currentKeyStates = SDL_GetKeyboardState(&size);
KeyboardInputs = std::vector(currentKeyStates, currentKeyStates + size);
- ProcessActions();
- ProcessAxes();
+ if (processInput) {
+ ProcessActions();
+ ProcessAxes();
+ }
}
void KInput::HandleEvent(const SDL_Event& event) {
switch (event.type) {
@@ -123,12 +125,12 @@ namespace KapitanGame {
}
void KInput::BindAction(const std::string& name, InputState expectedInputState,
- KPlayerController* controllerObject,
+ const std::shared_ptr& controllerObject,
KPlayerCommand command, KPlayer player) {
Actions.emplace_back(name, expectedInputState, controllerObject, command, player);
}
- void KInput::BindAxis(const std::string& name, KPlayerController* controllerObject, KPlayerAxisCommand command, KPlayer player)
+ void KInput::BindAxis(const std::string& name, const std::shared_ptr& controllerObject, KPlayerAxisCommand command, KPlayer player)
{
Axes.emplace_back(name, controllerObject, command, player);
}
@@ -181,7 +183,8 @@ namespace KapitanGame {
void KInput::ProcessActions() {
for (auto& action : Actions) {
if (CheckAction(action.Name, action.ExpectedInputState, action.Player)) {
- std::invoke(action.Command, action.ControllerObject);
+ if (auto obj = action.ControllerObject.lock())
+ std::invoke(action.Command, obj);
}
}
}
@@ -189,7 +192,8 @@ namespace KapitanGame {
void KInput::ProcessAxes()
{
for (auto& axis : Axes) {
- std::invoke(axis.AxisCommand, axis.ControllerObject, GetAxisValue(axis.Name, axis.Player));
+ if (auto obj = axis.ControllerObject.lock())
+ std::invoke(axis.AxisCommand, obj, GetAxisValue(axis.Name, axis.Player));
}
}
diff --git a/2dgk_7/2dgk_7/KInput.h b/2dgk_7/2dgk_7/KInput.h
index 5d9db5b..4678c94 100644
--- a/2dgk_7/2dgk_7/KInput.h
+++ b/2dgk_7/2dgk_7/KInput.h
@@ -3,13 +3,14 @@
#include
#include
+#include "Controllers.h"
#include "GamePad.h"
#include "KActionBind.h"
#include "KPlayer.h"
namespace KapitanGame {
struct KControllerAxisMapping {
- KControllerAxisMapping(Controllers controller, SDL_GameControllerAxis axis, float scale) : Controller(controller), Axis(axis), Scale(scale) {}
+ KControllerAxisMapping(const Controllers controller, const SDL_GameControllerAxis axis, const float scale) : Controller(controller), Axis(axis), Scale(scale) {}
Controllers Controller;
SDL_GameControllerAxis Axis;
float Scale;
@@ -29,6 +30,22 @@ namespace KapitanGame {
std::unordered_multimap> KeyAxisBinds[static_cast(KPlayer::Player2) + 1];
int GamePadsCount;
bool Initialized;
+
+ void ProcessActions();
+ void ProcessAxes();
+ public:
+ KInput();
+ void Init();
+ void Free();
+ void HandleInputPreEvents();
+ void HandleInputPostEvents(bool processInput);
+ void HandleEvent(const SDL_Event& event);
+ void BindAction(const std::string& name, InputState expectedInputState, const std::shared_ptr& controllerObject, KPlayerCommand command, KPlayer player);
+ void BindAxis(const std::string& name, const std::shared_ptr& controllerObject, KPlayerAxisCommand command, KPlayer player);
+ bool CheckAction(const std::string& name, InputState expectedInputState, KPlayer player);
+
+ void AddAxisMapping(const std::string& name, const float& scale, const std::string& key, const KPlayer& player);
+ void AddActionMapping(const std::string& name, const std::string& key, const KPlayer& player);
bool IsControllerButtonPressed(Controllers controllerId, SDL_GameControllerButton button) const;
bool IsControllerButtonReleased(Controllers controllerId, SDL_GameControllerButton button) const;
@@ -38,21 +55,6 @@ namespace KapitanGame {
bool IsKeyboardButtonPressed(Uint8 scanCode) const;
bool IsKeyboardButtonReleased(Uint8 scanCode) const;
float GetAxisValue(const std::string& name, const KPlayer& player) const;
- void ProcessActions();
- void ProcessAxes();
- public:
- KInput();
- void Init();
- void Free();
- void HandleInputPreEvents();
- void HandleInputPostEvents();
- void HandleEvent(const SDL_Event& event);
- void BindAction(const std::string& name, InputState expectedInputState, KPlayerController* controllerObject, KPlayerCommand command, KPlayer player);
- void BindAxis(const std::string& name, KPlayerController* controllerObject, KPlayerAxisCommand command, KPlayer player);
- bool CheckAction(const std::string& name, InputState expectedInputState, KPlayer player);
-
- void AddAxisMapping(const std::string& name, const float& scale, const std::string& key, const KPlayer& player);
- void AddActionMapping(const std::string& name, const std::string& key, const KPlayer& player);
};
}
diff --git a/2dgk_7/2dgk_7/KObject.cpp b/2dgk_7/2dgk_7/KObject.cpp
new file mode 100644
index 0000000..d9cbed9
--- /dev/null
+++ b/2dgk_7/2dgk_7/KObject.cpp
@@ -0,0 +1,23 @@
+#include "KObject.h"
+
+#include "KCamera.h"
+
+namespace KapitanGame
+{
+ std::atomic KObject::IdCounter{ 0 };
+
+ KObject::KObject(const KVector2D& position, const KTexture& texture) :
+ Id(++IdCounter), Position(position), Texture(texture)
+ {
+ }
+
+ void KObject::Render(SDL_Renderer* renderer, const KCamera& camera) const
+ {
+ Texture.Render(renderer, Position.X - Texture.GetWidth() / 2.f - camera.GetViewport().x, Position.Y - Texture.GetHeight() / 2.f - camera.GetViewport().y, nullptr, camera.GetScale());
+ }
+
+ KVector2D KObject::GetPosition() const
+ {
+ return Position;
+ }
+}
diff --git a/2dgk_7/2dgk_7/KObject.h b/2dgk_7/2dgk_7/KObject.h
new file mode 100644
index 0000000..14482fa
--- /dev/null
+++ b/2dgk_7/2dgk_7/KObject.h
@@ -0,0 +1,28 @@
+#pragma once
+#include
+
+#include "KTexture.h"
+#include "KVector2d.h"
+
+namespace KapitanGame
+{
+ class KCamera;
+ class KCollider;
+
+ class KObject
+ {
+ public:
+ KObject(const KVector2D& position, const KTexture& texture);
+ virtual ~KObject() = default;
+ void Render(SDL_Renderer* renderer, const KCamera& camera) const;
+ KVector2D GetPosition() const;
+ virtual const KCollider* GetCollider() const = 0;
+ const int Id;
+ static std::atomic IdCounter;
+ protected:
+ KVector2D Position{ 0.f, 0.f };
+ private:
+ const KTexture& Texture;
+ };
+}
+
diff --git a/2dgk_7/2dgk_7/KPawn.cpp b/2dgk_7/2dgk_7/KPawn.cpp
new file mode 100644
index 0000000..445e6b9
--- /dev/null
+++ b/2dgk_7/2dgk_7/KPawn.cpp
@@ -0,0 +1,46 @@
+#include "KPawn.h"
+
+#include
+#include
+
+#include "Constants.h"
+#include "KPlayerController.h"
+#include "KExit.h"
+
+namespace KapitanGame
+{
+ void KPawn::CollisionDetectionStep(const std::vector>& objects)
+ {
+ if (GetCollider() == nullptr) return;
+ for (auto& other : objects) {
+ if (other->GetCollider() == nullptr) continue;
+ if (other->Id == Id) continue;
+ if (GetCollider()->IsCollision(other->GetCollider())) {
+ if (typeid(*other) == typeid(KExit)) {
+ if (const auto pc = PlayerController.lock()) {
+ pc->NotifyWin();
+ }
+ return;
+ }
+ const auto separationVector = GetCollider()->GetSeparationVector(other->GetCollider());
+ Position += separationVector;
+ }
+ }
+ }
+
+ void KPawn::MovementStep(const float& timeStep)
+ {
+ Position += Velocity * timeStep;
+ }
+
+ void KPawn::CollisionDetectionWithMapStep(const SDL_FRect& map)
+ {
+ Position += GetCollider()->GetSeparationVector(map);
+ }
+
+ void KPawn::AddMovementInput(const KVector2D& input)
+ {
+ Velocity = input * Constants::SPEED * (1 - Constants::SMOOTH) + Velocity * Constants::SMOOTH;
+ }
+}
+
diff --git a/2dgk_7/2dgk_7/KPawn.h b/2dgk_7/2dgk_7/KPawn.h
new file mode 100644
index 0000000..f49159d
--- /dev/null
+++ b/2dgk_7/2dgk_7/KPawn.h
@@ -0,0 +1,29 @@
+#pragma once
+#include
+#include
+
+#include "KObject.h"
+
+namespace KapitanGame
+{
+ class KPlayerController;
+
+ class KPawn : public KObject
+ {
+ public:
+ KPawn(const KVector2D& position, const KTexture& texture,
+ const std::shared_ptr& playerController)
+ : KObject(position, texture),
+ PlayerController(playerController)
+ {
+ }
+ void CollisionDetectionStep(const std::vector>& objects);
+ void MovementStep(const float& timeStep);
+ void CollisionDetectionWithMapStep(const SDL_FRect& map);
+ void AddMovementInput(const KVector2D& input);
+ private:
+ const std::weak_ptr PlayerController;
+ KVector2D Velocity{ 0.f, 0.f };
+ };
+}
+
diff --git a/2dgk_7/2dgk_7/KPlayer.h b/2dgk_7/2dgk_7/KPlayer.h
index e9713c0..f5af9a2 100644
--- a/2dgk_7/2dgk_7/KPlayer.h
+++ b/2dgk_7/2dgk_7/KPlayer.h
@@ -1,7 +1,8 @@
#pragma once
+
namespace KapitanGame {
enum class KPlayer : int {
Player1,
Player2
};
-}
\ No newline at end of file
+}
diff --git a/2dgk_7/2dgk_7/KPlayerController.cpp b/2dgk_7/2dgk_7/KPlayerController.cpp
index 28f1f27..eca99c6 100644
--- a/2dgk_7/2dgk_7/KPlayerController.cpp
+++ b/2dgk_7/2dgk_7/KPlayerController.cpp
@@ -1,12 +1,13 @@
#include "KPlayerController.h"
+#include "KGame.h"
#include "KInput.h"
namespace KapitanGame {
void KPlayerController::SetupInputBindings(KInput& input)
{
- input.BindAxis("MoveYAxis", this, &KPlayerController::MoveYAxis, Player);
- input.BindAxis("MoveXAxis", this, &KPlayerController::MoveXAxis, Player);
+ input.BindAxis("MoveY", shared_from_this(), &KPlayerController::MoveYAxis, Player);
+ input.BindAxis("MoveX", shared_from_this(), &KPlayerController::MoveXAxis, Player);
}
void KPlayerController::MoveYAxis(const float axis)
@@ -21,7 +22,28 @@ namespace KapitanGame {
void KPlayerController::Update(float deltaTime)
{
Input.Normalize();
- Pawn->AddMovementInput(Input);
- Input = KVector2D(0.f, 0.f);
+ if (Pawn != nullptr)
+ Pawn->AddMovementInput(Input);
+ Input *= 0;
+ }
+
+ void KPlayerController::NotifyWin() const
+ {
+ Game->Win(Player);
+ }
+
+ void KPlayerController::Possess(KPawn* pawn)
+ {
+ Pawn = pawn;
+ }
+
+ void KPlayerController::UnPossess()
+ {
+ Pawn = nullptr;
+ }
+
+ const KPlayer& KPlayerController::GetPlayer() const
+ {
+ return Player;
}
}
diff --git a/2dgk_7/2dgk_7/KPlayerController.h b/2dgk_7/2dgk_7/KPlayerController.h
index ac83916..ea4891f 100644
--- a/2dgk_7/2dgk_7/KPlayerController.h
+++ b/2dgk_7/2dgk_7/KPlayerController.h
@@ -1,16 +1,18 @@
#pragma once
-#include "Controllers.h"
+#include "KPawn.h"
#include "KPlayer.h"
-#include "KShape.h"
#include "KVector2d.h"
namespace KapitanGame {
+ class KGame;
class KInput;
- class KPlayerController
+ class KPlayerController : public std::enable_shared_from_this
{
public:
- KPlayerController(const KPlayer player) : Input(0.f, 0.f), Player(player)
+ KPlayerController(const KPlayer player, KGame* const game)
+ : Player(player),
+ Game(game)
{
}
@@ -18,10 +20,15 @@ namespace KapitanGame {
void MoveYAxis(float axis);
void MoveXAxis(float axis);
void Update(float deltaTime);
+ void NotifyWin() const;
+ void Possess(KPawn* pawn);
+ void UnPossess();
+ const KPlayer& GetPlayer() const;
private:
- KVector2D Input;
- KPlayer Player;
- KShape* Pawn;
+ KVector2D Input{ 0.f, 0.f };
+ const KPlayer Player;
+ KPawn* Pawn{};
+ KGame* Game;
};
typedef void (KPlayerController::* KPlayerCommand)();
typedef void (KPlayerController::* KPlayerAxisCommand)(float input);
diff --git a/2dgk_7/2dgk_7/KRect.cpp b/2dgk_7/2dgk_7/KRect.cpp
index 9cc6079..8a815f7 100644
--- a/2dgk_7/2dgk_7/KRect.cpp
+++ b/2dgk_7/2dgk_7/KRect.cpp
@@ -4,12 +4,6 @@
#include "Utils.h"
namespace KapitanGame {
- KRect::KRect(const KVector2D& position, const KVector2D& velocity, const KTexture& texture, const float width,
- const float height) : KShape(position, velocity, texture), Width(width), Height(height) {
- }
-
- void KRect::CollisionDetectionWithMapStep(const SDL_Rect& map) {
- }
float KRect::GetWidth() const {
return Width;
@@ -20,54 +14,121 @@ namespace KapitanGame {
}
KVector2D KRect::GetSeparationVector(const float left, const float right, const float top, const float bottom) {
- auto x = left < right ? -left : right;
- auto y = top < bottom ? -top : bottom;
+ const auto x = left < right ? -left : right;
+ const auto y = top < bottom ? -top : bottom;
+ auto vX = x;
+ auto vY = y;
if (fabs(x) < fabs(y))
- y = 0;
+ vY = 0;
if (fabs(x) > fabs(y))
- x = 0;
- return { x, y };
+ vX = 0;
+ return { vX, vY };
}
- KVector2D KRect::GetSeparationVector(const KCircle& other) const {
- const float l = Position.X - Width / 2;
- const float r = Position.X + Width / 2;
- const float t = Position.Y - Height / 2;
- const float b = Position.Y + Height / 2;
- const auto f = KVector2D(Utils::Clamp(other.GetPosition().X, l, r),
- Utils::Clamp(other.GetPosition().Y, t, b));
+ KVector2D KRect::GetSeparationVector(const KCircle* other) const {
+ const float l = GetLeft();
+ const float r = GetRight();
+ const float t = GetTop();
+ const float b = GetBottom();
+ const auto f = KVector2D(Utils::Clamp(other->GetParent()->GetPosition().X, l, r),
+ Utils::Clamp(other->GetParent()->GetPosition().Y, t, b));
- if (other.GetPosition() == f) {
- const auto left = other.GetPosition().X - l + other.GetRadius();
- const auto right = r - other.GetPosition().X + other.GetRadius();
- const auto top = other.GetPosition().Y - t + other.GetRadius();
- const auto bottom = b - other.GetPosition().Y + other.GetRadius();
+ if (other->GetParent()->GetPosition() == f) {
+ const auto left = other->GetParent()->GetPosition().X - l + other->GetRadius();
+ const auto right = r - other->GetParent()->GetPosition().X + other->GetRadius();
+ const auto top = other->GetParent()->GetPosition().Y - t + other->GetRadius();
+ const auto bottom = b - other->GetParent()->GetPosition().Y + other->GetRadius();
return GetSeparationVector(left, right, top, bottom) * -1.f;
}
- return (other.GetPosition() - f) / (other.GetPosition() - f).Length() * (other.GetRadius() - (other.GetPosition() - f).Length()) * 1.f;
+ return (other->GetParent()->GetPosition() - f) / (other->GetParent()->GetPosition() - f).Length() * (other->GetRadius() - (other->GetParent()->GetPosition() - f).Length()) * 1.f;
}
- KVector2D KRect::GetSeparationVector(const KRect& other) const {
- const auto left = Position.X + Width / 2 - (other.Position.X - other.Width / 2);
- const auto right = other.Position.X + other.Width / 2 - (Position.X - Width / 2);
- const auto top = Position.Y + Height / 2 - (other.Position.Y - other.Height / 2);
- const auto bottom = other.Position.Y + other.Height / 2 - (Position.Y - Height / 2);
+ KVector2D KRect::GetSeparationVector(const KRect* other) const {
+ const auto left = GetRight() - other->GetLeft();
+ const auto right = other->GetRight() - GetLeft();
+ const auto top = GetBottom() - other->GetTop();
+ const auto bottom = other->GetBottom() - GetTop();
return GetSeparationVector(left, right, top, bottom);
}
- bool KRect::IsCollision(const KCircle& other) const {
- const auto f = KVector2D(Utils::Clamp(other.GetPosition().X, Position.X - Width / 2, Position.X + Width / 2),
- Utils::Clamp(other.GetPosition().Y, Position.Y - Height / 2, Position.Y + Height / 2));
+ bool KRect::IsCollision(const KCircle* other) const {
+ const auto f = KVector2D(Utils::Clamp(other->GetParent()->GetPosition().X, GetLeft(), GetRight()),
+ Utils::Clamp(other->GetParent()->GetPosition().Y, GetTop(), GetBottom()));
- return (Position - f).Length() < other.GetRadius();
+ return (other->GetParent()->GetPosition() - f).Length() < other->GetRadius();
}
- bool KRect::IsCollision(const KRect& other) const {
- return Position.X + Width / 2 > other.Position.X - other.Width / 2
- && other.Position.X + other.Width / 2 > Position.X - Width / 2
- && Position.Y + Height / 2 > other.Position.Y - other.Height / 2
- && other.Position.Y + other.Height / 2 > Position.Y - Height / 2;
+ float KRect::GetLeft() const
+ {
+ return GetParent()->GetPosition().X - Width / 2;
}
+ float KRect::GetRight() const
+ {
+ return GetParent()->GetPosition().X + Width / 2;
+ }
+
+ float KRect::GetBottom() const
+ {
+ return GetParent()->GetPosition().Y + Height / 2;
+ }
+
+ float KRect::GetTop() const
+ {
+ return GetParent()->GetPosition().Y - Height / 2;
+ }
+
+ bool KRect::IsCollision(const KRect* other) const {
+ return GetRight() >= other->GetLeft()
+ && other->GetRight() >= GetLeft()
+ && GetBottom() >= other->GetTop()
+ && other->GetBottom() >= GetTop();
+ }
+
+ bool KRect::IsCollision(const KCollider* other) const
+ {
+ const auto circle = dynamic_cast(other);
+ if (circle != nullptr)
+ return IsCollision(circle);
+
+ const auto rect = dynamic_cast(other);
+ if (rect != nullptr)
+ return IsCollision(rect);
+
+ throw std::runtime_error("unsupported shape");
+ }
+
+ KVector2D KRect::GetSeparationVector(const KCollider* other) const
+ {
+ const auto circle = dynamic_cast(other);
+ if (circle != nullptr)
+ return GetSeparationVector(circle);
+
+ const auto rect = dynamic_cast(other);
+ if (rect != nullptr)
+ return GetSeparationVector(rect);
+
+ throw std::runtime_error("unsupported shape");
+ }
+
+ KVector2D KRect::GetSeparationVector(const SDL_FRect& map) const
+ {
+ KVector2D separationVector{ 0.f,0.f };
+ if (GetParent()->GetPosition().X - map.x - GetWidth() / 2 < 0)
+ {
+ separationVector.X += -(GetParent()->GetPosition().X - map.x - GetWidth() / 2);
+ }
+ if (GetParent()->GetPosition().X + GetWidth() / 2 - (map.x + map.w) > 0)
+ {
+ separationVector.X += -(GetParent()->GetPosition().X - (map.x + map.w) + GetWidth() / 2);
+ }
+ if (GetParent()->GetPosition().Y - GetHeight() / 2 - map.y < 0) {
+ separationVector.Y += -(GetParent()->GetPosition().Y - map.y - GetHeight() / 2);
+ }
+ if (GetParent()->GetPosition().Y + GetHeight() / 2 - (map.y + map.h) > 0) {
+ separationVector.Y += -(GetParent()->GetPosition().Y - (map.y + map.h) + GetHeight() / 2);
+ }
+ return separationVector;
+ }
}
diff --git a/2dgk_7/2dgk_7/KRect.h b/2dgk_7/2dgk_7/KRect.h
index ae1b42b..66cd3ca 100644
--- a/2dgk_7/2dgk_7/KRect.h
+++ b/2dgk_7/2dgk_7/KRect.h
@@ -1,21 +1,35 @@
#pragma once
-#include "KShape.h"
+#include
+
+#include "KCollider.h"
namespace KapitanGame {
- class KRect final : public KShape
+ class KCircle;
+
+ class KRect final : public KCollider
{
public:
- KRect(const KVector2D& position, const KVector2D& velocity, const KTexture& texture, float width, float height);
- void CollisionDetectionWithMapStep(const SDL_Rect& map) override;
- float GetWidth() const;
- float GetHeight() const;
+ KRect(KObject* parent, const float width, const float height)
+ : KCollider(parent),
+ Width(width),
+ Height(height)
+ {
+ }
+ float GetWidth() const override;
+ float GetHeight() const override;
static KVector2D GetSeparationVector(float left, float right, float top, float bottom);
- protected:
- KVector2D GetSeparationVector(const KCircle& other) const override;
- KVector2D GetSeparationVector(const KRect& other) const override;
- bool IsCollision(const KCircle& other) const override;
- bool IsCollision(const KRect& other) const override;
+ bool IsCollision(const KCollider* other) const override;
+ KVector2D GetSeparationVector(const KCollider* other) const override;
+ KVector2D GetSeparationVector(const SDL_FRect& map) const override;
private:
+ KVector2D GetSeparationVector(const KCircle* other) const;
+ KVector2D GetSeparationVector(const KRect* other) const;
+ bool IsCollision(const KCircle* other) const;
+ float GetLeft() const;
+ float GetRight() const;
+ float GetBottom() const;
+ float GetTop() const;
+ bool IsCollision(const KRect* other) const;
float Width;
float Height;
};
diff --git a/2dgk_7/2dgk_7/KRectPawn.cpp b/2dgk_7/2dgk_7/KRectPawn.cpp
new file mode 100644
index 0000000..2ef8134
--- /dev/null
+++ b/2dgk_7/2dgk_7/KRectPawn.cpp
@@ -0,0 +1,15 @@
+#include "KRectPawn.h"
+
+namespace KapitanGame
+{
+ KRectPawn::KRectPawn(const KVector2D& position, const KTexture& texture,
+ const std::shared_ptr& playerController) : KPawn(position, texture, playerController),
+ Collider(this, texture.GetWidth(), texture.GetHeight())
+ {
+ }
+
+ const KCollider* KRectPawn::GetCollider() const
+ {
+ return &Collider;
+ }
+}
diff --git a/2dgk_7/2dgk_7/KRectPawn.h b/2dgk_7/2dgk_7/KRectPawn.h
new file mode 100644
index 0000000..f2cf0c9
--- /dev/null
+++ b/2dgk_7/2dgk_7/KRectPawn.h
@@ -0,0 +1,20 @@
+#pragma once
+#include "KPawn.h"
+#include "KRect.h"
+
+namespace KapitanGame
+{
+ class KRectPawn final :
+ public KPawn
+ {
+ public:
+ KRectPawn(const KVector2D& position, const KTexture& texture,
+ const std::shared_ptr& playerController);
+
+ const KCollider* GetCollider() const override;
+ private:
+ KRect Collider;
+ };
+
+
+}
diff --git a/2dgk_7/2dgk_7/KShape.cpp b/2dgk_7/2dgk_7/KShape.cpp
deleted file mode 100644
index d0a9a6b..0000000
--- a/2dgk_7/2dgk_7/KShape.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-#include "KShape.h"
-#include "KCircle.h"
-#include "KRect.h"
-
-#include
-#include
-
-#include "Constants.h"
-
-namespace KapitanGame {
- std::atomic KShape::IdCounter{ 0 };
-
- KShape::KShape(const KVector2D& position, const KVector2D& velocity, const KTexture& texture) : Id(++IdCounter),
- Position(position),
- Velocity(velocity),
- Texture(texture) {
- }
-
- KShape::~KShape() = default;
-
- void KShape::CollisionDetectionStep(const std::vector& shapes, const bool& shouldSeparate,
- const bool& shouldReflect) {
- for (auto& other : shapes) {
- if (other.Id == Id) continue;
- if (IsCollision(other)) {
- auto separationVector = GetSeparationVector(other);
- if (shouldSeparate)
- Position += separationVector;
- if (shouldReflect)
- {
- separationVector.Normalize();
- Velocity = Velocity.Reflect(separationVector);
- }
- }
- }
- }
-
- bool KShape::IsCollision(const KShape& other) const {
- try {
- auto& circle = dynamic_cast(other);
- return IsCollision(circle);
- }
- catch (const std::bad_cast&) {
- }
- try {
- auto& rect = dynamic_cast(other);
- return IsCollision(rect);
- }
- catch (const std::bad_cast&) {
- }
- throw std::runtime_error("unsupported shape");
- }
-
- KVector2D KShape::GetSeparationVector(const KShape& other) const {
- try {
- auto& circle = dynamic_cast(other);
- return GetSeparationVector(circle);
- }
- catch (const std::bad_cast&) {
- }
- try {
- auto& circle = dynamic_cast(other);
- return GetSeparationVector(circle);
- }
- catch (const std::bad_cast&) {
- }
- throw std::runtime_error("unsupported shape");
- }
-
- void KShape::MovementStep(const float& timeStep) {
- Position += Velocity * timeStep;
- }
-
- void KShape::Render(SDL_Renderer* renderer) const {
- Texture.Render(renderer, static_cast(Position.X) - Texture.GetWidth() / 2, static_cast(Position.Y) - Texture.GetHeight() / 2);
- }
-
- KVector2D KShape::GetPosition() const {
- return Position;
- }
-
- void KShape::AddMovementInput(const KVector2D& input) {
- Velocity = input * Constants::SPEED * (1 - Constants::SMOOTH) + Velocity * Constants::SMOOTH;
- }
-}
diff --git a/2dgk_7/2dgk_7/KShape.h b/2dgk_7/2dgk_7/KShape.h
deleted file mode 100644
index 0455ff3..0000000
--- a/2dgk_7/2dgk_7/KShape.h
+++ /dev/null
@@ -1,45 +0,0 @@
-#pragma once
-#include
-#include
-#include
-
-#include "KTexture.h"
-#include "KVector2d.h"
-
-namespace KapitanGame {
- class KRect;
- class KCircle;
-
- class KShape
- {
- public:
- KShape(const KVector2D& position, const KVector2D& velocity, const KTexture& texture);
- virtual ~KShape();
- KShape() = delete;
- KShape(const KShape& other) = default;
- KShape(KShape&& other) = default;
- KShape& operator=(KShape&& other) = delete;
- KShape& operator=(const KShape& other) = delete;
- void CollisionDetectionStep(const std::vector& shapes, const bool& shouldSeparate, const bool& shouldReflect);
- void MovementStep(const float& timeStep);
- bool IsCollision(const KShape& other) const;
- KVector2D GetSeparationVector(const KShape& other) const;
- void Render(SDL_Renderer* renderer) const;
- virtual void CollisionDetectionWithMapStep(const SDL_Rect& map) = 0;
- KVector2D GetPosition() const;
- void AddMovementInput(const KVector2D& input);
- const int Id;
- static std::atomic IdCounter;
- protected:
- KVector2D Position{ 0.f, 0.f };
- KVector2D Velocity{ 0.f, 0.f };
- virtual KVector2D GetSeparationVector(const KCircle& other) const = 0;
- virtual KVector2D GetSeparationVector(const KRect& other) const = 0;
- virtual bool IsCollision(const KCircle& other) const = 0;
- virtual bool IsCollision(const KRect& other) const = 0;
- private:
- const KTexture& Texture;
- };
-}
-
-
diff --git a/2dgk_7/2dgk_7/KTexture.cpp b/2dgk_7/2dgk_7/KTexture.cpp
index e659cb6..5de09e4 100644
--- a/2dgk_7/2dgk_7/KTexture.cpp
+++ b/2dgk_7/2dgk_7/KTexture.cpp
@@ -1,27 +1,17 @@
#include "KTexture.h"
namespace KapitanGame {
- KTexture::KTexture()
+ KTexture::KTexture() : Texture(nullptr), Width(0), Height(0)
{
- //Initialize
- Texture = nullptr;
- Width = 0;
- Height = 0;
}
KTexture::KTexture(KTexture&& other) noexcept
: Texture(other.Texture),
Width(other.Width),
Height(other.Height) {
- }
-
- KTexture& KTexture::operator=(const KTexture& other) {
- if (this == &other)
- return *this;
- Texture = other.Texture;
- Width = other.Width;
- Height = other.Height;
- return *this;
+ other.Texture = nullptr;
+ other.Width = 0;
+ other.Height = 0;
}
KTexture& KTexture::operator=(KTexture&& other) noexcept {
@@ -30,6 +20,9 @@ namespace KapitanGame {
Texture = other.Texture;
Width = other.Width;
Height = other.Height;
+ other.Texture = nullptr;
+ other.Width = 0;
+ other.Height = 0;
return *this;
}
@@ -78,6 +71,22 @@ namespace KapitanGame {
return Texture != nullptr;
}
+ bool KTexture::LoadFromSurface(SDL_Surface* surface, SDL_Renderer* renderer)
+ {
+ Free();
+ Texture = SDL_CreateTextureFromSurface(renderer, surface);
+ if (Texture == nullptr)
+ {
+ printf("Unable to create texture from surface! SDL Error: %s\n", SDL_GetError());
+ }
+ else
+ {
+ Width = surface->w;
+ Height = surface->h;
+ }
+ return Texture != nullptr;
+ }
+
void KTexture::Free()
{
//Free texture if it exists
@@ -90,12 +99,13 @@ namespace KapitanGame {
}
}
- void KTexture::Render(SDL_Renderer* renderer, const int x, const int y, SDL_Rect* clip, const float scale) const
+ void KTexture::Render(SDL_Renderer* renderer, const float x, const float y, SDL_Rect* clip, const float scale) const
{
+ if (Texture == nullptr) return;
//Set rendering space and render to screen
- SDL_Rect renderQuad = {
- static_cast(static_cast(x) * scale), static_cast(static_cast(y) * scale),
- static_cast(static_cast(Width) * scale), static_cast(static_cast(Height) * scale)
+ SDL_FRect renderQuad = {
+ x * scale, y * scale,
+ Width * scale, Height * scale
};
//Set clip rendering dimensions
@@ -106,7 +116,20 @@ namespace KapitanGame {
}
//Render to screen
- SDL_RenderCopy(renderer, Texture, clip, &renderQuad);
+ SDL_RenderCopyF(renderer, Texture, clip, &renderQuad);
+ }
+
+ void KTexture::RenderEx(SDL_Renderer* renderer, const float x, const float y, const double degrees) const
+ {
+ if (Texture == nullptr) return;
+ //Set rendering space and render to screen
+ const SDL_FRect renderQuad = {
+ x , y ,
+ static_cast(Width) , static_cast(Height)
+ };
+
+ //Render to screen
+ SDL_RenderCopyExF(renderer, Texture, nullptr, &renderQuad, degrees, nullptr, SDL_FLIP_NONE);
}
int KTexture::GetWidth() const
diff --git a/2dgk_7/2dgk_7/KTexture.h b/2dgk_7/2dgk_7/KTexture.h
index 85aef92..def9cee 100644
--- a/2dgk_7/2dgk_7/KTexture.h
+++ b/2dgk_7/2dgk_7/KTexture.h
@@ -9,23 +9,28 @@ namespace KapitanGame {
KTexture();
~KTexture();
+
- KTexture(const KTexture& other) = default;
+ KTexture(const KTexture& other) = delete;
KTexture(KTexture&& other) noexcept;
- KTexture& operator=(const KTexture& other);
+ KTexture& operator=(const KTexture& other) = delete;
KTexture& operator=(KTexture&& other) noexcept;
//Loads image at specified path
bool LoadFromFile(const std::string& path, SDL_Renderer* renderer);
+ bool LoadFromSurface(SDL_Surface* surface, SDL_Renderer* renderer);
+
//Deallocates texture
void Free();
//Renders texture at given point
- void Render(SDL_Renderer* renderer, int x, int y, SDL_Rect* clip = nullptr, float scale = 1.f) const;
+ void Render(SDL_Renderer* renderer, float x, float y, SDL_Rect* clip = nullptr, float scale = 1.f) const;
+
+ void RenderEx(SDL_Renderer* renderer, float x, float y, double degrees) const;
//Gets image dimensions
int GetWidth() const;
diff --git a/2dgk_7/2dgk_7/KVector2d.h b/2dgk_7/2dgk_7/KVector2d.h
index 933ea00..5150f64 100644
--- a/2dgk_7/2dgk_7/KVector2d.h
+++ b/2dgk_7/2dgk_7/KVector2d.h
@@ -1,4 +1,6 @@
#pragma once
+#include
+#define _USE_MATH_DEFINES
#include
namespace KapitanGame {
diff --git a/2dgk_7/2dgk_7/KWall.cpp b/2dgk_7/2dgk_7/KWall.cpp
new file mode 100644
index 0000000..d6c3f78
--- /dev/null
+++ b/2dgk_7/2dgk_7/KWall.cpp
@@ -0,0 +1,9 @@
+#include "KWall.h"
+
+namespace KapitanGame
+{
+ const KCollider* KWall::GetCollider() const
+ {
+ return &Collider;
+ }
+}
diff --git a/2dgk_7/2dgk_7/KWall.h b/2dgk_7/2dgk_7/KWall.h
new file mode 100644
index 0000000..45ca443
--- /dev/null
+++ b/2dgk_7/2dgk_7/KWall.h
@@ -0,0 +1,22 @@
+#pragma once
+#include "KObject.h"
+#include "KRect.h"
+
+namespace KapitanGame
+{
+ class KWall final :
+ public KObject
+ {
+ public:
+ KWall(const KVector2D& position, const KTexture& texture)
+ : KObject(position, texture),
+ Collider(this, texture.GetWidth() * 1.f, texture.GetHeight() * 1.f)
+ {
+ }
+
+ const KCollider* GetCollider() const override;
+ private:
+ KRect Collider;
+ };
+}
+
diff --git a/2dgk_7/2dgk_7/Utils.cpp b/2dgk_7/2dgk_7/Utils.cpp
index 6d102ff..b889ed7 100644
--- a/2dgk_7/2dgk_7/Utils.cpp
+++ b/2dgk_7/2dgk_7/Utils.cpp
@@ -1,16 +1,7 @@
#include "Utils.h"
-#include
-
namespace KapitanGame {
namespace Utils {
- double RandomNumber() {
- // Making rng static ensures that it stays the same
- // Between different invocations of the function
- static std::default_random_engine rng(make_default_random_engine());
-
- std::uniform_real_distribution dist(0.0, 1.0);
- return dist(rng);
- }
+
}
}
diff --git a/2dgk_7/2dgk_7/Utils.h b/2dgk_7/2dgk_7/Utils.h
index 54aed2a..4b4ce7f 100644
--- a/2dgk_7/2dgk_7/Utils.h
+++ b/2dgk_7/2dgk_7/Utils.h
@@ -3,7 +3,10 @@
#include
#include
#include
+#include
+
#include "KPlayer.h"
+
namespace KapitanGame {
namespace Utils {
@@ -18,19 +21,19 @@ namespace KapitanGame {
return std::string(buf.get(), buf.get() + size - 1); // We don't want the '\0' inside
}
template
- constexpr const T& Clamp01(const T& x)
- {
- return Clamp(x, 0.f, 1.f);
- }
- template
constexpr const T& Clamp(const T& x, const T& min, const T& max)
{
return std::max(std::min(max, x), min);
}
template
+ constexpr const T& Clamp01(const T& x)
+ {
+ return Clamp(x, 0.f, 1.f);
+ }
+ template
constexpr const T& Lerp(const T& a, const T& b, const float& t)
{
- return a + (b - a) * t;
+ return a + (b - a) * Clamp01(t);
}
static std::default_random_engine make_default_random_engine()
@@ -49,15 +52,49 @@ namespace KapitanGame {
return std::default_random_engine{ seq };
}
- double RandomNumber();
+ inline std::default_random_engine& GetRandomEngine()
+ {
+ // Making rng static ensures that it stays the same
+ // Between different invocations of the function
+ static std::default_random_engine rng(make_default_random_engine());
+ return rng;
+ }
- const KPlayer GetPlayerFromString(const std::string& str) {
- static std::unordered_map const table = { {"Player1",KPlayer::Player1},{"Player2",KPlayer::Player2} };
- auto it = table.find(str);
- if (it != table.end()) {
+ inline double RandomNumber() {
+ const std::uniform_real_distribution dist(0.0, 1.0);
+ return dist(GetRandomEngine());
+ }
+
+ template
+ class Iterator {
+ typedef std::underlying_type_t ValT;
+ int Value;
+ public:
+ explicit Iterator(const C& f) : Value(static_cast(f)) {}
+ Iterator() : Value(static_cast(BeginVal)) {}
+ Iterator operator++() {
+ ++Value;
+ return *this;
+ }
+ C operator*() { return static_cast(Value); }
+ Iterator begin() { return *this; } //default ctor is good
+ Iterator end() {
+ static const Iterator END_ITERATE = ++Iterator(EndVal); // cache it
+ return END_ITERATE;
+ }
+ bool operator!=(const Iterator& i) { return Value != i.Value; }
+ };
+
+ inline KPlayer GetPlayerFromString(const std::string& str)
+ {
+ static std::unordered_map const TABLE = { {"Player1",KPlayer::Player1},{"Player2",KPlayer::Player2} };
+ const auto it = TABLE.find(str);
+ if (it != TABLE.end()) {
return it->second;
}
return KPlayer::Player1;
}
+
+ typedef Iterator KPlayerIterator;
}
-}
\ No newline at end of file
+}
diff --git a/2dgk_7/2dgk_7/assets/fonts/LICENSE.txt b/2dgk_7/2dgk_7/assets/fonts/LICENSE.txt
new file mode 100644
index 0000000..d645695
--- /dev/null
+++ b/2dgk_7/2dgk_7/assets/fonts/LICENSE.txt
@@ -0,0 +1,202 @@
+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
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+
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+ any Contribution intentionally submitted for inclusion in the Work
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+ the terms of any separate license agreement you may have executed
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+ 6. Trademarks. This License does not grant permission to use the trade
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+ 7. Disclaimer of Warranty. Unless required by applicable law or
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+
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diff --git a/2dgk_7/2dgk_7/assets/fonts/Roboto-Thin.ttf b/2dgk_7/2dgk_7/assets/fonts/Roboto-Thin.ttf
new file mode 100644
index 0000000..b7afed0
--- /dev/null
+++ b/2dgk_7/2dgk_7/assets/fonts/Roboto-Thin.ttf
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:bf9760a4821688d544ec7dafba7b060ab1fa758360403537579bf06792d290f8
+size 168488
diff --git a/2dgk_7/2dgk_7/assets/levels/level2.txt b/2dgk_7/2dgk_7/assets/levels/level2.txt
index 1c71b6b..9d7cf99 100644
--- a/2dgk_7/2dgk_7/assets/levels/level2.txt
+++ b/2dgk_7/2dgk_7/assets/levels/level2.txt
@@ -24,7 +24,7 @@
# # # # # # #
# # ### ##### ############# ### #####
# # # # # # # # # #
-### # # ######### # # # # ### # ### #
+### # # ######### # # # # # # # ### #
# # # # # # # # # #
# ##### ### ### # # ### # ### ##### #
# # # # # # # # # # # #
diff --git a/2dgk_7/2dgk_7/assets/textures/P1.bmp b/2dgk_7/2dgk_7/assets/textures/P1.bmp
index f83e1fe..3f1c1f5 100644
--- a/2dgk_7/2dgk_7/assets/textures/P1.bmp
+++ b/2dgk_7/2dgk_7/assets/textures/P1.bmp
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:b30a0d9f2b72be79604b33f38401c7991fb300fee9747786d51defe88800a071
+oid sha256:4648df597e5ecfa272152784dc7adc867cffed541e1784e8b337022a3438218b
size 1782
diff --git a/2dgk_7/2dgk_7/assets/textures/P2.bmp b/2dgk_7/2dgk_7/assets/textures/P2.bmp
index 61045f0..335f841 100644
--- a/2dgk_7/2dgk_7/assets/textures/P2.bmp
+++ b/2dgk_7/2dgk_7/assets/textures/P2.bmp
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:10e48bd872907ed9efe67269f21862a33948c31c53aa303b0a738e4317e03275
+oid sha256:a7c466c5e23dcedc4108ee4d7b64d39dc451f6c91f1f0fff50fb5a62eaf06ece
size 1782
diff --git a/2dgk_7/2dgk_7/assets/textures/arrow.bmp b/2dgk_7/2dgk_7/assets/textures/arrow.bmp
new file mode 100644
index 0000000..ee330c7
--- /dev/null
+++ b/2dgk_7/2dgk_7/assets/textures/arrow.bmp
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:9216fa8cd3c863a9ff910c86d4d7b7cf03fe2f8164cfccf41eaa80f5779d3721
+size 3126
diff --git a/2dgk_7/2dgk_7/config.default.ini b/2dgk_7/2dgk_7/config.default.ini
deleted file mode 100644
index ff1fd5a..0000000
--- a/2dgk_7/2dgk_7/config.default.ini
+++ /dev/null
@@ -1,15 +0,0 @@
-[Input]
-[.Player1]
-AxisMappings=(AxisName="MoveY",Scale=-1.000000,Key=W)
-AxisMappings=(AxisName="MoveY",Scale=1.000000,Key=S)
-AxisMappings=(AxisName="MoveX",Scale=1.000000,Key=Gamepad1_LeftX)
-AxisMappings=(AxisName="MoveX",Scale=1.000000,Key=D)
-AxisMappings=(AxisName="MoveX",Scale=-1.000000,Key=A)
-AxisMappings=(AxisName="MoveY",Scale=1.000000,Key=Gamepad1_LeftY)
-[.Player2]
-AxisMappings=(AxisName="MoveY",Scale=-1.000000,Key=I)
-AxisMappings=(AxisName="MoveY",Scale=1.000000,Key=K)
-AxisMappings=(AxisName="MoveX",Scale=1.000000,Key=L)
-AxisMappings=(AxisName="MoveX",Scale=-1.000000,Key=J)
-AxisMappings=(AxisName="MoveY",Scale=1.000000,Key=Gamepad2_LeftY)
-AxisMappings=(AxisName="MoveX",Scale=1.000000,Key=Gamepad2_LeftX)
diff --git a/2dgk_7/2dgk_7/config.json b/2dgk_7/2dgk_7/config.json
index e57f294..b6ff979 100644
--- a/2dgk_7/2dgk_7/config.json
+++ b/2dgk_7/2dgk_7/config.json
@@ -24,13 +24,13 @@
},
{
"AxisName": "MoveY",
- "Scale": -1.000000,
- "Key": "Gamepad1_LeftY"
+ "Scale": 1.000000,
+ "Key": "Gamepad0_LeftY"
},
{
"AxisName": "MoveX",
"Scale": 1.000000,
- "Key": "Gamepad1_LeftX"
+ "Key": "Gamepad0_LeftX"
}
],
"ActionMappings": []
@@ -49,23 +49,23 @@
},
{
"AxisName": "MoveX",
- "Scale": 1.000000,
+ "Scale": -1.000000,
"Key": "J"
},
{
"AxisName": "MoveX",
- "Scale": -1.000000,
+ "Scale": 1.000000,
"Key": "L"
},
{
"AxisName": "MoveY",
- "Scale": -1.000000,
- "Key": "Gamepad2_LeftY"
+ "Scale": 1.000000,
+ "Key": "Gamepad1_LeftY"
},
{
"AxisName": "MoveX",
"Scale": 1.000000,
- "Key": "Gamepad2_LeftX"
+ "Key": "Gamepad1_LeftX"
}
],
"ActionMappings": []
diff --git a/2dgk_7/2dgk_7/level.txt b/2dgk_7/2dgk_7/level.txt
deleted file mode 100644
index 41ca7c7..0000000
--- a/2dgk_7/2dgk_7/level.txt
+++ /dev/null
@@ -1,31 +0,0 @@
-/------------\/------------\
-|............||............|
-|./--\./---\.||./---\./--\.|
-|#| |.| |.||.| |.| |#|
-|.`--'.`---'.`'.`---'.`--'.|
-|..........................|
-|./--\./\./------\./\./--\.|
-|.`--'.||.`--\/--'.||.`--'.|
-|......||....||....||......|
-`----\.|`--\ || /--'|./----'
- |.|/--' `' `--\|.|
- |.|| ||.|
- |.|| /--==--\ ||.|
------'.`' | | `'.`-----
- . | | .
------\./\ | | /\./-----
- |.|| `------' ||.|
- |.|| ||.|
- |.|| /------\ ||.|
-/----'.`' `--\/--' `'.`----\
-|............||............|
-|./--\./---\.||./---\./--\.|
-|.`-\|.`---'.`'.`---'.|/-'.|
-|#..||....... .......||..#|
-`-\.||./\./------\./\.||./-'
-/-'.`'.||.`--\/--'.||.`'.`-\
-|......||....||....||......|
-|./----'`--\.||./--'`----\.|
-|.`--------'.`'.`--------'.|
-|..........................|
-`--------------------------'
\ No newline at end of file
diff --git a/2dgk_7/2dgk_7/resource.h b/2dgk_7/2dgk_7/resource.h
new file mode 100644
index 0000000..7144123
--- /dev/null
+++ b/2dgk_7/2dgk_7/resource.h
@@ -0,0 +1,14 @@
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ generated include file.
+// Used by 2dgk_7.rc
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 101
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1001
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/2dgk_7/2dgk_7/vcpkg.json b/2dgk_7/2dgk_7/vcpkg.json
index e59b4ad..c9f47e3 100644
--- a/2dgk_7/2dgk_7/vcpkg.json
+++ b/2dgk_7/2dgk_7/vcpkg.json
@@ -4,6 +4,7 @@
"version": "0.1.0",
"dependencies": [
"sdl2",
- "nlohmann-json"
+ "nlohmann-json",
+ "sdl2-ttf"
]
}
\ No newline at end of file