Zadania 1-4
This commit is contained in:
31
2dgk_2/2dgk_2.sln
Normal file
31
2dgk_2/2dgk_2.sln
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@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.31727.386
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "2dgk_2", "2dgk_2\2dgk_2.vcxproj", "{688F3DFA-5E3F-414A-A983-673EB46D2711}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Debug|x64.Build.0 = Debug|x64
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Debug|x86.Build.0 = Debug|Win32
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Release|x64.ActiveCfg = Release|x64
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Release|x64.Build.0 = Release|x64
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Release|x86.ActiveCfg = Release|Win32
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
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SolutionGuid = {2ED71AB1-46CA-4D93-A1B0-1EF80C2919A1}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
169
2dgk_2/2dgk_2/2dgk_2.vcxproj
Normal file
169
2dgk_2/2dgk_2/2dgk_2.vcxproj
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@ -0,0 +1,169 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{688f3dfa-5e3f-414a-a983-673eb46d2711}</ProjectGuid>
|
||||
<RootNamespace>My2dgk2</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
|
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
|
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
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<IncludePath>$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>$(IncludePath)</IncludePath>
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<LibraryPath>$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Label="Vcpkg">
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<VcpkgEnableManifest>true</VcpkgEnableManifest>
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</PropertyGroup>
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<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<VcpkgTriplet>x86-windows</VcpkgTriplet>
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</PropertyGroup>
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<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<VcpkgTriplet>x86-windows</VcpkgTriplet>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>vcpkg_installed\x86-windows\x86-windows\debug\lib\manual-link</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2maind.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
|
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
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<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>vcpkg_installed\x86-windows\x86-windows\lib\manual-link</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
|
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<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
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<Link>
|
||||
<SubSystem>Console</SubSystem>
|
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
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<OptimizeReferences>true</OptimizeReferences>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<None Include="vcpkg.json" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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</ItemGroup>
|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
|
25
2dgk_2/2dgk_2/2dgk_2.vcxproj.filters
Normal file
25
2dgk_2/2dgk_2/2dgk_2.vcxproj.filters
Normal file
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<None Include="vcpkg.json" />
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
|
425
2dgk_2/2dgk_2/main.cpp
Normal file
425
2dgk_2/2dgk_2/main.cpp
Normal file
@ -0,0 +1,425 @@
|
||||
//Using SDL and standard IO
|
||||
#include "SDL.h"
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
|
||||
//Screen dimension constants
|
||||
const int SCREEN_WIDTH = 640;
|
||||
const int SCREEN_HEIGHT = 480;
|
||||
const float SPEED = 0.16f;
|
||||
const float SMOOTH = 0.5f;
|
||||
|
||||
class Vector2D {
|
||||
public:
|
||||
|
||||
Vector2D(float x, float y) : m_x(x), m_y(y) {}
|
||||
float getX() { return m_x; }
|
||||
float getY() { return m_y; }
|
||||
|
||||
void setX(float x) { m_x = x; }
|
||||
void setY(float y) { m_y = y; }
|
||||
|
||||
float length() { return sqrt(m_x * m_x + m_y * m_y); }
|
||||
|
||||
Vector2D operator+(const Vector2D& v2) const {
|
||||
return Vector2D(m_x + v2.m_x, m_y + v2.m_y);
|
||||
}
|
||||
|
||||
friend Vector2D& operator+=(Vector2D& v1, const Vector2D& v2) {
|
||||
v1.m_x += v2.m_x;
|
||||
v1.m_y += v2.m_y;
|
||||
return v1;
|
||||
}
|
||||
|
||||
Vector2D operator*(float scalar) {
|
||||
return Vector2D(m_x * scalar, m_y * scalar);
|
||||
}
|
||||
|
||||
Vector2D& operator*=(float scalar) {
|
||||
m_x *= scalar;
|
||||
m_y *= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector2D operator-(const Vector2D& v2) const {
|
||||
return Vector2D(m_x - v2.m_x, m_y - v2.m_y);
|
||||
}
|
||||
friend Vector2D& operator-=(Vector2D& v1, const Vector2D& v2) {
|
||||
v1.m_x -= v2.m_x;
|
||||
v1.m_y -= v2.m_y;
|
||||
return v1;
|
||||
}
|
||||
|
||||
Vector2D operator/(float scalar) {
|
||||
return Vector2D(m_x / scalar, m_y / scalar);
|
||||
}
|
||||
Vector2D& operator/=(float scalar) {
|
||||
m_x /= scalar;
|
||||
m_y /= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void normalize() {
|
||||
float l = length();
|
||||
if (l > 0) {
|
||||
(*this) *= 1 / l;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
float m_x;
|
||||
float m_y;
|
||||
};
|
||||
|
||||
//Texture wrapper class
|
||||
class KTexture
|
||||
{
|
||||
public:
|
||||
//Initializes variables
|
||||
KTexture();
|
||||
|
||||
//Deallocates memory
|
||||
~KTexture();
|
||||
|
||||
//Loads image at specified path
|
||||
bool loadFromFile(std::string path);
|
||||
|
||||
//Deallocates texture
|
||||
void free();
|
||||
|
||||
//Renders texture at given point
|
||||
void render(int x, int y, SDL_Rect* clip = NULL);
|
||||
|
||||
//Gets image dimensions
|
||||
int getWidth();
|
||||
int getHeight();
|
||||
|
||||
private:
|
||||
//The actual hardware texture
|
||||
SDL_Texture* mTexture;
|
||||
|
||||
//Image dimensions
|
||||
int mWidth;
|
||||
int mHeight;
|
||||
};
|
||||
|
||||
SDL_Window* gWindow = NULL;
|
||||
|
||||
SDL_Renderer* gRenderer = NULL;
|
||||
|
||||
KTexture gTexture1;
|
||||
KTexture gTexture2;
|
||||
|
||||
bool init();
|
||||
|
||||
bool loadMedia();
|
||||
|
||||
void close();
|
||||
SDL_Texture* loadTexture(std::string path);
|
||||
|
||||
KTexture::KTexture()
|
||||
{
|
||||
//Initialize
|
||||
mTexture = NULL;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
}
|
||||
|
||||
KTexture::~KTexture()
|
||||
{
|
||||
//Deallocate
|
||||
free();
|
||||
}
|
||||
|
||||
bool KTexture::loadFromFile(std::string path)
|
||||
{
|
||||
//Get rid of preexisting texture
|
||||
free();
|
||||
//The final texture
|
||||
SDL_Texture* newTexture = NULL;
|
||||
|
||||
//Load image at specified path
|
||||
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||
if (loadedSurface == NULL)
|
||||
{
|
||||
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Color key image
|
||||
SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, 0xFF, 0, 0));
|
||||
//Create texture from surface pixels
|
||||
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||
if (newTexture == NULL)
|
||||
{
|
||||
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Get image dimensions
|
||||
mWidth = loadedSurface->w;
|
||||
mHeight = loadedSurface->h;
|
||||
}
|
||||
|
||||
//Get rid of old loaded surface
|
||||
SDL_FreeSurface(loadedSurface);
|
||||
}
|
||||
|
||||
//Return success
|
||||
mTexture = newTexture;
|
||||
return mTexture != NULL;
|
||||
}
|
||||
|
||||
void KTexture::free()
|
||||
{
|
||||
//Free texture if it exists
|
||||
if (mTexture != NULL)
|
||||
{
|
||||
SDL_DestroyTexture(mTexture);
|
||||
mTexture = NULL;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void KTexture::render(int x, int y, SDL_Rect* clip)
|
||||
{
|
||||
//Set rendering space and render to screen
|
||||
SDL_Rect renderQuad = { x, y, mWidth, mHeight };
|
||||
|
||||
//Set clip rendering dimensions
|
||||
if (clip != NULL)
|
||||
{
|
||||
renderQuad.w = clip->w;
|
||||
renderQuad.h = clip->h;
|
||||
}
|
||||
|
||||
//Render to screen
|
||||
SDL_RenderCopy(gRenderer, mTexture, clip, &renderQuad);
|
||||
}
|
||||
|
||||
int KTexture::getWidth()
|
||||
{
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
int KTexture::getHeight()
|
||||
{
|
||||
return mHeight;
|
||||
}
|
||||
|
||||
bool init()
|
||||
{
|
||||
//Initialization flag
|
||||
bool success = true;
|
||||
|
||||
//Initialize SDL
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0)
|
||||
{
|
||||
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Set texture filtering to linear
|
||||
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
|
||||
{
|
||||
printf("Warning: Linear texture filtering not enabled!");
|
||||
}
|
||||
//Create window
|
||||
gWindow = SDL_CreateWindow("2DGK - Zadanie 2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
||||
if (gWindow == NULL)
|
||||
{
|
||||
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Create renderer for window
|
||||
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (gRenderer == NULL)
|
||||
{
|
||||
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Initialize renderer color
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool loadMedia()
|
||||
{
|
||||
//Loading success flag
|
||||
bool success = true;
|
||||
|
||||
|
||||
if (!gTexture1.loadFromFile("textures/01.bmp"))
|
||||
{
|
||||
printf("Failed to load 01 texture image!\n");
|
||||
success = false;
|
||||
}
|
||||
|
||||
if (!gTexture2.loadFromFile("textures/02.bmp"))
|
||||
{
|
||||
printf("Failed to load 01 texture image!\n");
|
||||
success = false;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
SDL_Texture* loadTexture(std::string path)
|
||||
{
|
||||
//The final optimized image
|
||||
SDL_Texture* newTexture = NULL;
|
||||
|
||||
//Load image at specified path
|
||||
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||
if (loadedSurface == NULL)
|
||||
{
|
||||
printf("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Create texture from surface pixels
|
||||
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||
if (newTexture == NULL)
|
||||
{
|
||||
printf("Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
|
||||
//Get rid of old loaded surface
|
||||
SDL_FreeSurface(loadedSurface);
|
||||
}
|
||||
|
||||
return newTexture;
|
||||
}
|
||||
|
||||
void close()
|
||||
{
|
||||
//Free loaded images
|
||||
gTexture1.free();
|
||||
gTexture2.free();
|
||||
|
||||
//Destroy window
|
||||
SDL_DestroyRenderer(gRenderer);
|
||||
SDL_DestroyWindow(gWindow);
|
||||
gWindow = NULL;
|
||||
gRenderer = NULL;
|
||||
|
||||
//Quit SDL subsystems
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
int main(int argc, char* args[])
|
||||
{
|
||||
//Start up SDL and create window
|
||||
if (!init())
|
||||
{
|
||||
printf("Failed to initialize!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Load media
|
||||
if (!loadMedia())
|
||||
{
|
||||
printf("Failed to load media!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Main loop flag
|
||||
bool quit = false;
|
||||
|
||||
//Event handler
|
||||
SDL_Event e;
|
||||
|
||||
Vector2D playerOnePosition(0, 0);
|
||||
Vector2D playerOneInput(0, 0);
|
||||
Vector2D playerOneVelocity(0, 0);
|
||||
Vector2D playerTwoPosition(0, 0);
|
||||
Uint8 previousKeyStates[] = {0,0,0,0};
|
||||
//While application is running
|
||||
while (!quit)
|
||||
{
|
||||
playerOneInput.setX(0);
|
||||
playerOneInput.setY(0);
|
||||
//Handle events on queue
|
||||
while (SDL_PollEvent(&e) != 0)
|
||||
{
|
||||
//User requests quit
|
||||
if (e.type == SDL_QUIT)
|
||||
{
|
||||
quit = true;
|
||||
}
|
||||
else if (e.type == SDL_MOUSEMOTION)
|
||||
{
|
||||
int x, y;
|
||||
SDL_GetMouseState(&x, &y);
|
||||
printf("[MOUSEMOTION]: x=%d, y=%d\n", x, y);
|
||||
playerTwoPosition.setX(x - gTexture2.getWidth() / 2);
|
||||
playerTwoPosition.setY(y - gTexture2.getHeight() / 2);
|
||||
}
|
||||
}
|
||||
|
||||
const Uint8* currentKeyStates = SDL_GetKeyboardState(NULL);
|
||||
if (currentKeyStates[SDL_SCANCODE_W])
|
||||
{
|
||||
playerOneInput.setY(-1);
|
||||
printf("[KBD] W is pressed!\n");
|
||||
}
|
||||
if (currentKeyStates[SDL_SCANCODE_S])
|
||||
{
|
||||
playerOneInput.setY(1);
|
||||
printf("[KBD] S is pressed!\n");
|
||||
}
|
||||
if (currentKeyStates[SDL_SCANCODE_A])
|
||||
{
|
||||
playerOneInput.setX(-1);
|
||||
printf("[KBD] A is pressed!\n");
|
||||
}
|
||||
if (currentKeyStates[SDL_SCANCODE_D])
|
||||
{
|
||||
playerOneInput.setX(1);
|
||||
printf("[KBD] D is pressed!\n");
|
||||
}
|
||||
|
||||
playerOneInput.normalize();
|
||||
playerOneVelocity = playerOneInput * SPEED * (1 - SMOOTH) + playerOneVelocity * SMOOTH;
|
||||
|
||||
playerOnePosition += playerOneVelocity;
|
||||
|
||||
if (playerOnePosition.getX() < 0) playerOnePosition.setX(0);
|
||||
if (playerOnePosition.getX() > SCREEN_WIDTH - gTexture1.getWidth()) playerOnePosition.setX(SCREEN_WIDTH - gTexture1.getWidth());
|
||||
if (playerOnePosition.getY() < 0) playerOnePosition.setY(0);
|
||||
if (playerOnePosition.getY() > SCREEN_HEIGHT - gTexture1.getHeight()) playerOnePosition.setY(SCREEN_HEIGHT - gTexture1.getHeight());
|
||||
|
||||
|
||||
//Clear screen
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||
SDL_RenderClear(gRenderer);
|
||||
|
||||
|
||||
gTexture2.render(playerTwoPosition.getX(), playerTwoPosition.getY()); gTexture1.render(playerOnePosition.getX(), playerOnePosition.getY());
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//Update screen
|
||||
SDL_RenderPresent(gRenderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Free resources and close SDL
|
||||
close();
|
||||
|
||||
return 0;
|
||||
}
|
BIN
2dgk_2/2dgk_2/textures/01.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_2/2dgk_2/textures/01.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_2/2dgk_2/textures/02.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_2/2dgk_2/textures/02.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
8
2dgk_2/2dgk_2/vcpkg.json
Normal file
8
2dgk_2/2dgk_2/vcpkg.json
Normal file
@ -0,0 +1,8 @@
|
||||
{
|
||||
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json",
|
||||
"name": "dgk-2",
|
||||
"version": "0.1.0",
|
||||
"dependencies": [
|
||||
"sdl2"
|
||||
]
|
||||
}
|
Reference in New Issue
Block a user