Zadania 1-4
This commit is contained in:
commit
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.gitattributes
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.gitattributes
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*.bmp filter=lfs diff=lfs merge=lfs -text
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.gitignore
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.gitignore
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|||||||
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# ---> VisualStudio
|
||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
[Vv]cpkg_installed/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
# ---> C++
|
||||||
|
# Prerequisites
|
||||||
|
*.d
|
||||||
|
|
||||||
|
# Compiled Object files
|
||||||
|
*.slo
|
||||||
|
*.lo
|
||||||
|
*.o
|
||||||
|
*.obj
|
||||||
|
|
||||||
|
# Precompiled Headers
|
||||||
|
*.gch
|
||||||
|
*.pch
|
||||||
|
|
||||||
|
# Compiled Dynamic libraries
|
||||||
|
*.so
|
||||||
|
*.dylib
|
||||||
|
*.dll
|
||||||
|
|
||||||
|
# Fortran module files
|
||||||
|
*.mod
|
||||||
|
*.smod
|
||||||
|
|
||||||
|
# Compiled Static libraries
|
||||||
|
*.lai
|
||||||
|
*.la
|
||||||
|
*.a
|
||||||
|
*.lib
|
||||||
|
|
||||||
|
# Executables
|
||||||
|
*.exe
|
||||||
|
*.out
|
||||||
|
*.app
|
||||||
|
|
||||||
|
*.png
|
||||||
|
*.zip
|
31
2dgk_1/2dgk_1.sln
Normal file
31
2dgk_1/2dgk_1.sln
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 16
|
||||||
|
VisualStudioVersion = 16.0.31727.386
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "2dgk_1", "2dgk_1\2dgk_1.vcxproj", "{879303A0-7139-4EFA-97EB-8E6AE360EE92}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Release|x64.Build.0 = Release|x64
|
||||||
|
{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Release|x86.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {BD596876-B119-42B8-8086-A498FEBD19EF}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
159
2dgk_1/2dgk_1/2dgk_1.vcxproj
Normal file
159
2dgk_1/2dgk_1/2dgk_1.vcxproj
Normal file
@ -0,0 +1,159 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
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|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>16.0</VCProjectVersion>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<ProjectGuid>{879303a0-7139-4efa-97eb-8e6ae360ee92}</ProjectGuid>
|
||||||
|
<RootNamespace>My2dgk1</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
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|
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|
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|
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</PropertyGroup>
|
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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|
<ConfigurationType>Application</ConfigurationType>
|
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|
<UseDebugLibraries>false</UseDebugLibraries>
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||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
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<WholeProgramOptimization>true</WholeProgramOptimization>
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||||||
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
|
||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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|
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|
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<LibraryPath>C:\vcpkg\installed\x86-windows\debug\lib\manual-link;$(LibraryPath)</LibraryPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<LibraryPath>C:\vcpkg\installed\x86-windows\lib\manual-link;$(LibraryPath)</LibraryPath>
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<IncludePath>C:\vcpkg\installed\x86-windows\include\SDL2;$(IncludePath)</IncludePath>
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<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
|
||||||
|
<Link>
|
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<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalDependencies>SDL2maind.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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|
<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||||
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<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
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<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
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||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalDependencies>SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
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||||||
|
<Link>
|
||||||
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<SubSystem>Console</SubSystem>
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||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
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</ImportGroup>
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||||||
|
</Project>
|
22
2dgk_1/2dgk_1/2dgk_1.vcxproj.filters
Normal file
22
2dgk_1/2dgk_1/2dgk_1.vcxproj.filters
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
351
2dgk_1/2dgk_1/main.cpp
Normal file
351
2dgk_1/2dgk_1/main.cpp
Normal file
@ -0,0 +1,351 @@
|
|||||||
|
/*This source code copyrighted by Lazy Foo' Productions (2004-2020)
|
||||||
|
and may not be redistributed without written permission.*/
|
||||||
|
|
||||||
|
//Using SDL and standard IO
|
||||||
|
#include <SDL.h>
|
||||||
|
#include <cstdio>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
//Screen dimension constants
|
||||||
|
const int SCREEN_WIDTH = 640;
|
||||||
|
const int SCREEN_HEIGHT = 480;
|
||||||
|
|
||||||
|
//Texture wrapper class
|
||||||
|
class KTexture
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
//Initializes variables
|
||||||
|
KTexture();
|
||||||
|
|
||||||
|
//Deallocates memory
|
||||||
|
~KTexture();
|
||||||
|
|
||||||
|
//Loads image at specified path
|
||||||
|
bool loadFromFile(std::string path);
|
||||||
|
|
||||||
|
//Deallocates texture
|
||||||
|
void free();
|
||||||
|
|
||||||
|
//Renders texture at given point
|
||||||
|
void render(int x, int y, SDL_Rect* clip = NULL);
|
||||||
|
|
||||||
|
//Gets image dimensions
|
||||||
|
int getWidth();
|
||||||
|
int getHeight();
|
||||||
|
|
||||||
|
private:
|
||||||
|
//The actual hardware texture
|
||||||
|
SDL_Texture* mTexture;
|
||||||
|
|
||||||
|
//Image dimensions
|
||||||
|
int mWidth;
|
||||||
|
int mHeight;
|
||||||
|
};
|
||||||
|
|
||||||
|
//Scene sprites
|
||||||
|
SDL_Rect gSpriteClips[2];
|
||||||
|
KTexture gSpriteSheetTexture;
|
||||||
|
|
||||||
|
SDL_Window* gWindow = NULL;
|
||||||
|
|
||||||
|
SDL_Renderer* gRenderer = NULL;
|
||||||
|
|
||||||
|
KTexture gTexture1;
|
||||||
|
KTexture gTexture2;
|
||||||
|
|
||||||
|
bool init();
|
||||||
|
|
||||||
|
bool loadMedia();
|
||||||
|
|
||||||
|
void close();
|
||||||
|
SDL_Texture* loadTexture(std::string path);
|
||||||
|
|
||||||
|
KTexture::KTexture()
|
||||||
|
{
|
||||||
|
//Initialize
|
||||||
|
mTexture = NULL;
|
||||||
|
mWidth = 0;
|
||||||
|
mHeight = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
KTexture::~KTexture()
|
||||||
|
{
|
||||||
|
//Deallocate
|
||||||
|
free();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool KTexture::loadFromFile(std::string path)
|
||||||
|
{
|
||||||
|
//Get rid of preexisting texture
|
||||||
|
free();
|
||||||
|
//The final texture
|
||||||
|
SDL_Texture* newTexture = NULL;
|
||||||
|
|
||||||
|
//Load image at specified path
|
||||||
|
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||||
|
if (loadedSurface == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Color key image
|
||||||
|
SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, 0xFF, 0, 0));
|
||||||
|
//Create texture from surface pixels
|
||||||
|
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||||
|
if (newTexture == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Get image dimensions
|
||||||
|
mWidth = loadedSurface->w;
|
||||||
|
mHeight = loadedSurface->h;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Get rid of old loaded surface
|
||||||
|
SDL_FreeSurface(loadedSurface);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Return success
|
||||||
|
mTexture = newTexture;
|
||||||
|
return mTexture != NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void KTexture::free()
|
||||||
|
{
|
||||||
|
//Free texture if it exists
|
||||||
|
if (mTexture != NULL)
|
||||||
|
{
|
||||||
|
SDL_DestroyTexture(mTexture);
|
||||||
|
mTexture = NULL;
|
||||||
|
mWidth = 0;
|
||||||
|
mHeight = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void KTexture::render(int x, int y, SDL_Rect* clip)
|
||||||
|
{
|
||||||
|
//Set rendering space and render to screen
|
||||||
|
SDL_Rect renderQuad = { x, y, mWidth, mHeight };
|
||||||
|
|
||||||
|
//Set clip rendering dimensions
|
||||||
|
if (clip != NULL)
|
||||||
|
{
|
||||||
|
renderQuad.w = clip->w;
|
||||||
|
renderQuad.h = clip->h;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Render to screen
|
||||||
|
SDL_RenderCopy(gRenderer, mTexture, clip, &renderQuad);
|
||||||
|
}
|
||||||
|
|
||||||
|
int KTexture::getWidth()
|
||||||
|
{
|
||||||
|
return mWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
int KTexture::getHeight()
|
||||||
|
{
|
||||||
|
return mHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool init()
|
||||||
|
{
|
||||||
|
//Initialization flag
|
||||||
|
bool success = true;
|
||||||
|
|
||||||
|
//Initialize SDL
|
||||||
|
if (SDL_Init(SDL_INIT_VIDEO) < 0)
|
||||||
|
{
|
||||||
|
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Set texture filtering to linear
|
||||||
|
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
|
||||||
|
{
|
||||||
|
printf("Warning: Linear texture filtering not enabled!");
|
||||||
|
}
|
||||||
|
//Create window
|
||||||
|
gWindow = SDL_CreateWindow("2DGK - Zadanie 1", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
||||||
|
if (gWindow == NULL)
|
||||||
|
{
|
||||||
|
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Create renderer for window
|
||||||
|
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
|
||||||
|
if (gRenderer == NULL)
|
||||||
|
{
|
||||||
|
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Initialize renderer color
|
||||||
|
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool loadMedia()
|
||||||
|
{
|
||||||
|
//Loading success flag
|
||||||
|
bool success = true;
|
||||||
|
|
||||||
|
|
||||||
|
if (!gTexture1.loadFromFile("textures/01.bmp"))
|
||||||
|
{
|
||||||
|
printf("Failed to load 01 texture image!\n");
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!gTexture2.loadFromFile("textures/02.bmp"))
|
||||||
|
{
|
||||||
|
printf("Failed to load 01 texture image!\n");
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Load sprite sheet texture
|
||||||
|
if (!gSpriteSheetTexture.loadFromFile("textures/sprite.bmp"))
|
||||||
|
{
|
||||||
|
printf("Failed to load sprite sheet texture!\n");
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Set top left sprite
|
||||||
|
gSpriteClips[0].x = 0;
|
||||||
|
gSpriteClips[0].y = 0;
|
||||||
|
gSpriteClips[0].w = 100;
|
||||||
|
gSpriteClips[0].h = 100;
|
||||||
|
|
||||||
|
//Set top right sprite
|
||||||
|
gSpriteClips[1].x = 100;
|
||||||
|
gSpriteClips[1].y = 0;
|
||||||
|
gSpriteClips[1].w = 100;
|
||||||
|
gSpriteClips[1].h = 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Texture* loadTexture(std::string path)
|
||||||
|
{
|
||||||
|
//The final optimized image
|
||||||
|
SDL_Texture* newTexture = NULL;
|
||||||
|
|
||||||
|
//Load image at specified path
|
||||||
|
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||||
|
if (loadedSurface == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Create texture from surface pixels
|
||||||
|
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||||
|
if (newTexture == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
|
||||||
|
//Get rid of old loaded surface
|
||||||
|
SDL_FreeSurface(loadedSurface);
|
||||||
|
}
|
||||||
|
|
||||||
|
return newTexture;
|
||||||
|
}
|
||||||
|
|
||||||
|
void close()
|
||||||
|
{
|
||||||
|
//Free loaded images
|
||||||
|
gTexture1.free();
|
||||||
|
gTexture2.free();
|
||||||
|
gSpriteSheetTexture.free();
|
||||||
|
|
||||||
|
//Destroy window
|
||||||
|
SDL_DestroyRenderer(gRenderer);
|
||||||
|
SDL_DestroyWindow(gWindow);
|
||||||
|
gWindow = NULL;
|
||||||
|
gRenderer = NULL;
|
||||||
|
|
||||||
|
//Quit SDL subsystems
|
||||||
|
SDL_Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char* args[])
|
||||||
|
{
|
||||||
|
//Start up SDL and create window
|
||||||
|
if (!init())
|
||||||
|
{
|
||||||
|
printf("Failed to initialize!\n");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Load media
|
||||||
|
if (!loadMedia())
|
||||||
|
{
|
||||||
|
printf("Failed to load media!\n");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Main loop flag
|
||||||
|
bool quit = false;
|
||||||
|
|
||||||
|
//Event handler
|
||||||
|
SDL_Event e;
|
||||||
|
|
||||||
|
int posX, posY;
|
||||||
|
posX = 0;
|
||||||
|
posY = 290;
|
||||||
|
|
||||||
|
//While application is running
|
||||||
|
while (!quit)
|
||||||
|
{
|
||||||
|
//Handle events on queue
|
||||||
|
while (SDL_PollEvent(&e) != 0)
|
||||||
|
{
|
||||||
|
//User requests quit
|
||||||
|
if (e.type == SDL_QUIT)
|
||||||
|
{
|
||||||
|
quit = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clear screen
|
||||||
|
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||||
|
SDL_RenderClear(gRenderer);
|
||||||
|
|
||||||
|
gTexture1.render(0, 0);
|
||||||
|
|
||||||
|
gTexture2.render(250, 0);
|
||||||
|
|
||||||
|
if (SDL_GetTicks() % 10 == 0)
|
||||||
|
{
|
||||||
|
posX--;
|
||||||
|
posY--;
|
||||||
|
}
|
||||||
|
if (posX < -100) posX = SCREEN_WIDTH;
|
||||||
|
if (posY < -100) posY = SCREEN_HEIGHT;
|
||||||
|
gSpriteSheetTexture.render(posX, posY, &gSpriteClips[SDL_GetTicks() % 2]);
|
||||||
|
|
||||||
|
//Update screen
|
||||||
|
SDL_RenderPresent(gRenderer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Free resources and close SDL
|
||||||
|
close();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
BIN
2dgk_1/2dgk_1/textures/01.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_1/2dgk_1/textures/01.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_1/2dgk_1/textures/02.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_1/2dgk_1/textures/02.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_1/2dgk_1/textures/sprite.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_1/2dgk_1/textures/sprite.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
31
2dgk_2/2dgk_2.sln
Normal file
31
2dgk_2/2dgk_2.sln
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 16
|
||||||
|
VisualStudioVersion = 16.0.31727.386
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "2dgk_2", "2dgk_2\2dgk_2.vcxproj", "{688F3DFA-5E3F-414A-A983-673EB46D2711}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Release|x64.Build.0 = Release|x64
|
||||||
|
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Release|x86.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {2ED71AB1-46CA-4D93-A1B0-1EF80C2919A1}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
169
2dgk_2/2dgk_2/2dgk_2.vcxproj
Normal file
169
2dgk_2/2dgk_2/2dgk_2.vcxproj
Normal file
@ -0,0 +1,169 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>16.0</VCProjectVersion>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<ProjectGuid>{688f3dfa-5e3f-414a-a983-673eb46d2711}</ProjectGuid>
|
||||||
|
<RootNamespace>My2dgk2</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||||
|
<IncludePath>$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
<IncludePath>$(IncludePath)</IncludePath>
|
||||||
|
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Label="Vcpkg">
|
||||||
|
<VcpkgEnableManifest>true</VcpkgEnableManifest>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<VcpkgTriplet>x86-windows</VcpkgTriplet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<VcpkgTriplet>x86-windows</VcpkgTriplet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>vcpkg_installed\x86-windows\x86-windows\debug\lib\manual-link</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>SDL2maind.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>vcpkg_installed\x86-windows\x86-windows\lib\manual-link</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="vcpkg.json" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
25
2dgk_2/2dgk_2/2dgk_2.vcxproj.filters
Normal file
25
2dgk_2/2dgk_2/2dgk_2.vcxproj.filters
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="vcpkg.json" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
425
2dgk_2/2dgk_2/main.cpp
Normal file
425
2dgk_2/2dgk_2/main.cpp
Normal file
@ -0,0 +1,425 @@
|
|||||||
|
//Using SDL and standard IO
|
||||||
|
#include "SDL.h"
|
||||||
|
#include <cstdio>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
//Screen dimension constants
|
||||||
|
const int SCREEN_WIDTH = 640;
|
||||||
|
const int SCREEN_HEIGHT = 480;
|
||||||
|
const float SPEED = 0.16f;
|
||||||
|
const float SMOOTH = 0.5f;
|
||||||
|
|
||||||
|
class Vector2D {
|
||||||
|
public:
|
||||||
|
|
||||||
|
Vector2D(float x, float y) : m_x(x), m_y(y) {}
|
||||||
|
float getX() { return m_x; }
|
||||||
|
float getY() { return m_y; }
|
||||||
|
|
||||||
|
void setX(float x) { m_x = x; }
|
||||||
|
void setY(float y) { m_y = y; }
|
||||||
|
|
||||||
|
float length() { return sqrt(m_x * m_x + m_y * m_y); }
|
||||||
|
|
||||||
|
Vector2D operator+(const Vector2D& v2) const {
|
||||||
|
return Vector2D(m_x + v2.m_x, m_y + v2.m_y);
|
||||||
|
}
|
||||||
|
|
||||||
|
friend Vector2D& operator+=(Vector2D& v1, const Vector2D& v2) {
|
||||||
|
v1.m_x += v2.m_x;
|
||||||
|
v1.m_y += v2.m_y;
|
||||||
|
return v1;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D operator*(float scalar) {
|
||||||
|
return Vector2D(m_x * scalar, m_y * scalar);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& operator*=(float scalar) {
|
||||||
|
m_x *= scalar;
|
||||||
|
m_y *= scalar;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D operator-(const Vector2D& v2) const {
|
||||||
|
return Vector2D(m_x - v2.m_x, m_y - v2.m_y);
|
||||||
|
}
|
||||||
|
friend Vector2D& operator-=(Vector2D& v1, const Vector2D& v2) {
|
||||||
|
v1.m_x -= v2.m_x;
|
||||||
|
v1.m_y -= v2.m_y;
|
||||||
|
return v1;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D operator/(float scalar) {
|
||||||
|
return Vector2D(m_x / scalar, m_y / scalar);
|
||||||
|
}
|
||||||
|
Vector2D& operator/=(float scalar) {
|
||||||
|
m_x /= scalar;
|
||||||
|
m_y /= scalar;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
void normalize() {
|
||||||
|
float l = length();
|
||||||
|
if (l > 0) {
|
||||||
|
(*this) *= 1 / l;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
float m_x;
|
||||||
|
float m_y;
|
||||||
|
};
|
||||||
|
|
||||||
|
//Texture wrapper class
|
||||||
|
class KTexture
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
//Initializes variables
|
||||||
|
KTexture();
|
||||||
|
|
||||||
|
//Deallocates memory
|
||||||
|
~KTexture();
|
||||||
|
|
||||||
|
//Loads image at specified path
|
||||||
|
bool loadFromFile(std::string path);
|
||||||
|
|
||||||
|
//Deallocates texture
|
||||||
|
void free();
|
||||||
|
|
||||||
|
//Renders texture at given point
|
||||||
|
void render(int x, int y, SDL_Rect* clip = NULL);
|
||||||
|
|
||||||
|
//Gets image dimensions
|
||||||
|
int getWidth();
|
||||||
|
int getHeight();
|
||||||
|
|
||||||
|
private:
|
||||||
|
//The actual hardware texture
|
||||||
|
SDL_Texture* mTexture;
|
||||||
|
|
||||||
|
//Image dimensions
|
||||||
|
int mWidth;
|
||||||
|
int mHeight;
|
||||||
|
};
|
||||||
|
|
||||||
|
SDL_Window* gWindow = NULL;
|
||||||
|
|
||||||
|
SDL_Renderer* gRenderer = NULL;
|
||||||
|
|
||||||
|
KTexture gTexture1;
|
||||||
|
KTexture gTexture2;
|
||||||
|
|
||||||
|
bool init();
|
||||||
|
|
||||||
|
bool loadMedia();
|
||||||
|
|
||||||
|
void close();
|
||||||
|
SDL_Texture* loadTexture(std::string path);
|
||||||
|
|
||||||
|
KTexture::KTexture()
|
||||||
|
{
|
||||||
|
//Initialize
|
||||||
|
mTexture = NULL;
|
||||||
|
mWidth = 0;
|
||||||
|
mHeight = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
KTexture::~KTexture()
|
||||||
|
{
|
||||||
|
//Deallocate
|
||||||
|
free();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool KTexture::loadFromFile(std::string path)
|
||||||
|
{
|
||||||
|
//Get rid of preexisting texture
|
||||||
|
free();
|
||||||
|
//The final texture
|
||||||
|
SDL_Texture* newTexture = NULL;
|
||||||
|
|
||||||
|
//Load image at specified path
|
||||||
|
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||||
|
if (loadedSurface == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Color key image
|
||||||
|
SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, 0xFF, 0, 0));
|
||||||
|
//Create texture from surface pixels
|
||||||
|
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||||
|
if (newTexture == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Get image dimensions
|
||||||
|
mWidth = loadedSurface->w;
|
||||||
|
mHeight = loadedSurface->h;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Get rid of old loaded surface
|
||||||
|
SDL_FreeSurface(loadedSurface);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Return success
|
||||||
|
mTexture = newTexture;
|
||||||
|
return mTexture != NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void KTexture::free()
|
||||||
|
{
|
||||||
|
//Free texture if it exists
|
||||||
|
if (mTexture != NULL)
|
||||||
|
{
|
||||||
|
SDL_DestroyTexture(mTexture);
|
||||||
|
mTexture = NULL;
|
||||||
|
mWidth = 0;
|
||||||
|
mHeight = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void KTexture::render(int x, int y, SDL_Rect* clip)
|
||||||
|
{
|
||||||
|
//Set rendering space and render to screen
|
||||||
|
SDL_Rect renderQuad = { x, y, mWidth, mHeight };
|
||||||
|
|
||||||
|
//Set clip rendering dimensions
|
||||||
|
if (clip != NULL)
|
||||||
|
{
|
||||||
|
renderQuad.w = clip->w;
|
||||||
|
renderQuad.h = clip->h;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Render to screen
|
||||||
|
SDL_RenderCopy(gRenderer, mTexture, clip, &renderQuad);
|
||||||
|
}
|
||||||
|
|
||||||
|
int KTexture::getWidth()
|
||||||
|
{
|
||||||
|
return mWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
int KTexture::getHeight()
|
||||||
|
{
|
||||||
|
return mHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool init()
|
||||||
|
{
|
||||||
|
//Initialization flag
|
||||||
|
bool success = true;
|
||||||
|
|
||||||
|
//Initialize SDL
|
||||||
|
if (SDL_Init(SDL_INIT_VIDEO) < 0)
|
||||||
|
{
|
||||||
|
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Set texture filtering to linear
|
||||||
|
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
|
||||||
|
{
|
||||||
|
printf("Warning: Linear texture filtering not enabled!");
|
||||||
|
}
|
||||||
|
//Create window
|
||||||
|
gWindow = SDL_CreateWindow("2DGK - Zadanie 2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
||||||
|
if (gWindow == NULL)
|
||||||
|
{
|
||||||
|
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Create renderer for window
|
||||||
|
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
|
||||||
|
if (gRenderer == NULL)
|
||||||
|
{
|
||||||
|
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Initialize renderer color
|
||||||
|
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool loadMedia()
|
||||||
|
{
|
||||||
|
//Loading success flag
|
||||||
|
bool success = true;
|
||||||
|
|
||||||
|
|
||||||
|
if (!gTexture1.loadFromFile("textures/01.bmp"))
|
||||||
|
{
|
||||||
|
printf("Failed to load 01 texture image!\n");
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!gTexture2.loadFromFile("textures/02.bmp"))
|
||||||
|
{
|
||||||
|
printf("Failed to load 01 texture image!\n");
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Texture* loadTexture(std::string path)
|
||||||
|
{
|
||||||
|
//The final optimized image
|
||||||
|
SDL_Texture* newTexture = NULL;
|
||||||
|
|
||||||
|
//Load image at specified path
|
||||||
|
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||||
|
if (loadedSurface == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Create texture from surface pixels
|
||||||
|
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||||
|
if (newTexture == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
|
||||||
|
//Get rid of old loaded surface
|
||||||
|
SDL_FreeSurface(loadedSurface);
|
||||||
|
}
|
||||||
|
|
||||||
|
return newTexture;
|
||||||
|
}
|
||||||
|
|
||||||
|
void close()
|
||||||
|
{
|
||||||
|
//Free loaded images
|
||||||
|
gTexture1.free();
|
||||||
|
gTexture2.free();
|
||||||
|
|
||||||
|
//Destroy window
|
||||||
|
SDL_DestroyRenderer(gRenderer);
|
||||||
|
SDL_DestroyWindow(gWindow);
|
||||||
|
gWindow = NULL;
|
||||||
|
gRenderer = NULL;
|
||||||
|
|
||||||
|
//Quit SDL subsystems
|
||||||
|
SDL_Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char* args[])
|
||||||
|
{
|
||||||
|
//Start up SDL and create window
|
||||||
|
if (!init())
|
||||||
|
{
|
||||||
|
printf("Failed to initialize!\n");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Load media
|
||||||
|
if (!loadMedia())
|
||||||
|
{
|
||||||
|
printf("Failed to load media!\n");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Main loop flag
|
||||||
|
bool quit = false;
|
||||||
|
|
||||||
|
//Event handler
|
||||||
|
SDL_Event e;
|
||||||
|
|
||||||
|
Vector2D playerOnePosition(0, 0);
|
||||||
|
Vector2D playerOneInput(0, 0);
|
||||||
|
Vector2D playerOneVelocity(0, 0);
|
||||||
|
Vector2D playerTwoPosition(0, 0);
|
||||||
|
Uint8 previousKeyStates[] = {0,0,0,0};
|
||||||
|
//While application is running
|
||||||
|
while (!quit)
|
||||||
|
{
|
||||||
|
playerOneInput.setX(0);
|
||||||
|
playerOneInput.setY(0);
|
||||||
|
//Handle events on queue
|
||||||
|
while (SDL_PollEvent(&e) != 0)
|
||||||
|
{
|
||||||
|
//User requests quit
|
||||||
|
if (e.type == SDL_QUIT)
|
||||||
|
{
|
||||||
|
quit = true;
|
||||||
|
}
|
||||||
|
else if (e.type == SDL_MOUSEMOTION)
|
||||||
|
{
|
||||||
|
int x, y;
|
||||||
|
SDL_GetMouseState(&x, &y);
|
||||||
|
printf("[MOUSEMOTION]: x=%d, y=%d\n", x, y);
|
||||||
|
playerTwoPosition.setX(x - gTexture2.getWidth() / 2);
|
||||||
|
playerTwoPosition.setY(y - gTexture2.getHeight() / 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const Uint8* currentKeyStates = SDL_GetKeyboardState(NULL);
|
||||||
|
if (currentKeyStates[SDL_SCANCODE_W])
|
||||||
|
{
|
||||||
|
playerOneInput.setY(-1);
|
||||||
|
printf("[KBD] W is pressed!\n");
|
||||||
|
}
|
||||||
|
if (currentKeyStates[SDL_SCANCODE_S])
|
||||||
|
{
|
||||||
|
playerOneInput.setY(1);
|
||||||
|
printf("[KBD] S is pressed!\n");
|
||||||
|
}
|
||||||
|
if (currentKeyStates[SDL_SCANCODE_A])
|
||||||
|
{
|
||||||
|
playerOneInput.setX(-1);
|
||||||
|
printf("[KBD] A is pressed!\n");
|
||||||
|
}
|
||||||
|
if (currentKeyStates[SDL_SCANCODE_D])
|
||||||
|
{
|
||||||
|
playerOneInput.setX(1);
|
||||||
|
printf("[KBD] D is pressed!\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
playerOneInput.normalize();
|
||||||
|
playerOneVelocity = playerOneInput * SPEED * (1 - SMOOTH) + playerOneVelocity * SMOOTH;
|
||||||
|
|
||||||
|
playerOnePosition += playerOneVelocity;
|
||||||
|
|
||||||
|
if (playerOnePosition.getX() < 0) playerOnePosition.setX(0);
|
||||||
|
if (playerOnePosition.getX() > SCREEN_WIDTH - gTexture1.getWidth()) playerOnePosition.setX(SCREEN_WIDTH - gTexture1.getWidth());
|
||||||
|
if (playerOnePosition.getY() < 0) playerOnePosition.setY(0);
|
||||||
|
if (playerOnePosition.getY() > SCREEN_HEIGHT - gTexture1.getHeight()) playerOnePosition.setY(SCREEN_HEIGHT - gTexture1.getHeight());
|
||||||
|
|
||||||
|
|
||||||
|
//Clear screen
|
||||||
|
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||||
|
SDL_RenderClear(gRenderer);
|
||||||
|
|
||||||
|
|
||||||
|
gTexture2.render(playerTwoPosition.getX(), playerTwoPosition.getY()); gTexture1.render(playerOnePosition.getX(), playerOnePosition.getY());
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//Update screen
|
||||||
|
SDL_RenderPresent(gRenderer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Free resources and close SDL
|
||||||
|
close();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
BIN
2dgk_2/2dgk_2/textures/01.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_2/2dgk_2/textures/01.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_2/2dgk_2/textures/02.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_2/2dgk_2/textures/02.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
8
2dgk_2/2dgk_2/vcpkg.json
Normal file
8
2dgk_2/2dgk_2/vcpkg.json
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json",
|
||||||
|
"name": "dgk-2",
|
||||||
|
"version": "0.1.0",
|
||||||
|
"dependencies": [
|
||||||
|
"sdl2"
|
||||||
|
]
|
||||||
|
}
|
31
2dgk_3/2dgk_3.sln
Normal file
31
2dgk_3/2dgk_3.sln
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 16
|
||||||
|
VisualStudioVersion = 16.0.31729.503
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "2dgk_3", "2dgk_3\2dgk_3.vcxproj", "{1F080FDA-B417-497B-81D8-542963241D88}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{1F080FDA-B417-497B-81D8-542963241D88}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{1F080FDA-B417-497B-81D8-542963241D88}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{1F080FDA-B417-497B-81D8-542963241D88}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{1F080FDA-B417-497B-81D8-542963241D88}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{1F080FDA-B417-497B-81D8-542963241D88}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{1F080FDA-B417-497B-81D8-542963241D88}.Release|x64.Build.0 = Release|x64
|
||||||
|
{1F080FDA-B417-497B-81D8-542963241D88}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{1F080FDA-B417-497B-81D8-542963241D88}.Release|x86.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {1FA1F531-B810-4127-A45F-BA09DBA8E432}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
164
2dgk_3/2dgk_3/2dgk_3.vcxproj
Normal file
164
2dgk_3/2dgk_3/2dgk_3.vcxproj
Normal file
@ -0,0 +1,164 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>16.0</VCProjectVersion>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<ProjectGuid>{1f080fda-b417-497b-81d8-542963241d88}</ProjectGuid>
|
||||||
|
<RootNamespace>My2dgk3</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Label="Vcpkg">
|
||||||
|
<VcpkgEnableManifest>true</VcpkgEnableManifest>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>vcpkg_installed\x86-windows\x86-windows\debug\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>SDL2maind.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>vcpkg_installed\x86-windows\x86-windows\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>vcpkg_installed\x64-windows\x64-windows\debug\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>SDL2maind.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>vcpkg_installed\x64-windows\x64-windows\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="vcpkg.json" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
25
2dgk_3/2dgk_3/2dgk_3.vcxproj.filters
Normal file
25
2dgk_3/2dgk_3/2dgk_3.vcxproj.filters
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="vcpkg.json" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
31
2dgk_3/2dgk_3/level.txt
Normal file
31
2dgk_3/2dgk_3/level.txt
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
/------------\/------------\
|
||||||
|
|............||............|
|
||||||
|
|./--\./---\.||./---\./--\.|
|
||||||
|
|#| |.| |.||.| |.| |#|
|
||||||
|
|.`--'.`---'.`'.`---'.`--'.|
|
||||||
|
|..........................|
|
||||||
|
|./--\./\./------\./\./--\.|
|
||||||
|
|.`--'.||.`--\/--'.||.`--'.|
|
||||||
|
|......||....||....||......|
|
||||||
|
`----\.|`--\ || /--'|./----'
|
||||||
|
|.|/--' `' `--\|.|
|
||||||
|
|.|| ||.|
|
||||||
|
|.|| /--==--\ ||.|
|
||||||
|
-----'.`' | | `'.`-----
|
||||||
|
. | | .
|
||||||
|
-----\./\ | | /\./-----
|
||||||
|
|.|| `------' ||.|
|
||||||
|
|.|| ||.|
|
||||||
|
|.|| /------\ ||.|
|
||||||
|
/----'.`' `--\/--' `'.`----\
|
||||||
|
|............||............|
|
||||||
|
|./--\./---\.||./---\./--\.|
|
||||||
|
|.`-\|.`---'.`'.`---'.|/-'.|
|
||||||
|
|#..||....... .......||..#|
|
||||||
|
`-\.||./\./------\./\.||./-'
|
||||||
|
/-'.`'.||.`--\/--'.||.`'.`-\
|
||||||
|
|......||....||....||......|
|
||||||
|
|./----'`--\.||./--'`----\.|
|
||||||
|
|.`--------'.`'.`--------'.|
|
||||||
|
|..........................|
|
||||||
|
`--------------------------'
|
464
2dgk_3/2dgk_3/main.cpp
Normal file
464
2dgk_3/2dgk_3/main.cpp
Normal file
@ -0,0 +1,464 @@
|
|||||||
|
//Using SDL and standard IO
|
||||||
|
#include "SDL.h"
|
||||||
|
#include <cstdio>
|
||||||
|
#include <string>
|
||||||
|
#include <fstream>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
//Screen dimension constants
|
||||||
|
const int SCREEN_WIDTH = 896;
|
||||||
|
const int SCREEN_HEIGHT = 1024;
|
||||||
|
const int TILE_WIDTH = 32;
|
||||||
|
const int TILE_HEIGHT = 32;
|
||||||
|
const float SPEED = 0.16f;
|
||||||
|
const float SMOOTH = 0.5f;
|
||||||
|
|
||||||
|
enum TILE_TYPE {
|
||||||
|
DEFAULT = 0,
|
||||||
|
HORIZONTAL_WALL = 1,
|
||||||
|
VERTICAL_WALL = 2,
|
||||||
|
DOT = 3
|
||||||
|
};
|
||||||
|
|
||||||
|
class Vector2D {
|
||||||
|
public:
|
||||||
|
|
||||||
|
Vector2D(float x, float y) : m_x(x), m_y(y) {}
|
||||||
|
float getX() { return m_x; }
|
||||||
|
float getY() { return m_y; }
|
||||||
|
|
||||||
|
void setX(float x) { m_x = x; }
|
||||||
|
void setY(float y) { m_y = y; }
|
||||||
|
|
||||||
|
float length() { return sqrt(m_x * m_x + m_y * m_y); }
|
||||||
|
|
||||||
|
Vector2D operator+(const Vector2D& v2) const {
|
||||||
|
return Vector2D(m_x + v2.m_x, m_y + v2.m_y);
|
||||||
|
}
|
||||||
|
|
||||||
|
friend Vector2D& operator+=(Vector2D& v1, const Vector2D& v2) {
|
||||||
|
v1.m_x += v2.m_x;
|
||||||
|
v1.m_y += v2.m_y;
|
||||||
|
return v1;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D operator*(float scalar) {
|
||||||
|
return Vector2D(m_x * scalar, m_y * scalar);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& operator*=(float scalar) {
|
||||||
|
m_x *= scalar;
|
||||||
|
m_y *= scalar;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D operator-(const Vector2D& v2) const {
|
||||||
|
return Vector2D(m_x - v2.m_x, m_y - v2.m_y);
|
||||||
|
}
|
||||||
|
friend Vector2D& operator-=(Vector2D& v1, const Vector2D& v2) {
|
||||||
|
v1.m_x -= v2.m_x;
|
||||||
|
v1.m_y -= v2.m_y;
|
||||||
|
return v1;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D operator/(float scalar) {
|
||||||
|
return Vector2D(m_x / scalar, m_y / scalar);
|
||||||
|
}
|
||||||
|
Vector2D& operator/=(float scalar) {
|
||||||
|
m_x /= scalar;
|
||||||
|
m_y /= scalar;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
void normalize() {
|
||||||
|
float l = length();
|
||||||
|
if (l > 0) {
|
||||||
|
(*this) *= 1 / l;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
float m_x;
|
||||||
|
float m_y;
|
||||||
|
};
|
||||||
|
|
||||||
|
class KTile {
|
||||||
|
public:
|
||||||
|
//Initializes position and type
|
||||||
|
KTile(int x, int y, TILE_TYPE tileType);
|
||||||
|
|
||||||
|
//Shows the tile
|
||||||
|
void render();
|
||||||
|
|
||||||
|
//Get the tile type
|
||||||
|
int getType();
|
||||||
|
|
||||||
|
SDL_Rect getBox();
|
||||||
|
|
||||||
|
private:
|
||||||
|
//The attributes of the tile
|
||||||
|
SDL_Rect mBox;
|
||||||
|
|
||||||
|
//The tile type
|
||||||
|
TILE_TYPE mType;
|
||||||
|
};
|
||||||
|
|
||||||
|
int KTile::getType()
|
||||||
|
{
|
||||||
|
return mType;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Rect KTile::getBox()
|
||||||
|
{
|
||||||
|
return mBox;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Texture wrapper class
|
||||||
|
class KTexture
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
//Initializes variables
|
||||||
|
KTexture();
|
||||||
|
|
||||||
|
//Deallocates memory
|
||||||
|
~KTexture();
|
||||||
|
|
||||||
|
//Loads image at specified path
|
||||||
|
bool loadFromFile(std::string path);
|
||||||
|
|
||||||
|
//Deallocates texture
|
||||||
|
void free();
|
||||||
|
|
||||||
|
//Renders texture at given point
|
||||||
|
void render(int x, int y, SDL_Rect* clip = NULL);
|
||||||
|
|
||||||
|
//Gets image dimensions
|
||||||
|
int getWidth();
|
||||||
|
int getHeight();
|
||||||
|
|
||||||
|
private:
|
||||||
|
//The actual hardware texture
|
||||||
|
SDL_Texture* mTexture;
|
||||||
|
|
||||||
|
//Image dimensions
|
||||||
|
int mWidth;
|
||||||
|
int mHeight;
|
||||||
|
};
|
||||||
|
|
||||||
|
SDL_Window* gWindow = NULL;
|
||||||
|
|
||||||
|
SDL_Renderer* gRenderer = NULL;
|
||||||
|
|
||||||
|
KTexture gTileTextures[4];
|
||||||
|
std::vector<KTile> gTiles;
|
||||||
|
|
||||||
|
bool init();
|
||||||
|
|
||||||
|
bool loadMedia();
|
||||||
|
|
||||||
|
void close();
|
||||||
|
SDL_Texture* loadTexture(std::string path);
|
||||||
|
|
||||||
|
KTexture::KTexture()
|
||||||
|
{
|
||||||
|
//Initialize
|
||||||
|
mTexture = NULL;
|
||||||
|
mWidth = 0;
|
||||||
|
mHeight = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
KTexture::~KTexture()
|
||||||
|
{
|
||||||
|
//Deallocate
|
||||||
|
free();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool KTexture::loadFromFile(std::string path)
|
||||||
|
{
|
||||||
|
//Get rid of preexisting texture
|
||||||
|
free();
|
||||||
|
//The final texture
|
||||||
|
SDL_Texture* newTexture = NULL;
|
||||||
|
|
||||||
|
//Load image at specified path
|
||||||
|
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||||
|
if (loadedSurface == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Color key image
|
||||||
|
SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, 0xFF, 0, 0));
|
||||||
|
//Create texture from surface pixels
|
||||||
|
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||||
|
if (newTexture == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Get image dimensions
|
||||||
|
mWidth = loadedSurface->w;
|
||||||
|
mHeight = loadedSurface->h;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Get rid of old loaded surface
|
||||||
|
SDL_FreeSurface(loadedSurface);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Return success
|
||||||
|
mTexture = newTexture;
|
||||||
|
return mTexture != NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void KTexture::free()
|
||||||
|
{
|
||||||
|
//Free texture if it exists
|
||||||
|
if (mTexture != NULL)
|
||||||
|
{
|
||||||
|
SDL_DestroyTexture(mTexture);
|
||||||
|
mTexture = NULL;
|
||||||
|
mWidth = 0;
|
||||||
|
mHeight = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void KTexture::render(int x, int y, SDL_Rect* clip)
|
||||||
|
{
|
||||||
|
//Set rendering space and render to screen
|
||||||
|
SDL_Rect renderQuad = { x, y, mWidth, mHeight };
|
||||||
|
|
||||||
|
//Set clip rendering dimensions
|
||||||
|
if (clip != NULL)
|
||||||
|
{
|
||||||
|
renderQuad.w = clip->w;
|
||||||
|
renderQuad.h = clip->h;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Render to screen
|
||||||
|
SDL_RenderCopy(gRenderer, mTexture, clip, &renderQuad);
|
||||||
|
}
|
||||||
|
|
||||||
|
int KTexture::getWidth()
|
||||||
|
{
|
||||||
|
return mWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
int KTexture::getHeight()
|
||||||
|
{
|
||||||
|
return mHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool init()
|
||||||
|
{
|
||||||
|
//Initialization flag
|
||||||
|
bool success = true;
|
||||||
|
|
||||||
|
//Initialize SDL
|
||||||
|
if (SDL_Init(SDL_INIT_VIDEO) < 0)
|
||||||
|
{
|
||||||
|
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Set texture filtering to linear
|
||||||
|
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
|
||||||
|
{
|
||||||
|
printf("Warning: Linear texture filtering not enabled!");
|
||||||
|
}
|
||||||
|
//Create window
|
||||||
|
gWindow = SDL_CreateWindow("2DGK - Zadanie 3", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
||||||
|
if (gWindow == NULL)
|
||||||
|
{
|
||||||
|
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Create renderer for window
|
||||||
|
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
|
||||||
|
if (gRenderer == NULL)
|
||||||
|
{
|
||||||
|
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Initialize renderer color
|
||||||
|
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool loadMedia()
|
||||||
|
{
|
||||||
|
//Loading success flag
|
||||||
|
bool success = true;
|
||||||
|
|
||||||
|
for (int i = TILE_TYPE::DEFAULT; i <= TILE_TYPE::DOT; ++i)
|
||||||
|
{
|
||||||
|
if (!gTileTextures[i].loadFromFile("textures/0" + std::to_string(i) + ".bmp"))
|
||||||
|
{
|
||||||
|
printf("Failed to load 0%d texture image!\n", i);
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gTiles.clear();
|
||||||
|
std::ifstream levelFile;
|
||||||
|
levelFile.open("level.txt");
|
||||||
|
if (levelFile.fail())
|
||||||
|
{
|
||||||
|
printf("Failed to load level.txt!\n");
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int y = 0;
|
||||||
|
std::string line;
|
||||||
|
while (std::getline(levelFile, line)) {
|
||||||
|
for (int i = 0; i < line.length(); ++i) {
|
||||||
|
TILE_TYPE type = TILE_TYPE::DEFAULT;
|
||||||
|
switch (line[i])
|
||||||
|
{
|
||||||
|
case '|':
|
||||||
|
type = TILE_TYPE::VERTICAL_WALL;
|
||||||
|
break;
|
||||||
|
case '-':
|
||||||
|
type = TILE_TYPE::HORIZONTAL_WALL;
|
||||||
|
break;
|
||||||
|
case '.':
|
||||||
|
type = TILE_TYPE::DOT;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
gTiles.push_back(KTile(i*TILE_WIDTH, y*TILE_HEIGHT, type));
|
||||||
|
}
|
||||||
|
++y;
|
||||||
|
}
|
||||||
|
levelFile.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Texture* loadTexture(std::string path)
|
||||||
|
{
|
||||||
|
//The final optimized image
|
||||||
|
SDL_Texture* newTexture = NULL;
|
||||||
|
|
||||||
|
//Load image at specified path
|
||||||
|
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||||
|
if (loadedSurface == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Create texture from surface pixels
|
||||||
|
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||||
|
if (newTexture == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
|
||||||
|
//Get rid of old loaded surface
|
||||||
|
SDL_FreeSurface(loadedSurface);
|
||||||
|
}
|
||||||
|
|
||||||
|
return newTexture;
|
||||||
|
}
|
||||||
|
|
||||||
|
void close()
|
||||||
|
{
|
||||||
|
//Free loaded images
|
||||||
|
for (int i = 0; i <= TILE_TYPE::DOT; ++i)
|
||||||
|
gTileTextures[i].free();
|
||||||
|
|
||||||
|
//Destroy window
|
||||||
|
SDL_DestroyRenderer(gRenderer);
|
||||||
|
SDL_DestroyWindow(gWindow);
|
||||||
|
gWindow = NULL;
|
||||||
|
gRenderer = NULL;
|
||||||
|
|
||||||
|
//Quit SDL subsystems
|
||||||
|
SDL_Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char* args[])
|
||||||
|
{
|
||||||
|
//Start up SDL and create window
|
||||||
|
if (!init())
|
||||||
|
{
|
||||||
|
printf("Failed to initialize!\n");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Load media
|
||||||
|
if (!loadMedia())
|
||||||
|
{
|
||||||
|
printf("Failed to load media!\n");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Main loop flag
|
||||||
|
bool quit = false;
|
||||||
|
|
||||||
|
//Event handler
|
||||||
|
SDL_Event e;
|
||||||
|
|
||||||
|
//While application is running
|
||||||
|
while (!quit)
|
||||||
|
{//Handle events on queue
|
||||||
|
while (SDL_PollEvent(&e) != 0)
|
||||||
|
{
|
||||||
|
//User requests quit
|
||||||
|
if (e.type == SDL_QUIT)
|
||||||
|
{
|
||||||
|
quit = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clear screen
|
||||||
|
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||||
|
SDL_RenderClear(gRenderer);
|
||||||
|
|
||||||
|
|
||||||
|
for (auto& tile : gTiles)
|
||||||
|
tile.render();
|
||||||
|
|
||||||
|
//Update screen
|
||||||
|
SDL_RenderPresent(gRenderer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Free resources and close SDL
|
||||||
|
close();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
KTile::KTile(int x, int y, TILE_TYPE tileType)
|
||||||
|
{
|
||||||
|
//Get the offsets
|
||||||
|
mBox.x = x;
|
||||||
|
mBox.y = y;
|
||||||
|
|
||||||
|
mBox.w = TILE_WIDTH;
|
||||||
|
mBox.h = TILE_HEIGHT;
|
||||||
|
|
||||||
|
//Get the tile type
|
||||||
|
mType = tileType;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void KTile::render()
|
||||||
|
{
|
||||||
|
gTileTextures[mType].render(mBox.x, mBox.y);
|
||||||
|
}
|
BIN
2dgk_3/2dgk_3/textures/00.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_3/2dgk_3/textures/00.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_3/2dgk_3/textures/01.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_3/2dgk_3/textures/01.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_3/2dgk_3/textures/02.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_3/2dgk_3/textures/02.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_3/2dgk_3/textures/03.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_3/2dgk_3/textures/03.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
8
2dgk_3/2dgk_3/vcpkg.json
Normal file
8
2dgk_3/2dgk_3/vcpkg.json
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json",
|
||||||
|
"name": "dgk-3",
|
||||||
|
"version": "0.1.0",
|
||||||
|
"dependencies": [
|
||||||
|
"sdl2"
|
||||||
|
]
|
||||||
|
}
|
31
2dgk_4/2dgk_4.sln
Normal file
31
2dgk_4/2dgk_4.sln
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 16
|
||||||
|
VisualStudioVersion = 16.0.31729.503
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{48610DB6-1D7A-4667-B1C7-5A023FAEB4DE}") = "2dgk_4", "2dgk_4\2dgk_4.vcxproj", "{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Release|x64.Build.0 = Release|x64
|
||||||
|
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Release|x86.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {D3F726A0-2482-43D2-84D3-6405779AC32F}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
165
2dgk_4/2dgk_4/2dgk_4.vcxproj
Normal file
165
2dgk_4/2dgk_4/2dgk_4.vcxproj
Normal file
@ -0,0 +1,165 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>16.0</VCProjectVersion>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<ProjectGuid>{ba8cd0c1-eaba-4c22-8c4f-5fdbe63a5744}</ProjectGuid>
|
||||||
|
<RootNamespace>My2dgk3</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Label="Vcpkg">
|
||||||
|
<VcpkgEnableManifest>true</VcpkgEnableManifest>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>vcpkg_installed\x86-windows\x86-windows\debug\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>SDL2maind.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>vcpkg_installed\x86-windows\x86-windows\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalIncludeDirectories>vcpkg_installed\x64-windows\x64-windows\include\SDL2</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>vcpkg_installed\x64-windows\x64-windows\debug\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>SDL2maind.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalIncludeDirectories>vcpkg_installed\x64-windows\x64-windows\include\SDL2</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>vcpkg_installed\x64-windows\x64-windows\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="vcpkg.json" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
25
2dgk_4/2dgk_4/2dgk_4.vcxproj.filters
Normal file
25
2dgk_4/2dgk_4/2dgk_4.vcxproj.filters
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="vcpkg.json" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
31
2dgk_4/2dgk_4/level.txt
Normal file
31
2dgk_4/2dgk_4/level.txt
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
/------------\/------------\
|
||||||
|
|............||............|
|
||||||
|
|./--\./---\.||./---\./--\.|
|
||||||
|
|#| |.| |.||.| |.| |#|
|
||||||
|
|.`--'.`---'.`'.`---'.`--'.|
|
||||||
|
|..........................|
|
||||||
|
|./--\./\./------\./\./--\.|
|
||||||
|
|.`--'.||.`--\/--'.||.`--'.|
|
||||||
|
|......||....||....||......|
|
||||||
|
`----\.|`--\ || /--'|./----'
|
||||||
|
|.|/--' `' `--\|.|
|
||||||
|
|.|| ||.|
|
||||||
|
|.|| /--==--\ ||.|
|
||||||
|
-----'.`' | | `'.`-----
|
||||||
|
. | | .
|
||||||
|
-----\./\ | | /\./-----
|
||||||
|
|.|| `------' ||.|
|
||||||
|
|.|| ||.|
|
||||||
|
|.|| /------\ ||.|
|
||||||
|
/----'.`' `--\/--' `'.`----\
|
||||||
|
|............||............|
|
||||||
|
|./--\./---\.||./---\./--\.|
|
||||||
|
|.`-\|.`---'.`'.`---'.|/-'.|
|
||||||
|
|#..||....... .......||..#|
|
||||||
|
`-\.||./\./------\./\.||./-'
|
||||||
|
/-'.`'.||.`--\/--'.||.`'.`-\
|
||||||
|
|......||....||....||......|
|
||||||
|
|./----'`--\.||./--'`----\.|
|
||||||
|
|.`--------'.`'.`--------'.|
|
||||||
|
|..........................|
|
||||||
|
`--------------------------'
|
537
2dgk_4/2dgk_4/main.cpp
Normal file
537
2dgk_4/2dgk_4/main.cpp
Normal file
@ -0,0 +1,537 @@
|
|||||||
|
//Using SDL and standard IO
|
||||||
|
#include "SDL.h"
|
||||||
|
#include <cstdio>
|
||||||
|
#include <string>
|
||||||
|
#include <fstream>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
//Screen dimension constants
|
||||||
|
const int SCREEN_WIDTH = 640;
|
||||||
|
const int SCREEN_HEIGHT = 480;
|
||||||
|
const int TILE_WIDTH = 32;
|
||||||
|
const int TILE_HEIGHT = 32;
|
||||||
|
const float SPEED = 0.16f;
|
||||||
|
const float SMOOTH = 0.4f;
|
||||||
|
|
||||||
|
enum TILE_TYPE {
|
||||||
|
DEFAULT = 0,
|
||||||
|
HORIZONTAL_WALL = 1,
|
||||||
|
VERTICAL_WALL = 2,
|
||||||
|
DOT = 3
|
||||||
|
};
|
||||||
|
|
||||||
|
class Vector2D {
|
||||||
|
public:
|
||||||
|
|
||||||
|
Vector2D(float x, float y) : m_x(x), m_y(y) {}
|
||||||
|
float getX() { return m_x; }
|
||||||
|
float getY() { return m_y; }
|
||||||
|
|
||||||
|
void setX(float x) { m_x = x; }
|
||||||
|
void setY(float y) { m_y = y; }
|
||||||
|
|
||||||
|
float length() { return sqrt(m_x * m_x + m_y * m_y); }
|
||||||
|
|
||||||
|
Vector2D operator+(const Vector2D& v2) const {
|
||||||
|
return Vector2D(m_x + v2.m_x, m_y + v2.m_y);
|
||||||
|
}
|
||||||
|
|
||||||
|
friend Vector2D& operator+=(Vector2D& v1, const Vector2D& v2) {
|
||||||
|
v1.m_x += v2.m_x;
|
||||||
|
v1.m_y += v2.m_y;
|
||||||
|
return v1;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D operator*(float scalar) {
|
||||||
|
return Vector2D(m_x * scalar, m_y * scalar);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& operator*=(float scalar) {
|
||||||
|
m_x *= scalar;
|
||||||
|
m_y *= scalar;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D operator-(const Vector2D& v2) const {
|
||||||
|
return Vector2D(m_x - v2.m_x, m_y - v2.m_y);
|
||||||
|
}
|
||||||
|
friend Vector2D& operator-=(Vector2D& v1, const Vector2D& v2) {
|
||||||
|
v1.m_x -= v2.m_x;
|
||||||
|
v1.m_y -= v2.m_y;
|
||||||
|
return v1;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D operator/(float scalar) {
|
||||||
|
return Vector2D(m_x / scalar, m_y / scalar);
|
||||||
|
}
|
||||||
|
Vector2D& operator/=(float scalar) {
|
||||||
|
m_x /= scalar;
|
||||||
|
m_y /= scalar;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
void normalize() {
|
||||||
|
float l = length();
|
||||||
|
if (l > 0) {
|
||||||
|
(*this) *= 1 / l;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
float m_x;
|
||||||
|
float m_y;
|
||||||
|
};
|
||||||
|
|
||||||
|
class KTile {
|
||||||
|
public:
|
||||||
|
//Initializes position and type
|
||||||
|
KTile(int x, int y, TILE_TYPE tileType);
|
||||||
|
|
||||||
|
//Shows the tile
|
||||||
|
void render(SDL_Rect& camera);
|
||||||
|
|
||||||
|
//Get the tile type
|
||||||
|
int getType();
|
||||||
|
|
||||||
|
SDL_Rect getBox();
|
||||||
|
|
||||||
|
private:
|
||||||
|
//The attributes of the tile
|
||||||
|
SDL_Rect mBox;
|
||||||
|
|
||||||
|
//The tile type
|
||||||
|
TILE_TYPE mType;
|
||||||
|
};
|
||||||
|
|
||||||
|
int KTile::getType()
|
||||||
|
{
|
||||||
|
return mType;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Rect KTile::getBox()
|
||||||
|
{
|
||||||
|
return mBox;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Texture wrapper class
|
||||||
|
class KTexture
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
//Initializes variables
|
||||||
|
KTexture();
|
||||||
|
|
||||||
|
//Deallocates memory
|
||||||
|
~KTexture();
|
||||||
|
|
||||||
|
//Loads image at specified path
|
||||||
|
bool loadFromFile(std::string path);
|
||||||
|
|
||||||
|
//Deallocates texture
|
||||||
|
void free();
|
||||||
|
|
||||||
|
//Renders texture at given point
|
||||||
|
void render(int x, int y, SDL_Rect* clip = NULL);
|
||||||
|
|
||||||
|
//Gets image dimensions
|
||||||
|
int getWidth();
|
||||||
|
int getHeight();
|
||||||
|
|
||||||
|
private:
|
||||||
|
//The actual hardware texture
|
||||||
|
SDL_Texture* mTexture;
|
||||||
|
|
||||||
|
//Image dimensions
|
||||||
|
int mWidth;
|
||||||
|
int mHeight;
|
||||||
|
};
|
||||||
|
|
||||||
|
SDL_Window* gWindow = NULL;
|
||||||
|
|
||||||
|
SDL_Renderer* gRenderer = NULL;
|
||||||
|
|
||||||
|
KTexture gTileTextures[4];
|
||||||
|
KTexture gPlayerTexture;
|
||||||
|
std::vector<KTile> gTiles;
|
||||||
|
|
||||||
|
int gMapHeight = -1;
|
||||||
|
int gMapWidth = -1;
|
||||||
|
|
||||||
|
bool init();
|
||||||
|
|
||||||
|
bool loadMedia();
|
||||||
|
|
||||||
|
void close();
|
||||||
|
SDL_Texture* loadTexture(std::string path);
|
||||||
|
|
||||||
|
KTexture::KTexture()
|
||||||
|
{
|
||||||
|
//Initialize
|
||||||
|
mTexture = NULL;
|
||||||
|
mWidth = 0;
|
||||||
|
mHeight = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
KTexture::~KTexture()
|
||||||
|
{
|
||||||
|
//Deallocate
|
||||||
|
free();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool KTexture::loadFromFile(std::string path)
|
||||||
|
{
|
||||||
|
//Get rid of preexisting texture
|
||||||
|
free();
|
||||||
|
//The final texture
|
||||||
|
SDL_Texture* newTexture = NULL;
|
||||||
|
|
||||||
|
//Load image at specified path
|
||||||
|
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||||
|
if (loadedSurface == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Color key image
|
||||||
|
SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, 0xFF, 0, 0));
|
||||||
|
//Create texture from surface pixels
|
||||||
|
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||||
|
if (newTexture == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Get image dimensions
|
||||||
|
mWidth = loadedSurface->w;
|
||||||
|
mHeight = loadedSurface->h;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Get rid of old loaded surface
|
||||||
|
SDL_FreeSurface(loadedSurface);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Return success
|
||||||
|
mTexture = newTexture;
|
||||||
|
return mTexture != NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void KTexture::free()
|
||||||
|
{
|
||||||
|
//Free texture if it exists
|
||||||
|
if (mTexture != NULL)
|
||||||
|
{
|
||||||
|
SDL_DestroyTexture(mTexture);
|
||||||
|
mTexture = NULL;
|
||||||
|
mWidth = 0;
|
||||||
|
mHeight = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void KTexture::render(int x, int y, SDL_Rect* clip)
|
||||||
|
{
|
||||||
|
//Set rendering space and render to screen
|
||||||
|
SDL_Rect renderQuad = { x, y, mWidth, mHeight };
|
||||||
|
|
||||||
|
//Set clip rendering dimensions
|
||||||
|
if (clip != NULL)
|
||||||
|
{
|
||||||
|
renderQuad.w = clip->w;
|
||||||
|
renderQuad.h = clip->h;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Render to screen
|
||||||
|
SDL_RenderCopy(gRenderer, mTexture, clip, &renderQuad);
|
||||||
|
}
|
||||||
|
|
||||||
|
int KTexture::getWidth()
|
||||||
|
{
|
||||||
|
return mWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
int KTexture::getHeight()
|
||||||
|
{
|
||||||
|
return mHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool init()
|
||||||
|
{
|
||||||
|
//Initialization flag
|
||||||
|
bool success = true;
|
||||||
|
|
||||||
|
//Initialize SDL
|
||||||
|
if (SDL_Init(SDL_INIT_VIDEO) < 0)
|
||||||
|
{
|
||||||
|
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Set texture filtering to linear
|
||||||
|
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
|
||||||
|
{
|
||||||
|
printf("Warning: Linear texture filtering not enabled!");
|
||||||
|
}
|
||||||
|
//Create window
|
||||||
|
gWindow = SDL_CreateWindow("2DGK - Zadanie 4", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
||||||
|
if (gWindow == NULL)
|
||||||
|
{
|
||||||
|
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Create renderer for window
|
||||||
|
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
|
||||||
|
if (gRenderer == NULL)
|
||||||
|
{
|
||||||
|
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Initialize renderer color
|
||||||
|
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool loadMedia()
|
||||||
|
{
|
||||||
|
//Loading success flag
|
||||||
|
bool success = true;
|
||||||
|
|
||||||
|
if (!gPlayerTexture.loadFromFile("textures/player.bmp"))
|
||||||
|
{
|
||||||
|
printf("Failed to load player texture image!\n");
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = TILE_TYPE::DEFAULT; i <= TILE_TYPE::DOT; ++i)
|
||||||
|
{
|
||||||
|
if (!gTileTextures[i].loadFromFile("textures/0" + std::to_string(i) + ".bmp"))
|
||||||
|
{
|
||||||
|
printf("Failed to load 0%d texture image!\n", i);
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gTiles.clear();
|
||||||
|
std::ifstream levelFile;
|
||||||
|
levelFile.open("level.txt");
|
||||||
|
if (levelFile.fail())
|
||||||
|
{
|
||||||
|
printf("Failed to load level.txt!\n");
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int y = 0;
|
||||||
|
std::string line;
|
||||||
|
while (std::getline(levelFile, line)) {
|
||||||
|
if (gMapWidth < (int)(line.length() * TILE_WIDTH))
|
||||||
|
gMapWidth = line.length() * TILE_WIDTH;
|
||||||
|
for (int i = 0; i < line.length(); ++i) {
|
||||||
|
TILE_TYPE type = TILE_TYPE::DEFAULT;
|
||||||
|
switch (line[i])
|
||||||
|
{
|
||||||
|
case '|':
|
||||||
|
type = TILE_TYPE::VERTICAL_WALL;
|
||||||
|
break;
|
||||||
|
case '-':
|
||||||
|
type = TILE_TYPE::HORIZONTAL_WALL;
|
||||||
|
break;
|
||||||
|
case '.':
|
||||||
|
type = TILE_TYPE::DOT;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
gTiles.push_back(KTile(i * TILE_WIDTH, y * TILE_HEIGHT, type));
|
||||||
|
}
|
||||||
|
++y;
|
||||||
|
}
|
||||||
|
gMapHeight = y * TILE_HEIGHT;
|
||||||
|
levelFile.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Texture* loadTexture(std::string path)
|
||||||
|
{
|
||||||
|
//The final optimized image
|
||||||
|
SDL_Texture* newTexture = NULL;
|
||||||
|
|
||||||
|
//Load image at specified path
|
||||||
|
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||||
|
if (loadedSurface == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Create texture from surface pixels
|
||||||
|
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||||
|
if (newTexture == NULL)
|
||||||
|
{
|
||||||
|
printf("Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||||
|
}
|
||||||
|
|
||||||
|
//Get rid of old loaded surface
|
||||||
|
SDL_FreeSurface(loadedSurface);
|
||||||
|
}
|
||||||
|
|
||||||
|
return newTexture;
|
||||||
|
}
|
||||||
|
|
||||||
|
void close()
|
||||||
|
{
|
||||||
|
//Free loaded images
|
||||||
|
for (int i = 0; i <= TILE_TYPE::DOT; ++i)
|
||||||
|
gTileTextures[i].free();
|
||||||
|
|
||||||
|
gPlayerTexture.free();
|
||||||
|
|
||||||
|
//Destroy window
|
||||||
|
SDL_DestroyRenderer(gRenderer);
|
||||||
|
SDL_DestroyWindow(gWindow);
|
||||||
|
gWindow = NULL;
|
||||||
|
gRenderer = NULL;
|
||||||
|
|
||||||
|
//Quit SDL subsystems
|
||||||
|
SDL_Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char* args[])
|
||||||
|
{
|
||||||
|
//Start up SDL and create window
|
||||||
|
if (!init())
|
||||||
|
{
|
||||||
|
printf("Failed to initialize!\n");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Load media
|
||||||
|
if (!loadMedia())
|
||||||
|
{
|
||||||
|
printf("Failed to load media!\n");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Main loop flag
|
||||||
|
bool quit = false;
|
||||||
|
|
||||||
|
//Event handler
|
||||||
|
SDL_Event e;
|
||||||
|
SDL_Rect viewport;
|
||||||
|
viewport.x = SCREEN_WIDTH / 2;
|
||||||
|
viewport.y = SCREEN_HEIGHT / 2;
|
||||||
|
viewport.w = SCREEN_WIDTH;
|
||||||
|
viewport.h = SCREEN_HEIGHT;
|
||||||
|
|
||||||
|
Vector2D playerOnePosition(0, 0);
|
||||||
|
Vector2D playerOneInput(0, 0);
|
||||||
|
Vector2D playerOneVelocity(0, 0);
|
||||||
|
|
||||||
|
uint32_t time, previous_time;
|
||||||
|
time = previous_time = SDL_GetTicks();
|
||||||
|
|
||||||
|
//While application is running
|
||||||
|
while (!quit)
|
||||||
|
{
|
||||||
|
previous_time = time;
|
||||||
|
time = SDL_GetTicks();
|
||||||
|
playerOneInput.setX(0);
|
||||||
|
playerOneInput.setY(0);
|
||||||
|
|
||||||
|
//Handle events on queue
|
||||||
|
while (SDL_PollEvent(&e) != 0)
|
||||||
|
{
|
||||||
|
//User requests quit
|
||||||
|
if (e.type == SDL_QUIT)
|
||||||
|
{
|
||||||
|
quit = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const Uint8* currentKeyStates = SDL_GetKeyboardState(NULL);
|
||||||
|
if (currentKeyStates[SDL_SCANCODE_W])
|
||||||
|
{
|
||||||
|
playerOneInput.setY(-1);
|
||||||
|
}
|
||||||
|
if (currentKeyStates[SDL_SCANCODE_S])
|
||||||
|
{
|
||||||
|
playerOneInput.setY(1);
|
||||||
|
}
|
||||||
|
if (currentKeyStates[SDL_SCANCODE_A])
|
||||||
|
{
|
||||||
|
playerOneInput.setX(-1);
|
||||||
|
}
|
||||||
|
if (currentKeyStates[SDL_SCANCODE_D])
|
||||||
|
{
|
||||||
|
playerOneInput.setX(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
playerOneInput.normalize();
|
||||||
|
playerOneVelocity = playerOneInput * SPEED * (1 - SMOOTH) + playerOneVelocity * SMOOTH;
|
||||||
|
|
||||||
|
playerOnePosition += playerOneVelocity;
|
||||||
|
|
||||||
|
if (playerOnePosition.getX() < 0) playerOnePosition.setX(0);
|
||||||
|
if (playerOnePosition.getX() > gMapWidth - gPlayerTexture.getWidth()) playerOnePosition.setX(gMapWidth - gPlayerTexture.getWidth());
|
||||||
|
if (playerOnePosition.getY() < 0) playerOnePosition.setY(0);
|
||||||
|
if (playerOnePosition.getY() > gMapHeight - gPlayerTexture.getHeight()) playerOnePosition.setY(gMapHeight - gPlayerTexture.getHeight());
|
||||||
|
|
||||||
|
viewport.x += (time - previous_time) * .5f * (playerOnePosition.getX() + gPlayerTexture.getWidth() / 2 - SCREEN_WIDTH / 2 - viewport.x);
|
||||||
|
viewport.y += (time - previous_time) * .5f * (playerOnePosition.getY() + gPlayerTexture.getHeight() / 2 - SCREEN_HEIGHT / 2 - viewport.y);
|
||||||
|
if (viewport.x < 0)
|
||||||
|
viewport.x = 0;
|
||||||
|
if (viewport.y < 0)
|
||||||
|
viewport.y = 0;
|
||||||
|
if (viewport.x > gMapWidth - viewport.w)
|
||||||
|
viewport.x = gMapWidth - viewport.w;
|
||||||
|
if (viewport.y > gMapHeight - viewport.h)
|
||||||
|
viewport.y = gMapHeight - viewport.h;
|
||||||
|
|
||||||
|
//Clear screen
|
||||||
|
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||||
|
SDL_RenderClear(gRenderer);
|
||||||
|
|
||||||
|
for (auto& tile : gTiles)
|
||||||
|
tile.render(viewport);
|
||||||
|
|
||||||
|
gPlayerTexture.render(playerOnePosition.getX() - viewport.x, playerOnePosition.getY() - viewport.y);
|
||||||
|
|
||||||
|
//Update screen
|
||||||
|
SDL_RenderPresent(gRenderer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Free resources and close SDL
|
||||||
|
close();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
KTile::KTile(int x, int y, TILE_TYPE tileType)
|
||||||
|
{
|
||||||
|
//Get the offsets
|
||||||
|
mBox.x = x;
|
||||||
|
mBox.y = y;
|
||||||
|
|
||||||
|
mBox.w = TILE_WIDTH;
|
||||||
|
mBox.h = TILE_HEIGHT;
|
||||||
|
|
||||||
|
//Get the tile type
|
||||||
|
mType = tileType;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void KTile::render(SDL_Rect& camera)
|
||||||
|
{
|
||||||
|
gTileTextures[mType].render(mBox.x - camera.x, mBox.y - camera.y);
|
||||||
|
}
|
BIN
2dgk_4/2dgk_4/textures/00.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_4/2dgk_4/textures/00.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_4/2dgk_4/textures/01.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_4/2dgk_4/textures/01.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_4/2dgk_4/textures/02.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_4/2dgk_4/textures/02.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_4/2dgk_4/textures/03.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_4/2dgk_4/textures/03.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_4/2dgk_4/textures/player.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_4/2dgk_4/textures/player.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
8
2dgk_4/2dgk_4/vcpkg.json
Normal file
8
2dgk_4/2dgk_4/vcpkg.json
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json",
|
||||||
|
"name": "dgk-4",
|
||||||
|
"version": "0.1.0",
|
||||||
|
"dependencies": [
|
||||||
|
"sdl2"
|
||||||
|
]
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user