Zadania 1-4
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*.bmp filter=lfs diff=lfs merge=lfs -text
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.gitignore
vendored
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.gitignore
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# ---> VisualStudio
|
||||
## Ignore Visual Studio temporary files, build results, and
|
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## files generated by popular Visual Studio add-ons.
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##
|
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## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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# User-specific files
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*.userosscache
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Build results
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[Dd]ebugPublic/
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[Rr]elease/
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[Ll]og/
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[Ll]ogs/
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[Vv]cpkg_installed/
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# Visual Studio 2015/2017 cache/options directory
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||||
.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
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# Visual Studio 2017 auto generated files
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||||
Generated\ Files/
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# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
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||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
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[Rr]eleasePS/
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dlldata.c
|
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# Benchmark Results
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# .NET Core
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||||
project.lock.json
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||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
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||||
*_i.c
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*_p.c
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||||
*_h.h
|
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*.ilk
|
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*.meta
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|
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|
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|
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|
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|
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|
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|
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|
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|
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*_wpftmp.csproj
|
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||||
.builds
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*.pidb
|
||||
*.svclog
|
||||
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||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
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|
||||
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|
||||
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|
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# Visual Studio profiler
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||||
*.vspx
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# Visual Studio Trace Files
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||||
$tf/
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||||
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||||
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|
||||
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||||
# ReSharper is a .NET coding add-in
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||||
_ReSharper*/
|
||||
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||||
*.DotSettings.user
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||||
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# TeamCity is a build add-in
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_TeamCity*
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||||
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||||
# DotCover is a Code Coverage Tool
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||||
*.dotCover
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||||
|
||||
# AxoCover is a Code Coverage Tool
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||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
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||||
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# Web workbench (sass)
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||||
.sass-cache/
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||||
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# DocProject is a documentation generator add-in
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|
||||
DocProject/Help/*.HxT
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||||
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|
||||
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DocProject/Help/*.hhk
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||||
DocProject/Help/*.hhp
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||||
DocProject/Help/Html2
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DocProject/Help/html
|
||||
|
||||
# Click-Once directory
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||||
publish/
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||||
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||||
# Publish Web Output
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||||
*.[Pp]ublish.xml
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||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
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||||
# but database connection strings (with potential passwords) will be unencrypted
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||||
*.pubxml
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||||
*.publishproj
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||||
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||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
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||||
# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
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||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
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|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
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|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
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||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# ---> C++
|
||||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
*.smod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
|
||||
*.png
|
||||
*.zip
|
31
2dgk_1/2dgk_1.sln
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31
2dgk_1/2dgk_1.sln
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|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.31727.386
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "2dgk_1", "2dgk_1\2dgk_1.vcxproj", "{879303A0-7139-4EFA-97EB-8E6AE360EE92}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
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{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Debug|x64.ActiveCfg = Debug|x64
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{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Debug|x64.Build.0 = Debug|x64
|
||||
{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Debug|x86.Build.0 = Debug|Win32
|
||||
{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Release|x64.ActiveCfg = Release|x64
|
||||
{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Release|x64.Build.0 = Release|x64
|
||||
{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Release|x86.ActiveCfg = Release|Win32
|
||||
{879303A0-7139-4EFA-97EB-8E6AE360EE92}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
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GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {BD596876-B119-42B8-8086-A498FEBD19EF}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
159
2dgk_1/2dgk_1/2dgk_1.vcxproj
Normal file
159
2dgk_1/2dgk_1/2dgk_1.vcxproj
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|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
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||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{879303a0-7139-4efa-97eb-8e6ae360ee92}</ProjectGuid>
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<RootNamespace>My2dgk1</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
|
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
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||||
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||||
<ImportGroup Label="Shared">
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||||
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|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
|
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<LibraryPath>C:\vcpkg\installed\x86-windows\debug\lib\manual-link;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>C:\vcpkg\installed\x86-windows\include\SDL2;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<LibraryPath>C:\vcpkg\installed\x86-windows\lib\manual-link;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>C:\vcpkg\installed\x86-windows\include\SDL2;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<VcpkgInstalledDir>..\..\..\..\..\..\vcpkg\installed</VcpkgInstalledDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<VcpkgInstalledDir>..\..\..\..\..\..\vcpkg\installed</VcpkgInstalledDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>SDL2maind.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
22
2dgk_1/2dgk_1/2dgk_1.vcxproj.filters
Normal file
22
2dgk_1/2dgk_1/2dgk_1.vcxproj.filters
Normal file
@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
351
2dgk_1/2dgk_1/main.cpp
Normal file
351
2dgk_1/2dgk_1/main.cpp
Normal file
@ -0,0 +1,351 @@
|
||||
/*This source code copyrighted by Lazy Foo' Productions (2004-2020)
|
||||
and may not be redistributed without written permission.*/
|
||||
|
||||
//Using SDL and standard IO
|
||||
#include <SDL.h>
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
|
||||
//Screen dimension constants
|
||||
const int SCREEN_WIDTH = 640;
|
||||
const int SCREEN_HEIGHT = 480;
|
||||
|
||||
//Texture wrapper class
|
||||
class KTexture
|
||||
{
|
||||
public:
|
||||
//Initializes variables
|
||||
KTexture();
|
||||
|
||||
//Deallocates memory
|
||||
~KTexture();
|
||||
|
||||
//Loads image at specified path
|
||||
bool loadFromFile(std::string path);
|
||||
|
||||
//Deallocates texture
|
||||
void free();
|
||||
|
||||
//Renders texture at given point
|
||||
void render(int x, int y, SDL_Rect* clip = NULL);
|
||||
|
||||
//Gets image dimensions
|
||||
int getWidth();
|
||||
int getHeight();
|
||||
|
||||
private:
|
||||
//The actual hardware texture
|
||||
SDL_Texture* mTexture;
|
||||
|
||||
//Image dimensions
|
||||
int mWidth;
|
||||
int mHeight;
|
||||
};
|
||||
|
||||
//Scene sprites
|
||||
SDL_Rect gSpriteClips[2];
|
||||
KTexture gSpriteSheetTexture;
|
||||
|
||||
SDL_Window* gWindow = NULL;
|
||||
|
||||
SDL_Renderer* gRenderer = NULL;
|
||||
|
||||
KTexture gTexture1;
|
||||
KTexture gTexture2;
|
||||
|
||||
bool init();
|
||||
|
||||
bool loadMedia();
|
||||
|
||||
void close();
|
||||
SDL_Texture* loadTexture(std::string path);
|
||||
|
||||
KTexture::KTexture()
|
||||
{
|
||||
//Initialize
|
||||
mTexture = NULL;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
}
|
||||
|
||||
KTexture::~KTexture()
|
||||
{
|
||||
//Deallocate
|
||||
free();
|
||||
}
|
||||
|
||||
bool KTexture::loadFromFile(std::string path)
|
||||
{
|
||||
//Get rid of preexisting texture
|
||||
free();
|
||||
//The final texture
|
||||
SDL_Texture* newTexture = NULL;
|
||||
|
||||
//Load image at specified path
|
||||
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||
if (loadedSurface == NULL)
|
||||
{
|
||||
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Color key image
|
||||
SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, 0xFF, 0, 0));
|
||||
//Create texture from surface pixels
|
||||
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||
if (newTexture == NULL)
|
||||
{
|
||||
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Get image dimensions
|
||||
mWidth = loadedSurface->w;
|
||||
mHeight = loadedSurface->h;
|
||||
}
|
||||
|
||||
//Get rid of old loaded surface
|
||||
SDL_FreeSurface(loadedSurface);
|
||||
}
|
||||
|
||||
//Return success
|
||||
mTexture = newTexture;
|
||||
return mTexture != NULL;
|
||||
}
|
||||
|
||||
void KTexture::free()
|
||||
{
|
||||
//Free texture if it exists
|
||||
if (mTexture != NULL)
|
||||
{
|
||||
SDL_DestroyTexture(mTexture);
|
||||
mTexture = NULL;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void KTexture::render(int x, int y, SDL_Rect* clip)
|
||||
{
|
||||
//Set rendering space and render to screen
|
||||
SDL_Rect renderQuad = { x, y, mWidth, mHeight };
|
||||
|
||||
//Set clip rendering dimensions
|
||||
if (clip != NULL)
|
||||
{
|
||||
renderQuad.w = clip->w;
|
||||
renderQuad.h = clip->h;
|
||||
}
|
||||
|
||||
//Render to screen
|
||||
SDL_RenderCopy(gRenderer, mTexture, clip, &renderQuad);
|
||||
}
|
||||
|
||||
int KTexture::getWidth()
|
||||
{
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
int KTexture::getHeight()
|
||||
{
|
||||
return mHeight;
|
||||
}
|
||||
|
||||
bool init()
|
||||
{
|
||||
//Initialization flag
|
||||
bool success = true;
|
||||
|
||||
//Initialize SDL
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0)
|
||||
{
|
||||
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Set texture filtering to linear
|
||||
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
|
||||
{
|
||||
printf("Warning: Linear texture filtering not enabled!");
|
||||
}
|
||||
//Create window
|
||||
gWindow = SDL_CreateWindow("2DGK - Zadanie 1", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
||||
if (gWindow == NULL)
|
||||
{
|
||||
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Create renderer for window
|
||||
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (gRenderer == NULL)
|
||||
{
|
||||
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Initialize renderer color
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool loadMedia()
|
||||
{
|
||||
//Loading success flag
|
||||
bool success = true;
|
||||
|
||||
|
||||
if (!gTexture1.loadFromFile("textures/01.bmp"))
|
||||
{
|
||||
printf("Failed to load 01 texture image!\n");
|
||||
success = false;
|
||||
}
|
||||
|
||||
if (!gTexture2.loadFromFile("textures/02.bmp"))
|
||||
{
|
||||
printf("Failed to load 01 texture image!\n");
|
||||
success = false;
|
||||
}
|
||||
|
||||
//Load sprite sheet texture
|
||||
if (!gSpriteSheetTexture.loadFromFile("textures/sprite.bmp"))
|
||||
{
|
||||
printf("Failed to load sprite sheet texture!\n");
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Set top left sprite
|
||||
gSpriteClips[0].x = 0;
|
||||
gSpriteClips[0].y = 0;
|
||||
gSpriteClips[0].w = 100;
|
||||
gSpriteClips[0].h = 100;
|
||||
|
||||
//Set top right sprite
|
||||
gSpriteClips[1].x = 100;
|
||||
gSpriteClips[1].y = 0;
|
||||
gSpriteClips[1].w = 100;
|
||||
gSpriteClips[1].h = 100;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
SDL_Texture* loadTexture(std::string path)
|
||||
{
|
||||
//The final optimized image
|
||||
SDL_Texture* newTexture = NULL;
|
||||
|
||||
//Load image at specified path
|
||||
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||
if (loadedSurface == NULL)
|
||||
{
|
||||
printf("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Create texture from surface pixels
|
||||
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||
if (newTexture == NULL)
|
||||
{
|
||||
printf("Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
|
||||
//Get rid of old loaded surface
|
||||
SDL_FreeSurface(loadedSurface);
|
||||
}
|
||||
|
||||
return newTexture;
|
||||
}
|
||||
|
||||
void close()
|
||||
{
|
||||
//Free loaded images
|
||||
gTexture1.free();
|
||||
gTexture2.free();
|
||||
gSpriteSheetTexture.free();
|
||||
|
||||
//Destroy window
|
||||
SDL_DestroyRenderer(gRenderer);
|
||||
SDL_DestroyWindow(gWindow);
|
||||
gWindow = NULL;
|
||||
gRenderer = NULL;
|
||||
|
||||
//Quit SDL subsystems
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
int main(int argc, char* args[])
|
||||
{
|
||||
//Start up SDL and create window
|
||||
if (!init())
|
||||
{
|
||||
printf("Failed to initialize!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Load media
|
||||
if (!loadMedia())
|
||||
{
|
||||
printf("Failed to load media!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Main loop flag
|
||||
bool quit = false;
|
||||
|
||||
//Event handler
|
||||
SDL_Event e;
|
||||
|
||||
int posX, posY;
|
||||
posX = 0;
|
||||
posY = 290;
|
||||
|
||||
//While application is running
|
||||
while (!quit)
|
||||
{
|
||||
//Handle events on queue
|
||||
while (SDL_PollEvent(&e) != 0)
|
||||
{
|
||||
//User requests quit
|
||||
if (e.type == SDL_QUIT)
|
||||
{
|
||||
quit = true;
|
||||
}
|
||||
}
|
||||
|
||||
//Clear screen
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||
SDL_RenderClear(gRenderer);
|
||||
|
||||
gTexture1.render(0, 0);
|
||||
|
||||
gTexture2.render(250, 0);
|
||||
|
||||
if (SDL_GetTicks() % 10 == 0)
|
||||
{
|
||||
posX--;
|
||||
posY--;
|
||||
}
|
||||
if (posX < -100) posX = SCREEN_WIDTH;
|
||||
if (posY < -100) posY = SCREEN_HEIGHT;
|
||||
gSpriteSheetTexture.render(posX, posY, &gSpriteClips[SDL_GetTicks() % 2]);
|
||||
|
||||
//Update screen
|
||||
SDL_RenderPresent(gRenderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Free resources and close SDL
|
||||
close();
|
||||
|
||||
return 0;
|
||||
}
|
BIN
2dgk_1/2dgk_1/textures/01.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_1/2dgk_1/textures/01.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_1/2dgk_1/textures/02.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_1/2dgk_1/textures/02.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_1/2dgk_1/textures/sprite.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_1/2dgk_1/textures/sprite.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
31
2dgk_2/2dgk_2.sln
Normal file
31
2dgk_2/2dgk_2.sln
Normal file
@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.31727.386
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "2dgk_2", "2dgk_2\2dgk_2.vcxproj", "{688F3DFA-5E3F-414A-A983-673EB46D2711}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Debug|x64.Build.0 = Debug|x64
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Debug|x86.Build.0 = Debug|Win32
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Release|x64.ActiveCfg = Release|x64
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Release|x64.Build.0 = Release|x64
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Release|x86.ActiveCfg = Release|Win32
|
||||
{688F3DFA-5E3F-414A-A983-673EB46D2711}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {2ED71AB1-46CA-4D93-A1B0-1EF80C2919A1}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
169
2dgk_2/2dgk_2/2dgk_2.vcxproj
Normal file
169
2dgk_2/2dgk_2/2dgk_2.vcxproj
Normal file
@ -0,0 +1,169 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{688f3dfa-5e3f-414a-a983-673eb46d2711}</ProjectGuid>
|
||||
<RootNamespace>My2dgk2</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Vcpkg">
|
||||
<VcpkgEnableManifest>true</VcpkgEnableManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<VcpkgTriplet>x86-windows</VcpkgTriplet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<VcpkgTriplet>x86-windows</VcpkgTriplet>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>vcpkg_installed\x86-windows\x86-windows\debug\lib\manual-link</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2maind.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>vcpkg_installed\x86-windows\x86-windows\lib\manual-link</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<None Include="vcpkg.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
25
2dgk_2/2dgk_2/2dgk_2.vcxproj.filters
Normal file
25
2dgk_2/2dgk_2/2dgk_2.vcxproj.filters
Normal file
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="vcpkg.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
425
2dgk_2/2dgk_2/main.cpp
Normal file
425
2dgk_2/2dgk_2/main.cpp
Normal file
@ -0,0 +1,425 @@
|
||||
//Using SDL and standard IO
|
||||
#include "SDL.h"
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
|
||||
//Screen dimension constants
|
||||
const int SCREEN_WIDTH = 640;
|
||||
const int SCREEN_HEIGHT = 480;
|
||||
const float SPEED = 0.16f;
|
||||
const float SMOOTH = 0.5f;
|
||||
|
||||
class Vector2D {
|
||||
public:
|
||||
|
||||
Vector2D(float x, float y) : m_x(x), m_y(y) {}
|
||||
float getX() { return m_x; }
|
||||
float getY() { return m_y; }
|
||||
|
||||
void setX(float x) { m_x = x; }
|
||||
void setY(float y) { m_y = y; }
|
||||
|
||||
float length() { return sqrt(m_x * m_x + m_y * m_y); }
|
||||
|
||||
Vector2D operator+(const Vector2D& v2) const {
|
||||
return Vector2D(m_x + v2.m_x, m_y + v2.m_y);
|
||||
}
|
||||
|
||||
friend Vector2D& operator+=(Vector2D& v1, const Vector2D& v2) {
|
||||
v1.m_x += v2.m_x;
|
||||
v1.m_y += v2.m_y;
|
||||
return v1;
|
||||
}
|
||||
|
||||
Vector2D operator*(float scalar) {
|
||||
return Vector2D(m_x * scalar, m_y * scalar);
|
||||
}
|
||||
|
||||
Vector2D& operator*=(float scalar) {
|
||||
m_x *= scalar;
|
||||
m_y *= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector2D operator-(const Vector2D& v2) const {
|
||||
return Vector2D(m_x - v2.m_x, m_y - v2.m_y);
|
||||
}
|
||||
friend Vector2D& operator-=(Vector2D& v1, const Vector2D& v2) {
|
||||
v1.m_x -= v2.m_x;
|
||||
v1.m_y -= v2.m_y;
|
||||
return v1;
|
||||
}
|
||||
|
||||
Vector2D operator/(float scalar) {
|
||||
return Vector2D(m_x / scalar, m_y / scalar);
|
||||
}
|
||||
Vector2D& operator/=(float scalar) {
|
||||
m_x /= scalar;
|
||||
m_y /= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void normalize() {
|
||||
float l = length();
|
||||
if (l > 0) {
|
||||
(*this) *= 1 / l;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
float m_x;
|
||||
float m_y;
|
||||
};
|
||||
|
||||
//Texture wrapper class
|
||||
class KTexture
|
||||
{
|
||||
public:
|
||||
//Initializes variables
|
||||
KTexture();
|
||||
|
||||
//Deallocates memory
|
||||
~KTexture();
|
||||
|
||||
//Loads image at specified path
|
||||
bool loadFromFile(std::string path);
|
||||
|
||||
//Deallocates texture
|
||||
void free();
|
||||
|
||||
//Renders texture at given point
|
||||
void render(int x, int y, SDL_Rect* clip = NULL);
|
||||
|
||||
//Gets image dimensions
|
||||
int getWidth();
|
||||
int getHeight();
|
||||
|
||||
private:
|
||||
//The actual hardware texture
|
||||
SDL_Texture* mTexture;
|
||||
|
||||
//Image dimensions
|
||||
int mWidth;
|
||||
int mHeight;
|
||||
};
|
||||
|
||||
SDL_Window* gWindow = NULL;
|
||||
|
||||
SDL_Renderer* gRenderer = NULL;
|
||||
|
||||
KTexture gTexture1;
|
||||
KTexture gTexture2;
|
||||
|
||||
bool init();
|
||||
|
||||
bool loadMedia();
|
||||
|
||||
void close();
|
||||
SDL_Texture* loadTexture(std::string path);
|
||||
|
||||
KTexture::KTexture()
|
||||
{
|
||||
//Initialize
|
||||
mTexture = NULL;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
}
|
||||
|
||||
KTexture::~KTexture()
|
||||
{
|
||||
//Deallocate
|
||||
free();
|
||||
}
|
||||
|
||||
bool KTexture::loadFromFile(std::string path)
|
||||
{
|
||||
//Get rid of preexisting texture
|
||||
free();
|
||||
//The final texture
|
||||
SDL_Texture* newTexture = NULL;
|
||||
|
||||
//Load image at specified path
|
||||
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||
if (loadedSurface == NULL)
|
||||
{
|
||||
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Color key image
|
||||
SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, 0xFF, 0, 0));
|
||||
//Create texture from surface pixels
|
||||
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||
if (newTexture == NULL)
|
||||
{
|
||||
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Get image dimensions
|
||||
mWidth = loadedSurface->w;
|
||||
mHeight = loadedSurface->h;
|
||||
}
|
||||
|
||||
//Get rid of old loaded surface
|
||||
SDL_FreeSurface(loadedSurface);
|
||||
}
|
||||
|
||||
//Return success
|
||||
mTexture = newTexture;
|
||||
return mTexture != NULL;
|
||||
}
|
||||
|
||||
void KTexture::free()
|
||||
{
|
||||
//Free texture if it exists
|
||||
if (mTexture != NULL)
|
||||
{
|
||||
SDL_DestroyTexture(mTexture);
|
||||
mTexture = NULL;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void KTexture::render(int x, int y, SDL_Rect* clip)
|
||||
{
|
||||
//Set rendering space and render to screen
|
||||
SDL_Rect renderQuad = { x, y, mWidth, mHeight };
|
||||
|
||||
//Set clip rendering dimensions
|
||||
if (clip != NULL)
|
||||
{
|
||||
renderQuad.w = clip->w;
|
||||
renderQuad.h = clip->h;
|
||||
}
|
||||
|
||||
//Render to screen
|
||||
SDL_RenderCopy(gRenderer, mTexture, clip, &renderQuad);
|
||||
}
|
||||
|
||||
int KTexture::getWidth()
|
||||
{
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
int KTexture::getHeight()
|
||||
{
|
||||
return mHeight;
|
||||
}
|
||||
|
||||
bool init()
|
||||
{
|
||||
//Initialization flag
|
||||
bool success = true;
|
||||
|
||||
//Initialize SDL
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0)
|
||||
{
|
||||
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Set texture filtering to linear
|
||||
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
|
||||
{
|
||||
printf("Warning: Linear texture filtering not enabled!");
|
||||
}
|
||||
//Create window
|
||||
gWindow = SDL_CreateWindow("2DGK - Zadanie 2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
||||
if (gWindow == NULL)
|
||||
{
|
||||
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Create renderer for window
|
||||
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (gRenderer == NULL)
|
||||
{
|
||||
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Initialize renderer color
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool loadMedia()
|
||||
{
|
||||
//Loading success flag
|
||||
bool success = true;
|
||||
|
||||
|
||||
if (!gTexture1.loadFromFile("textures/01.bmp"))
|
||||
{
|
||||
printf("Failed to load 01 texture image!\n");
|
||||
success = false;
|
||||
}
|
||||
|
||||
if (!gTexture2.loadFromFile("textures/02.bmp"))
|
||||
{
|
||||
printf("Failed to load 01 texture image!\n");
|
||||
success = false;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
SDL_Texture* loadTexture(std::string path)
|
||||
{
|
||||
//The final optimized image
|
||||
SDL_Texture* newTexture = NULL;
|
||||
|
||||
//Load image at specified path
|
||||
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||
if (loadedSurface == NULL)
|
||||
{
|
||||
printf("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Create texture from surface pixels
|
||||
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||
if (newTexture == NULL)
|
||||
{
|
||||
printf("Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
|
||||
//Get rid of old loaded surface
|
||||
SDL_FreeSurface(loadedSurface);
|
||||
}
|
||||
|
||||
return newTexture;
|
||||
}
|
||||
|
||||
void close()
|
||||
{
|
||||
//Free loaded images
|
||||
gTexture1.free();
|
||||
gTexture2.free();
|
||||
|
||||
//Destroy window
|
||||
SDL_DestroyRenderer(gRenderer);
|
||||
SDL_DestroyWindow(gWindow);
|
||||
gWindow = NULL;
|
||||
gRenderer = NULL;
|
||||
|
||||
//Quit SDL subsystems
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
int main(int argc, char* args[])
|
||||
{
|
||||
//Start up SDL and create window
|
||||
if (!init())
|
||||
{
|
||||
printf("Failed to initialize!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Load media
|
||||
if (!loadMedia())
|
||||
{
|
||||
printf("Failed to load media!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Main loop flag
|
||||
bool quit = false;
|
||||
|
||||
//Event handler
|
||||
SDL_Event e;
|
||||
|
||||
Vector2D playerOnePosition(0, 0);
|
||||
Vector2D playerOneInput(0, 0);
|
||||
Vector2D playerOneVelocity(0, 0);
|
||||
Vector2D playerTwoPosition(0, 0);
|
||||
Uint8 previousKeyStates[] = {0,0,0,0};
|
||||
//While application is running
|
||||
while (!quit)
|
||||
{
|
||||
playerOneInput.setX(0);
|
||||
playerOneInput.setY(0);
|
||||
//Handle events on queue
|
||||
while (SDL_PollEvent(&e) != 0)
|
||||
{
|
||||
//User requests quit
|
||||
if (e.type == SDL_QUIT)
|
||||
{
|
||||
quit = true;
|
||||
}
|
||||
else if (e.type == SDL_MOUSEMOTION)
|
||||
{
|
||||
int x, y;
|
||||
SDL_GetMouseState(&x, &y);
|
||||
printf("[MOUSEMOTION]: x=%d, y=%d\n", x, y);
|
||||
playerTwoPosition.setX(x - gTexture2.getWidth() / 2);
|
||||
playerTwoPosition.setY(y - gTexture2.getHeight() / 2);
|
||||
}
|
||||
}
|
||||
|
||||
const Uint8* currentKeyStates = SDL_GetKeyboardState(NULL);
|
||||
if (currentKeyStates[SDL_SCANCODE_W])
|
||||
{
|
||||
playerOneInput.setY(-1);
|
||||
printf("[KBD] W is pressed!\n");
|
||||
}
|
||||
if (currentKeyStates[SDL_SCANCODE_S])
|
||||
{
|
||||
playerOneInput.setY(1);
|
||||
printf("[KBD] S is pressed!\n");
|
||||
}
|
||||
if (currentKeyStates[SDL_SCANCODE_A])
|
||||
{
|
||||
playerOneInput.setX(-1);
|
||||
printf("[KBD] A is pressed!\n");
|
||||
}
|
||||
if (currentKeyStates[SDL_SCANCODE_D])
|
||||
{
|
||||
playerOneInput.setX(1);
|
||||
printf("[KBD] D is pressed!\n");
|
||||
}
|
||||
|
||||
playerOneInput.normalize();
|
||||
playerOneVelocity = playerOneInput * SPEED * (1 - SMOOTH) + playerOneVelocity * SMOOTH;
|
||||
|
||||
playerOnePosition += playerOneVelocity;
|
||||
|
||||
if (playerOnePosition.getX() < 0) playerOnePosition.setX(0);
|
||||
if (playerOnePosition.getX() > SCREEN_WIDTH - gTexture1.getWidth()) playerOnePosition.setX(SCREEN_WIDTH - gTexture1.getWidth());
|
||||
if (playerOnePosition.getY() < 0) playerOnePosition.setY(0);
|
||||
if (playerOnePosition.getY() > SCREEN_HEIGHT - gTexture1.getHeight()) playerOnePosition.setY(SCREEN_HEIGHT - gTexture1.getHeight());
|
||||
|
||||
|
||||
//Clear screen
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||
SDL_RenderClear(gRenderer);
|
||||
|
||||
|
||||
gTexture2.render(playerTwoPosition.getX(), playerTwoPosition.getY()); gTexture1.render(playerOnePosition.getX(), playerOnePosition.getY());
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//Update screen
|
||||
SDL_RenderPresent(gRenderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Free resources and close SDL
|
||||
close();
|
||||
|
||||
return 0;
|
||||
}
|
BIN
2dgk_2/2dgk_2/textures/01.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_2/2dgk_2/textures/01.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_2/2dgk_2/textures/02.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_2/2dgk_2/textures/02.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
8
2dgk_2/2dgk_2/vcpkg.json
Normal file
8
2dgk_2/2dgk_2/vcpkg.json
Normal file
@ -0,0 +1,8 @@
|
||||
{
|
||||
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json",
|
||||
"name": "dgk-2",
|
||||
"version": "0.1.0",
|
||||
"dependencies": [
|
||||
"sdl2"
|
||||
]
|
||||
}
|
31
2dgk_3/2dgk_3.sln
Normal file
31
2dgk_3/2dgk_3.sln
Normal file
@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.31729.503
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "2dgk_3", "2dgk_3\2dgk_3.vcxproj", "{1F080FDA-B417-497B-81D8-542963241D88}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1F080FDA-B417-497B-81D8-542963241D88}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{1F080FDA-B417-497B-81D8-542963241D88}.Debug|x64.Build.0 = Debug|x64
|
||||
{1F080FDA-B417-497B-81D8-542963241D88}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{1F080FDA-B417-497B-81D8-542963241D88}.Debug|x86.Build.0 = Debug|Win32
|
||||
{1F080FDA-B417-497B-81D8-542963241D88}.Release|x64.ActiveCfg = Release|x64
|
||||
{1F080FDA-B417-497B-81D8-542963241D88}.Release|x64.Build.0 = Release|x64
|
||||
{1F080FDA-B417-497B-81D8-542963241D88}.Release|x86.ActiveCfg = Release|Win32
|
||||
{1F080FDA-B417-497B-81D8-542963241D88}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {1FA1F531-B810-4127-A45F-BA09DBA8E432}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
164
2dgk_3/2dgk_3/2dgk_3.vcxproj
Normal file
164
2dgk_3/2dgk_3/2dgk_3.vcxproj
Normal file
@ -0,0 +1,164 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{1f080fda-b417-497b-81d8-542963241d88}</ProjectGuid>
|
||||
<RootNamespace>My2dgk3</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Vcpkg">
|
||||
<VcpkgEnableManifest>true</VcpkgEnableManifest>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>vcpkg_installed\x86-windows\x86-windows\debug\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2maind.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>vcpkg_installed\x86-windows\x86-windows\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>vcpkg_installed\x64-windows\x64-windows\debug\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2maind.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>vcpkg_installed\x64-windows\x64-windows\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="vcpkg.json" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
25
2dgk_3/2dgk_3/2dgk_3.vcxproj.filters
Normal file
25
2dgk_3/2dgk_3/2dgk_3.vcxproj.filters
Normal file
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="vcpkg.json" />
|
||||
</ItemGroup>
|
||||
</Project>
|
31
2dgk_3/2dgk_3/level.txt
Normal file
31
2dgk_3/2dgk_3/level.txt
Normal file
@ -0,0 +1,31 @@
|
||||
/------------\/------------\
|
||||
|............||............|
|
||||
|./--\./---\.||./---\./--\.|
|
||||
|#| |.| |.||.| |.| |#|
|
||||
|.`--'.`---'.`'.`---'.`--'.|
|
||||
|..........................|
|
||||
|./--\./\./------\./\./--\.|
|
||||
|.`--'.||.`--\/--'.||.`--'.|
|
||||
|......||....||....||......|
|
||||
`----\.|`--\ || /--'|./----'
|
||||
|.|/--' `' `--\|.|
|
||||
|.|| ||.|
|
||||
|.|| /--==--\ ||.|
|
||||
-----'.`' | | `'.`-----
|
||||
. | | .
|
||||
-----\./\ | | /\./-----
|
||||
|.|| `------' ||.|
|
||||
|.|| ||.|
|
||||
|.|| /------\ ||.|
|
||||
/----'.`' `--\/--' `'.`----\
|
||||
|............||............|
|
||||
|./--\./---\.||./---\./--\.|
|
||||
|.`-\|.`---'.`'.`---'.|/-'.|
|
||||
|#..||....... .......||..#|
|
||||
`-\.||./\./------\./\.||./-'
|
||||
/-'.`'.||.`--\/--'.||.`'.`-\
|
||||
|......||....||....||......|
|
||||
|./----'`--\.||./--'`----\.|
|
||||
|.`--------'.`'.`--------'.|
|
||||
|..........................|
|
||||
`--------------------------'
|
464
2dgk_3/2dgk_3/main.cpp
Normal file
464
2dgk_3/2dgk_3/main.cpp
Normal file
@ -0,0 +1,464 @@
|
||||
//Using SDL and standard IO
|
||||
#include "SDL.h"
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
|
||||
//Screen dimension constants
|
||||
const int SCREEN_WIDTH = 896;
|
||||
const int SCREEN_HEIGHT = 1024;
|
||||
const int TILE_WIDTH = 32;
|
||||
const int TILE_HEIGHT = 32;
|
||||
const float SPEED = 0.16f;
|
||||
const float SMOOTH = 0.5f;
|
||||
|
||||
enum TILE_TYPE {
|
||||
DEFAULT = 0,
|
||||
HORIZONTAL_WALL = 1,
|
||||
VERTICAL_WALL = 2,
|
||||
DOT = 3
|
||||
};
|
||||
|
||||
class Vector2D {
|
||||
public:
|
||||
|
||||
Vector2D(float x, float y) : m_x(x), m_y(y) {}
|
||||
float getX() { return m_x; }
|
||||
float getY() { return m_y; }
|
||||
|
||||
void setX(float x) { m_x = x; }
|
||||
void setY(float y) { m_y = y; }
|
||||
|
||||
float length() { return sqrt(m_x * m_x + m_y * m_y); }
|
||||
|
||||
Vector2D operator+(const Vector2D& v2) const {
|
||||
return Vector2D(m_x + v2.m_x, m_y + v2.m_y);
|
||||
}
|
||||
|
||||
friend Vector2D& operator+=(Vector2D& v1, const Vector2D& v2) {
|
||||
v1.m_x += v2.m_x;
|
||||
v1.m_y += v2.m_y;
|
||||
return v1;
|
||||
}
|
||||
|
||||
Vector2D operator*(float scalar) {
|
||||
return Vector2D(m_x * scalar, m_y * scalar);
|
||||
}
|
||||
|
||||
Vector2D& operator*=(float scalar) {
|
||||
m_x *= scalar;
|
||||
m_y *= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector2D operator-(const Vector2D& v2) const {
|
||||
return Vector2D(m_x - v2.m_x, m_y - v2.m_y);
|
||||
}
|
||||
friend Vector2D& operator-=(Vector2D& v1, const Vector2D& v2) {
|
||||
v1.m_x -= v2.m_x;
|
||||
v1.m_y -= v2.m_y;
|
||||
return v1;
|
||||
}
|
||||
|
||||
Vector2D operator/(float scalar) {
|
||||
return Vector2D(m_x / scalar, m_y / scalar);
|
||||
}
|
||||
Vector2D& operator/=(float scalar) {
|
||||
m_x /= scalar;
|
||||
m_y /= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void normalize() {
|
||||
float l = length();
|
||||
if (l > 0) {
|
||||
(*this) *= 1 / l;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
float m_x;
|
||||
float m_y;
|
||||
};
|
||||
|
||||
class KTile {
|
||||
public:
|
||||
//Initializes position and type
|
||||
KTile(int x, int y, TILE_TYPE tileType);
|
||||
|
||||
//Shows the tile
|
||||
void render();
|
||||
|
||||
//Get the tile type
|
||||
int getType();
|
||||
|
||||
SDL_Rect getBox();
|
||||
|
||||
private:
|
||||
//The attributes of the tile
|
||||
SDL_Rect mBox;
|
||||
|
||||
//The tile type
|
||||
TILE_TYPE mType;
|
||||
};
|
||||
|
||||
int KTile::getType()
|
||||
{
|
||||
return mType;
|
||||
}
|
||||
|
||||
SDL_Rect KTile::getBox()
|
||||
{
|
||||
return mBox;
|
||||
}
|
||||
|
||||
//Texture wrapper class
|
||||
class KTexture
|
||||
{
|
||||
public:
|
||||
//Initializes variables
|
||||
KTexture();
|
||||
|
||||
//Deallocates memory
|
||||
~KTexture();
|
||||
|
||||
//Loads image at specified path
|
||||
bool loadFromFile(std::string path);
|
||||
|
||||
//Deallocates texture
|
||||
void free();
|
||||
|
||||
//Renders texture at given point
|
||||
void render(int x, int y, SDL_Rect* clip = NULL);
|
||||
|
||||
//Gets image dimensions
|
||||
int getWidth();
|
||||
int getHeight();
|
||||
|
||||
private:
|
||||
//The actual hardware texture
|
||||
SDL_Texture* mTexture;
|
||||
|
||||
//Image dimensions
|
||||
int mWidth;
|
||||
int mHeight;
|
||||
};
|
||||
|
||||
SDL_Window* gWindow = NULL;
|
||||
|
||||
SDL_Renderer* gRenderer = NULL;
|
||||
|
||||
KTexture gTileTextures[4];
|
||||
std::vector<KTile> gTiles;
|
||||
|
||||
bool init();
|
||||
|
||||
bool loadMedia();
|
||||
|
||||
void close();
|
||||
SDL_Texture* loadTexture(std::string path);
|
||||
|
||||
KTexture::KTexture()
|
||||
{
|
||||
//Initialize
|
||||
mTexture = NULL;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
}
|
||||
|
||||
KTexture::~KTexture()
|
||||
{
|
||||
//Deallocate
|
||||
free();
|
||||
}
|
||||
|
||||
bool KTexture::loadFromFile(std::string path)
|
||||
{
|
||||
//Get rid of preexisting texture
|
||||
free();
|
||||
//The final texture
|
||||
SDL_Texture* newTexture = NULL;
|
||||
|
||||
//Load image at specified path
|
||||
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||
if (loadedSurface == NULL)
|
||||
{
|
||||
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Color key image
|
||||
SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, 0xFF, 0, 0));
|
||||
//Create texture from surface pixels
|
||||
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||
if (newTexture == NULL)
|
||||
{
|
||||
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Get image dimensions
|
||||
mWidth = loadedSurface->w;
|
||||
mHeight = loadedSurface->h;
|
||||
}
|
||||
|
||||
//Get rid of old loaded surface
|
||||
SDL_FreeSurface(loadedSurface);
|
||||
}
|
||||
|
||||
//Return success
|
||||
mTexture = newTexture;
|
||||
return mTexture != NULL;
|
||||
}
|
||||
|
||||
void KTexture::free()
|
||||
{
|
||||
//Free texture if it exists
|
||||
if (mTexture != NULL)
|
||||
{
|
||||
SDL_DestroyTexture(mTexture);
|
||||
mTexture = NULL;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void KTexture::render(int x, int y, SDL_Rect* clip)
|
||||
{
|
||||
//Set rendering space and render to screen
|
||||
SDL_Rect renderQuad = { x, y, mWidth, mHeight };
|
||||
|
||||
//Set clip rendering dimensions
|
||||
if (clip != NULL)
|
||||
{
|
||||
renderQuad.w = clip->w;
|
||||
renderQuad.h = clip->h;
|
||||
}
|
||||
|
||||
//Render to screen
|
||||
SDL_RenderCopy(gRenderer, mTexture, clip, &renderQuad);
|
||||
}
|
||||
|
||||
int KTexture::getWidth()
|
||||
{
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
int KTexture::getHeight()
|
||||
{
|
||||
return mHeight;
|
||||
}
|
||||
|
||||
bool init()
|
||||
{
|
||||
//Initialization flag
|
||||
bool success = true;
|
||||
|
||||
//Initialize SDL
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0)
|
||||
{
|
||||
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Set texture filtering to linear
|
||||
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
|
||||
{
|
||||
printf("Warning: Linear texture filtering not enabled!");
|
||||
}
|
||||
//Create window
|
||||
gWindow = SDL_CreateWindow("2DGK - Zadanie 3", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
||||
if (gWindow == NULL)
|
||||
{
|
||||
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Create renderer for window
|
||||
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (gRenderer == NULL)
|
||||
{
|
||||
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Initialize renderer color
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool loadMedia()
|
||||
{
|
||||
//Loading success flag
|
||||
bool success = true;
|
||||
|
||||
for (int i = TILE_TYPE::DEFAULT; i <= TILE_TYPE::DOT; ++i)
|
||||
{
|
||||
if (!gTileTextures[i].loadFromFile("textures/0" + std::to_string(i) + ".bmp"))
|
||||
{
|
||||
printf("Failed to load 0%d texture image!\n", i);
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
|
||||
gTiles.clear();
|
||||
std::ifstream levelFile;
|
||||
levelFile.open("level.txt");
|
||||
if (levelFile.fail())
|
||||
{
|
||||
printf("Failed to load level.txt!\n");
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
int y = 0;
|
||||
std::string line;
|
||||
while (std::getline(levelFile, line)) {
|
||||
for (int i = 0; i < line.length(); ++i) {
|
||||
TILE_TYPE type = TILE_TYPE::DEFAULT;
|
||||
switch (line[i])
|
||||
{
|
||||
case '|':
|
||||
type = TILE_TYPE::VERTICAL_WALL;
|
||||
break;
|
||||
case '-':
|
||||
type = TILE_TYPE::HORIZONTAL_WALL;
|
||||
break;
|
||||
case '.':
|
||||
type = TILE_TYPE::DOT;
|
||||
break;
|
||||
}
|
||||
gTiles.push_back(KTile(i*TILE_WIDTH, y*TILE_HEIGHT, type));
|
||||
}
|
||||
++y;
|
||||
}
|
||||
levelFile.close();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
SDL_Texture* loadTexture(std::string path)
|
||||
{
|
||||
//The final optimized image
|
||||
SDL_Texture* newTexture = NULL;
|
||||
|
||||
//Load image at specified path
|
||||
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||
if (loadedSurface == NULL)
|
||||
{
|
||||
printf("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Create texture from surface pixels
|
||||
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||
if (newTexture == NULL)
|
||||
{
|
||||
printf("Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
|
||||
//Get rid of old loaded surface
|
||||
SDL_FreeSurface(loadedSurface);
|
||||
}
|
||||
|
||||
return newTexture;
|
||||
}
|
||||
|
||||
void close()
|
||||
{
|
||||
//Free loaded images
|
||||
for (int i = 0; i <= TILE_TYPE::DOT; ++i)
|
||||
gTileTextures[i].free();
|
||||
|
||||
//Destroy window
|
||||
SDL_DestroyRenderer(gRenderer);
|
||||
SDL_DestroyWindow(gWindow);
|
||||
gWindow = NULL;
|
||||
gRenderer = NULL;
|
||||
|
||||
//Quit SDL subsystems
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
int main(int argc, char* args[])
|
||||
{
|
||||
//Start up SDL and create window
|
||||
if (!init())
|
||||
{
|
||||
printf("Failed to initialize!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Load media
|
||||
if (!loadMedia())
|
||||
{
|
||||
printf("Failed to load media!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Main loop flag
|
||||
bool quit = false;
|
||||
|
||||
//Event handler
|
||||
SDL_Event e;
|
||||
|
||||
//While application is running
|
||||
while (!quit)
|
||||
{//Handle events on queue
|
||||
while (SDL_PollEvent(&e) != 0)
|
||||
{
|
||||
//User requests quit
|
||||
if (e.type == SDL_QUIT)
|
||||
{
|
||||
quit = true;
|
||||
}
|
||||
}
|
||||
|
||||
//Clear screen
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||
SDL_RenderClear(gRenderer);
|
||||
|
||||
|
||||
for (auto& tile : gTiles)
|
||||
tile.render();
|
||||
|
||||
//Update screen
|
||||
SDL_RenderPresent(gRenderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Free resources and close SDL
|
||||
close();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
KTile::KTile(int x, int y, TILE_TYPE tileType)
|
||||
{
|
||||
//Get the offsets
|
||||
mBox.x = x;
|
||||
mBox.y = y;
|
||||
|
||||
mBox.w = TILE_WIDTH;
|
||||
mBox.h = TILE_HEIGHT;
|
||||
|
||||
//Get the tile type
|
||||
mType = tileType;
|
||||
|
||||
}
|
||||
|
||||
void KTile::render()
|
||||
{
|
||||
gTileTextures[mType].render(mBox.x, mBox.y);
|
||||
}
|
BIN
2dgk_3/2dgk_3/textures/00.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_3/2dgk_3/textures/00.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_3/2dgk_3/textures/01.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_3/2dgk_3/textures/01.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_3/2dgk_3/textures/02.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_3/2dgk_3/textures/02.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_3/2dgk_3/textures/03.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_3/2dgk_3/textures/03.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
8
2dgk_3/2dgk_3/vcpkg.json
Normal file
8
2dgk_3/2dgk_3/vcpkg.json
Normal file
@ -0,0 +1,8 @@
|
||||
{
|
||||
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json",
|
||||
"name": "dgk-3",
|
||||
"version": "0.1.0",
|
||||
"dependencies": [
|
||||
"sdl2"
|
||||
]
|
||||
}
|
31
2dgk_4/2dgk_4.sln
Normal file
31
2dgk_4/2dgk_4.sln
Normal file
@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.31729.503
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{48610DB6-1D7A-4667-B1C7-5A023FAEB4DE}") = "2dgk_4", "2dgk_4\2dgk_4.vcxproj", "{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Debug|x64.Build.0 = Debug|x64
|
||||
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Debug|x86.Build.0 = Debug|Win32
|
||||
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Release|x64.ActiveCfg = Release|x64
|
||||
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Release|x64.Build.0 = Release|x64
|
||||
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Release|x86.ActiveCfg = Release|Win32
|
||||
{BA8CD0C1-EABA-4C22-8C4F-5FDBE63A5744}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {D3F726A0-2482-43D2-84D3-6405779AC32F}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
165
2dgk_4/2dgk_4/2dgk_4.vcxproj
Normal file
165
2dgk_4/2dgk_4/2dgk_4.vcxproj
Normal file
@ -0,0 +1,165 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{ba8cd0c1-eaba-4c22-8c4f-5fdbe63a5744}</ProjectGuid>
|
||||
<RootNamespace>My2dgk3</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v142</PlatformToolset>
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||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
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||||
</ImportGroup>
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||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
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</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Vcpkg">
|
||||
<VcpkgEnableManifest>true</VcpkgEnableManifest>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
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||||
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>vcpkg_installed\x86-windows\x86-windows\debug\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2maind.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>vcpkg_installed\x86-windows\x86-windows\include\SDL2</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>vcpkg_installed\x86-windows\x86-windows\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
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||||
<AdditionalIncludeDirectories>vcpkg_installed\x64-windows\x64-windows\include\SDL2</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>vcpkg_installed\x64-windows\x64-windows\debug\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2maind.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>vcpkg_installed\x64-windows\x64-windows\include\SDL2</AdditionalIncludeDirectories>
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||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
<OptimizeReferences>true</OptimizeReferences>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>vcpkg_installed\x64-windows\x64-windows\lib\manual-link;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
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</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
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<ItemGroup>
|
||||
<None Include="vcpkg.json" />
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||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
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</Project>
|
25
2dgk_4/2dgk_4/2dgk_4.vcxproj.filters
Normal file
25
2dgk_4/2dgk_4/2dgk_4.vcxproj.filters
Normal file
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
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||||
<Filter Include="Source Files">
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||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="vcpkg.json" />
|
||||
</ItemGroup>
|
||||
</Project>
|
31
2dgk_4/2dgk_4/level.txt
Normal file
31
2dgk_4/2dgk_4/level.txt
Normal file
@ -0,0 +1,31 @@
|
||||
/------------\/------------\
|
||||
|............||............|
|
||||
|./--\./---\.||./---\./--\.|
|
||||
|#| |.| |.||.| |.| |#|
|
||||
|.`--'.`---'.`'.`---'.`--'.|
|
||||
|..........................|
|
||||
|./--\./\./------\./\./--\.|
|
||||
|.`--'.||.`--\/--'.||.`--'.|
|
||||
|......||....||....||......|
|
||||
`----\.|`--\ || /--'|./----'
|
||||
|.|/--' `' `--\|.|
|
||||
|.|| ||.|
|
||||
|.|| /--==--\ ||.|
|
||||
-----'.`' | | `'.`-----
|
||||
. | | .
|
||||
-----\./\ | | /\./-----
|
||||
|.|| `------' ||.|
|
||||
|.|| ||.|
|
||||
|.|| /------\ ||.|
|
||||
/----'.`' `--\/--' `'.`----\
|
||||
|............||............|
|
||||
|./--\./---\.||./---\./--\.|
|
||||
|.`-\|.`---'.`'.`---'.|/-'.|
|
||||
|#..||....... .......||..#|
|
||||
`-\.||./\./------\./\.||./-'
|
||||
/-'.`'.||.`--\/--'.||.`'.`-\
|
||||
|......||....||....||......|
|
||||
|./----'`--\.||./--'`----\.|
|
||||
|.`--------'.`'.`--------'.|
|
||||
|..........................|
|
||||
`--------------------------'
|
537
2dgk_4/2dgk_4/main.cpp
Normal file
537
2dgk_4/2dgk_4/main.cpp
Normal file
@ -0,0 +1,537 @@
|
||||
//Using SDL and standard IO
|
||||
#include "SDL.h"
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
|
||||
//Screen dimension constants
|
||||
const int SCREEN_WIDTH = 640;
|
||||
const int SCREEN_HEIGHT = 480;
|
||||
const int TILE_WIDTH = 32;
|
||||
const int TILE_HEIGHT = 32;
|
||||
const float SPEED = 0.16f;
|
||||
const float SMOOTH = 0.4f;
|
||||
|
||||
enum TILE_TYPE {
|
||||
DEFAULT = 0,
|
||||
HORIZONTAL_WALL = 1,
|
||||
VERTICAL_WALL = 2,
|
||||
DOT = 3
|
||||
};
|
||||
|
||||
class Vector2D {
|
||||
public:
|
||||
|
||||
Vector2D(float x, float y) : m_x(x), m_y(y) {}
|
||||
float getX() { return m_x; }
|
||||
float getY() { return m_y; }
|
||||
|
||||
void setX(float x) { m_x = x; }
|
||||
void setY(float y) { m_y = y; }
|
||||
|
||||
float length() { return sqrt(m_x * m_x + m_y * m_y); }
|
||||
|
||||
Vector2D operator+(const Vector2D& v2) const {
|
||||
return Vector2D(m_x + v2.m_x, m_y + v2.m_y);
|
||||
}
|
||||
|
||||
friend Vector2D& operator+=(Vector2D& v1, const Vector2D& v2) {
|
||||
v1.m_x += v2.m_x;
|
||||
v1.m_y += v2.m_y;
|
||||
return v1;
|
||||
}
|
||||
|
||||
Vector2D operator*(float scalar) {
|
||||
return Vector2D(m_x * scalar, m_y * scalar);
|
||||
}
|
||||
|
||||
Vector2D& operator*=(float scalar) {
|
||||
m_x *= scalar;
|
||||
m_y *= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector2D operator-(const Vector2D& v2) const {
|
||||
return Vector2D(m_x - v2.m_x, m_y - v2.m_y);
|
||||
}
|
||||
friend Vector2D& operator-=(Vector2D& v1, const Vector2D& v2) {
|
||||
v1.m_x -= v2.m_x;
|
||||
v1.m_y -= v2.m_y;
|
||||
return v1;
|
||||
}
|
||||
|
||||
Vector2D operator/(float scalar) {
|
||||
return Vector2D(m_x / scalar, m_y / scalar);
|
||||
}
|
||||
Vector2D& operator/=(float scalar) {
|
||||
m_x /= scalar;
|
||||
m_y /= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void normalize() {
|
||||
float l = length();
|
||||
if (l > 0) {
|
||||
(*this) *= 1 / l;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
float m_x;
|
||||
float m_y;
|
||||
};
|
||||
|
||||
class KTile {
|
||||
public:
|
||||
//Initializes position and type
|
||||
KTile(int x, int y, TILE_TYPE tileType);
|
||||
|
||||
//Shows the tile
|
||||
void render(SDL_Rect& camera);
|
||||
|
||||
//Get the tile type
|
||||
int getType();
|
||||
|
||||
SDL_Rect getBox();
|
||||
|
||||
private:
|
||||
//The attributes of the tile
|
||||
SDL_Rect mBox;
|
||||
|
||||
//The tile type
|
||||
TILE_TYPE mType;
|
||||
};
|
||||
|
||||
int KTile::getType()
|
||||
{
|
||||
return mType;
|
||||
}
|
||||
|
||||
SDL_Rect KTile::getBox()
|
||||
{
|
||||
return mBox;
|
||||
}
|
||||
|
||||
//Texture wrapper class
|
||||
class KTexture
|
||||
{
|
||||
public:
|
||||
//Initializes variables
|
||||
KTexture();
|
||||
|
||||
//Deallocates memory
|
||||
~KTexture();
|
||||
|
||||
//Loads image at specified path
|
||||
bool loadFromFile(std::string path);
|
||||
|
||||
//Deallocates texture
|
||||
void free();
|
||||
|
||||
//Renders texture at given point
|
||||
void render(int x, int y, SDL_Rect* clip = NULL);
|
||||
|
||||
//Gets image dimensions
|
||||
int getWidth();
|
||||
int getHeight();
|
||||
|
||||
private:
|
||||
//The actual hardware texture
|
||||
SDL_Texture* mTexture;
|
||||
|
||||
//Image dimensions
|
||||
int mWidth;
|
||||
int mHeight;
|
||||
};
|
||||
|
||||
SDL_Window* gWindow = NULL;
|
||||
|
||||
SDL_Renderer* gRenderer = NULL;
|
||||
|
||||
KTexture gTileTextures[4];
|
||||
KTexture gPlayerTexture;
|
||||
std::vector<KTile> gTiles;
|
||||
|
||||
int gMapHeight = -1;
|
||||
int gMapWidth = -1;
|
||||
|
||||
bool init();
|
||||
|
||||
bool loadMedia();
|
||||
|
||||
void close();
|
||||
SDL_Texture* loadTexture(std::string path);
|
||||
|
||||
KTexture::KTexture()
|
||||
{
|
||||
//Initialize
|
||||
mTexture = NULL;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
}
|
||||
|
||||
KTexture::~KTexture()
|
||||
{
|
||||
//Deallocate
|
||||
free();
|
||||
}
|
||||
|
||||
bool KTexture::loadFromFile(std::string path)
|
||||
{
|
||||
//Get rid of preexisting texture
|
||||
free();
|
||||
//The final texture
|
||||
SDL_Texture* newTexture = NULL;
|
||||
|
||||
//Load image at specified path
|
||||
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||
if (loadedSurface == NULL)
|
||||
{
|
||||
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Color key image
|
||||
SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, 0xFF, 0, 0));
|
||||
//Create texture from surface pixels
|
||||
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||
if (newTexture == NULL)
|
||||
{
|
||||
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Get image dimensions
|
||||
mWidth = loadedSurface->w;
|
||||
mHeight = loadedSurface->h;
|
||||
}
|
||||
|
||||
//Get rid of old loaded surface
|
||||
SDL_FreeSurface(loadedSurface);
|
||||
}
|
||||
|
||||
//Return success
|
||||
mTexture = newTexture;
|
||||
return mTexture != NULL;
|
||||
}
|
||||
|
||||
void KTexture::free()
|
||||
{
|
||||
//Free texture if it exists
|
||||
if (mTexture != NULL)
|
||||
{
|
||||
SDL_DestroyTexture(mTexture);
|
||||
mTexture = NULL;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void KTexture::render(int x, int y, SDL_Rect* clip)
|
||||
{
|
||||
//Set rendering space and render to screen
|
||||
SDL_Rect renderQuad = { x, y, mWidth, mHeight };
|
||||
|
||||
//Set clip rendering dimensions
|
||||
if (clip != NULL)
|
||||
{
|
||||
renderQuad.w = clip->w;
|
||||
renderQuad.h = clip->h;
|
||||
}
|
||||
|
||||
//Render to screen
|
||||
SDL_RenderCopy(gRenderer, mTexture, clip, &renderQuad);
|
||||
}
|
||||
|
||||
int KTexture::getWidth()
|
||||
{
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
int KTexture::getHeight()
|
||||
{
|
||||
return mHeight;
|
||||
}
|
||||
|
||||
bool init()
|
||||
{
|
||||
//Initialization flag
|
||||
bool success = true;
|
||||
|
||||
//Initialize SDL
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0)
|
||||
{
|
||||
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Set texture filtering to linear
|
||||
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
|
||||
{
|
||||
printf("Warning: Linear texture filtering not enabled!");
|
||||
}
|
||||
//Create window
|
||||
gWindow = SDL_CreateWindow("2DGK - Zadanie 4", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
||||
if (gWindow == NULL)
|
||||
{
|
||||
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Create renderer for window
|
||||
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (gRenderer == NULL)
|
||||
{
|
||||
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Initialize renderer color
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool loadMedia()
|
||||
{
|
||||
//Loading success flag
|
||||
bool success = true;
|
||||
|
||||
if (!gPlayerTexture.loadFromFile("textures/player.bmp"))
|
||||
{
|
||||
printf("Failed to load player texture image!\n");
|
||||
success = false;
|
||||
}
|
||||
|
||||
for (int i = TILE_TYPE::DEFAULT; i <= TILE_TYPE::DOT; ++i)
|
||||
{
|
||||
if (!gTileTextures[i].loadFromFile("textures/0" + std::to_string(i) + ".bmp"))
|
||||
{
|
||||
printf("Failed to load 0%d texture image!\n", i);
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
|
||||
gTiles.clear();
|
||||
std::ifstream levelFile;
|
||||
levelFile.open("level.txt");
|
||||
if (levelFile.fail())
|
||||
{
|
||||
printf("Failed to load level.txt!\n");
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
int y = 0;
|
||||
std::string line;
|
||||
while (std::getline(levelFile, line)) {
|
||||
if (gMapWidth < (int)(line.length() * TILE_WIDTH))
|
||||
gMapWidth = line.length() * TILE_WIDTH;
|
||||
for (int i = 0; i < line.length(); ++i) {
|
||||
TILE_TYPE type = TILE_TYPE::DEFAULT;
|
||||
switch (line[i])
|
||||
{
|
||||
case '|':
|
||||
type = TILE_TYPE::VERTICAL_WALL;
|
||||
break;
|
||||
case '-':
|
||||
type = TILE_TYPE::HORIZONTAL_WALL;
|
||||
break;
|
||||
case '.':
|
||||
type = TILE_TYPE::DOT;
|
||||
break;
|
||||
}
|
||||
gTiles.push_back(KTile(i * TILE_WIDTH, y * TILE_HEIGHT, type));
|
||||
}
|
||||
++y;
|
||||
}
|
||||
gMapHeight = y * TILE_HEIGHT;
|
||||
levelFile.close();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
SDL_Texture* loadTexture(std::string path)
|
||||
{
|
||||
//The final optimized image
|
||||
SDL_Texture* newTexture = NULL;
|
||||
|
||||
//Load image at specified path
|
||||
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||
if (loadedSurface == NULL)
|
||||
{
|
||||
printf("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Create texture from surface pixels
|
||||
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||
if (newTexture == NULL)
|
||||
{
|
||||
printf("Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
|
||||
//Get rid of old loaded surface
|
||||
SDL_FreeSurface(loadedSurface);
|
||||
}
|
||||
|
||||
return newTexture;
|
||||
}
|
||||
|
||||
void close()
|
||||
{
|
||||
//Free loaded images
|
||||
for (int i = 0; i <= TILE_TYPE::DOT; ++i)
|
||||
gTileTextures[i].free();
|
||||
|
||||
gPlayerTexture.free();
|
||||
|
||||
//Destroy window
|
||||
SDL_DestroyRenderer(gRenderer);
|
||||
SDL_DestroyWindow(gWindow);
|
||||
gWindow = NULL;
|
||||
gRenderer = NULL;
|
||||
|
||||
//Quit SDL subsystems
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
int main(int argc, char* args[])
|
||||
{
|
||||
//Start up SDL and create window
|
||||
if (!init())
|
||||
{
|
||||
printf("Failed to initialize!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Load media
|
||||
if (!loadMedia())
|
||||
{
|
||||
printf("Failed to load media!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Main loop flag
|
||||
bool quit = false;
|
||||
|
||||
//Event handler
|
||||
SDL_Event e;
|
||||
SDL_Rect viewport;
|
||||
viewport.x = SCREEN_WIDTH / 2;
|
||||
viewport.y = SCREEN_HEIGHT / 2;
|
||||
viewport.w = SCREEN_WIDTH;
|
||||
viewport.h = SCREEN_HEIGHT;
|
||||
|
||||
Vector2D playerOnePosition(0, 0);
|
||||
Vector2D playerOneInput(0, 0);
|
||||
Vector2D playerOneVelocity(0, 0);
|
||||
|
||||
uint32_t time, previous_time;
|
||||
time = previous_time = SDL_GetTicks();
|
||||
|
||||
//While application is running
|
||||
while (!quit)
|
||||
{
|
||||
previous_time = time;
|
||||
time = SDL_GetTicks();
|
||||
playerOneInput.setX(0);
|
||||
playerOneInput.setY(0);
|
||||
|
||||
//Handle events on queue
|
||||
while (SDL_PollEvent(&e) != 0)
|
||||
{
|
||||
//User requests quit
|
||||
if (e.type == SDL_QUIT)
|
||||
{
|
||||
quit = true;
|
||||
}
|
||||
}
|
||||
|
||||
const Uint8* currentKeyStates = SDL_GetKeyboardState(NULL);
|
||||
if (currentKeyStates[SDL_SCANCODE_W])
|
||||
{
|
||||
playerOneInput.setY(-1);
|
||||
}
|
||||
if (currentKeyStates[SDL_SCANCODE_S])
|
||||
{
|
||||
playerOneInput.setY(1);
|
||||
}
|
||||
if (currentKeyStates[SDL_SCANCODE_A])
|
||||
{
|
||||
playerOneInput.setX(-1);
|
||||
}
|
||||
if (currentKeyStates[SDL_SCANCODE_D])
|
||||
{
|
||||
playerOneInput.setX(1);
|
||||
}
|
||||
|
||||
playerOneInput.normalize();
|
||||
playerOneVelocity = playerOneInput * SPEED * (1 - SMOOTH) + playerOneVelocity * SMOOTH;
|
||||
|
||||
playerOnePosition += playerOneVelocity;
|
||||
|
||||
if (playerOnePosition.getX() < 0) playerOnePosition.setX(0);
|
||||
if (playerOnePosition.getX() > gMapWidth - gPlayerTexture.getWidth()) playerOnePosition.setX(gMapWidth - gPlayerTexture.getWidth());
|
||||
if (playerOnePosition.getY() < 0) playerOnePosition.setY(0);
|
||||
if (playerOnePosition.getY() > gMapHeight - gPlayerTexture.getHeight()) playerOnePosition.setY(gMapHeight - gPlayerTexture.getHeight());
|
||||
|
||||
viewport.x += (time - previous_time) * .5f * (playerOnePosition.getX() + gPlayerTexture.getWidth() / 2 - SCREEN_WIDTH / 2 - viewport.x);
|
||||
viewport.y += (time - previous_time) * .5f * (playerOnePosition.getY() + gPlayerTexture.getHeight() / 2 - SCREEN_HEIGHT / 2 - viewport.y);
|
||||
if (viewport.x < 0)
|
||||
viewport.x = 0;
|
||||
if (viewport.y < 0)
|
||||
viewport.y = 0;
|
||||
if (viewport.x > gMapWidth - viewport.w)
|
||||
viewport.x = gMapWidth - viewport.w;
|
||||
if (viewport.y > gMapHeight - viewport.h)
|
||||
viewport.y = gMapHeight - viewport.h;
|
||||
|
||||
//Clear screen
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||
SDL_RenderClear(gRenderer);
|
||||
|
||||
for (auto& tile : gTiles)
|
||||
tile.render(viewport);
|
||||
|
||||
gPlayerTexture.render(playerOnePosition.getX() - viewport.x, playerOnePosition.getY() - viewport.y);
|
||||
|
||||
//Update screen
|
||||
SDL_RenderPresent(gRenderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Free resources and close SDL
|
||||
close();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
KTile::KTile(int x, int y, TILE_TYPE tileType)
|
||||
{
|
||||
//Get the offsets
|
||||
mBox.x = x;
|
||||
mBox.y = y;
|
||||
|
||||
mBox.w = TILE_WIDTH;
|
||||
mBox.h = TILE_HEIGHT;
|
||||
|
||||
//Get the tile type
|
||||
mType = tileType;
|
||||
|
||||
}
|
||||
|
||||
void KTile::render(SDL_Rect& camera)
|
||||
{
|
||||
gTileTextures[mType].render(mBox.x - camera.x, mBox.y - camera.y);
|
||||
}
|
BIN
2dgk_4/2dgk_4/textures/00.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_4/2dgk_4/textures/00.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_4/2dgk_4/textures/01.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_4/2dgk_4/textures/01.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_4/2dgk_4/textures/02.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_4/2dgk_4/textures/02.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_4/2dgk_4/textures/03.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_4/2dgk_4/textures/03.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_4/2dgk_4/textures/player.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_4/2dgk_4/textures/player.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
8
2dgk_4/2dgk_4/vcpkg.json
Normal file
8
2dgk_4/2dgk_4/vcpkg.json
Normal file
@ -0,0 +1,8 @@
|
||||
{
|
||||
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json",
|
||||
"name": "dgk-4",
|
||||
"version": "0.1.0",
|
||||
"dependencies": [
|
||||
"sdl2"
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue
Block a user