zad5 ok
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59ee167f93
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@ -354,6 +354,36 @@ namespace KapitanGame {
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Settings.HorizontalDistanceToMaxJumpHeight += 0.1f;
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Settings.HorizontalDistanceToMaxJumpHeight += 0.1f;
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SettingsTextTextureDirty = true;
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SettingsTextTextureDirty = true;
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}
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}
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if (Input.IsKeyboardButtonHeld(SDL_SCANCODE_5))
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{
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Settings.BgPrl0 -= 0.01f;
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SettingsTextTextureDirty = true;
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}
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if (Input.IsKeyboardButtonHeld(SDL_SCANCODE_6))
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{
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Settings.BgPrl0 += 0.01f;
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SettingsTextTextureDirty = true;
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}
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if (Input.IsKeyboardButtonHeld(SDL_SCANCODE_7))
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{
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Settings.BgPrl1 -= 0.01f;
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SettingsTextTextureDirty = true;
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}
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if (Input.IsKeyboardButtonHeld(SDL_SCANCODE_8))
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{
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Settings.BgPrl1 += 0.01f;
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SettingsTextTextureDirty = true;
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}
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if (Input.IsKeyboardButtonHeld(SDL_SCANCODE_9))
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{
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Settings.BgPrl2 -= 0.01f;
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SettingsTextTextureDirty = true;
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}
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if (Input.IsKeyboardButtonHeld(SDL_SCANCODE_0))
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{
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Settings.BgPrl2 += 0.01f;
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SettingsTextTextureDirty = true;
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}
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}
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}
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if (Playing) {
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if (Playing) {
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@ -388,6 +418,9 @@ namespace KapitanGame {
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"Collision Enabled (F2): %s\n"
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"Collision Enabled (F2): %s\n"
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"Max Jump Height (F3/F4): %f\n"
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"Max Jump Height (F3/F4): %f\n"
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"Horizontal Distance to Max Jump Height (F5/F6): %f\n"
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"Horizontal Distance to Max Jump Height (F5/F6): %f\n"
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"BG0 Scroll (5/6): %f\n"
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"BG1 Scroll (7/8): %f\n"
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"BG2 Scroll (9/0): %f\n"
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"Initial Jump Velocity: %f\n"
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"Initial Jump Velocity: %f\n"
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"Gravity: %f\n"
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"Gravity: %f\n"
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"Player Position X: %f\n"
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"Player Position X: %f\n"
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@ -396,6 +429,9 @@ namespace KapitanGame {
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Settings.CollisionEnabled ? "True" : "False",
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Settings.CollisionEnabled ? "True" : "False",
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static_cast<float>(Settings.MaxJumpHeight),
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static_cast<float>(Settings.MaxJumpHeight),
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static_cast<float>(Settings.HorizontalDistanceToMaxJumpHeight),
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static_cast<float>(Settings.HorizontalDistanceToMaxJumpHeight),
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static_cast<float>(Settings.BgPrl0),
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static_cast<float>(Settings.BgPrl1),
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static_cast<float>(Settings.BgPrl2),
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static_cast<float>(Settings.JumpInitialVelocity),
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static_cast<float>(Settings.JumpInitialVelocity),
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static_cast<float>(Settings.Gravity),
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static_cast<float>(Settings.Gravity),
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Pawns.back()->GetPosition().X,
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Pawns.back()->GetPosition().X,
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@ -428,7 +464,7 @@ namespace KapitanGame {
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for (int i = 0; i < Constants::BG_LAYER_COUNT; ++i)
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for (int i = 0; i < Constants::BG_LAYER_COUNT; ++i)
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{
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{
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for (const auto& [tile, drawable] : BackgroundLayers[i])
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for (const auto& [tile, drawable] : BackgroundLayers[i])
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drawable->Render(Renderer, cameraInUse, 1.f - (Constants::BG_LAYER_COUNT - i - 1) * .25f); //TODO: Add controls for changing parallax factor
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drawable->Render(Renderer, cameraInUse, Settings.GetBgPrl(i));
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}
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}
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for (const auto& [tile, obj] : Objects)
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for (const auto& [tile, obj] : Objects)
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obj->Render(Renderer, cameraInUse);
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obj->Render(Renderer, cameraInUse);
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@ -14,8 +14,14 @@ namespace KapitanGame
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ShortJumpVelocityValue(NAN),
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ShortJumpVelocityValue(NAN),
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CollisionEnabledValue(true),
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CollisionEnabledValue(true),
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Dirty(true),
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Dirty(true),
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BgPrl0Value(0.5f),
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BgPrl1Value(0.75f),
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BgPrl2Value(1.0f),
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MaxJumpHeight(this, &KSettings::GetMaxJumpHeight, &KSettings::SetMaxJumpHeight),
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MaxJumpHeight(this, &KSettings::GetMaxJumpHeight, &KSettings::SetMaxJumpHeight),
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HorizontalDistanceToMaxJumpHeight(this, &KSettings::GetHorizontalDistanceToMaxJumpHeight, &KSettings::SetHorizontalDistanceToMaxJumpHeight),
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HorizontalDistanceToMaxJumpHeight(this, &KSettings::GetHorizontalDistanceToMaxJumpHeight, &KSettings::SetHorizontalDistanceToMaxJumpHeight),
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BgPrl0(this, &KSettings::GetBgPrl0, &KSettings::SetBgPrl0),
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BgPrl1(this, &KSettings::GetBgPrl1, &KSettings::SetBgPrl1),
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BgPrl2(this, &KSettings::GetBgPrl2, &KSettings::SetBgPrl2),
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TimeToMaxHeight(this, &KSettings::GetTimeToMaxHeight),
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TimeToMaxHeight(this, &KSettings::GetTimeToMaxHeight),
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Gravity(this, &KSettings::GetGravity),
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Gravity(this, &KSettings::GetGravity),
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JumpInitialVelocity(this, &KSettings::GetJumpInitialVelocity),
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JumpInitialVelocity(this, &KSettings::GetJumpInitialVelocity),
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@ -39,6 +45,22 @@ namespace KapitanGame
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}
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}
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}
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}
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void KSettings::SetBgPrl0(const float value) {
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if (value > 1.f) return;
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if (value != BgPrl0Value)
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BgPrl0Value = value;
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}
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void KSettings::SetBgPrl1(const float value) {
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if (value > 1.f) return;
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if (value != BgPrl1Value)
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BgPrl1Value = value;
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}
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void KSettings::SetBgPrl2(const float value) {
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if (value > 1.f) return;
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if (value != BgPrl2Value)
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BgPrl2Value = value;
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}
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void KSettings::SetHorizontalDistanceToMaxJumpHeight(const float xn)
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void KSettings::SetHorizontalDistanceToMaxJumpHeight(const float xn)
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{
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{
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if (xn <= 0.f && HorizontalDistanceToMaxJumpHeightValue <= 0.f) return;
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if (xn <= 0.f && HorizontalDistanceToMaxJumpHeightValue <= 0.f) return;
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@ -95,4 +117,35 @@ namespace KapitanGame
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{
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{
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return HorizontalDistanceToMaxJumpHeightValue;
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return HorizontalDistanceToMaxJumpHeightValue;
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}
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}
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float KSettings::GetBgPrl(const int i) {
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switch (i) {
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case 0:
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return GetBgPrl0();
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case 1:
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return GetBgPrl1();
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case 2:
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return GetBgPrl2();
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default: return 1;
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}
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}
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// ReSharper disable once CppMemberFunctionMayBeConst
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float KSettings::GetBgPrl0()
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{
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return BgPrl0Value;
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}
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// ReSharper disable once CppMemberFunctionMayBeConst
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float KSettings::GetBgPrl1()
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{
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return BgPrl1Value;
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}
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// ReSharper disable once CppMemberFunctionMayBeConst
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float KSettings::GetBgPrl2()
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{
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return BgPrl2Value;
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}
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}
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}
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@ -13,25 +13,36 @@ namespace KapitanGame
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float ShortJumpVelocityValue;
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float ShortJumpVelocityValue;
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bool CollisionEnabledValue;
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bool CollisionEnabledValue;
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bool Dirty;
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bool Dirty;
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float BgPrl0Value;
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float BgPrl1Value;
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float BgPrl2Value;
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public:
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public:
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KSettings(float maxJumpHeight, float horizontalDistanceToMaxJumpHeight);
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KSettings(float maxJumpHeight, float horizontalDistanceToMaxJumpHeight);
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const Property<float, KSettings> MaxJumpHeight, HorizontalDistanceToMaxJumpHeight;
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const Property<float, KSettings> MaxJumpHeight, HorizontalDistanceToMaxJumpHeight, BgPrl0, BgPrl1, BgPrl2;
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const ReadOnlyProperty<float, KSettings> TimeToMaxHeight, Gravity, JumpInitialVelocity, ShortJumpVelocity;
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const ReadOnlyProperty<float, KSettings> TimeToMaxHeight, Gravity, JumpInitialVelocity, ShortJumpVelocity;
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const Property<bool, KSettings> CollisionEnabled;
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const Property<bool, KSettings> CollisionEnabled;
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float GetBgPrl(int i);
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private:
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private:
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void SetCollisionEnabled(bool value);
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void SetCollisionEnabled(bool value);
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void SetMaxJumpHeight(float h);
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void SetMaxJumpHeight(float h);
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void SetBgPrl0(float prl);
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void SetBgPrl1(float prl);
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void SetBgPrl2(float prl);
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void SetHorizontalDistanceToMaxJumpHeight(float xn);
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void SetHorizontalDistanceToMaxJumpHeight(float xn);
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bool GetCollisionEnabled();
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bool GetCollisionEnabled();
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float GetTimeToMaxHeight();
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float GetTimeToMaxHeight();
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float GetGravity();
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float GetGravity();
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float GetBgPrl0();
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float GetBgPrl1();
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float GetBgPrl2();
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float GetJumpInitialVelocity();
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float GetJumpInitialVelocity();
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float GetShortJumpVelocity();
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float GetShortJumpVelocity();
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float GetMaxJumpHeight();
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float GetMaxJumpHeight();
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float GetHorizontalDistanceToMaxJumpHeight();
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float GetHorizontalDistanceToMaxJumpHeight();
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};
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};
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}
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}
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@ -22,14 +22,14 @@ hg 6g
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44
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e4
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4 444 44 4 4 4 44 444 4
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4 44e 44 4 4 e e4 444 4
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44444 444 4 444 44 44 4444 4 4 4444 4 4 44 4444444444 4444 444 44
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4e4e4 444 4 444 44 44 4e4e 4 e 4e44 4 4 4e 44ee44e444 4e4e 44e 4e
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44444 444444444444 4 4444 4444444444444 44444444 4 4444 444444444444 44444444444 4444
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44e44 4e4e444ee444 4 ee44 4444ee44e44e4 4444e444 4 e444 44e44e44ee44 44e44e4e4e4 e44e
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4444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444
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44444e4444e44444e44444e4444e4e4eee444ee4444e4444444e444444e4444e4e44ee4e44e4e4444e4e44444444e4e44ee4
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4444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444
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44e444e44ee4e4444e44e444e4e44ee44e44e44e44e4444e44e444e44e4eee4e4444ee4e444ee444e44ee44e44ee4444e44e
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4444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444
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4444444e444e44e44e4e44e444e44e444ee4e44e4e4e44e4e444ee4e4ee44444e4e44444e44e4e4e44e44eeee444e44ee444
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4444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444444
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444e44e44444444e44444e44e44e4444e44e44e4444ee444ee4e44ee444444444444e4444e4444e4444444444e444eee44e4
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!2
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!2
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@ -1,15 +0,0 @@
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3333
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333344444111
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3 33144444444411
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3314444444444444
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333311444444444444444
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3333 14444444444444444
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3 33333 3366666633 14444444444444444
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33 1144444411 3333 14444444444444444
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33 11 1144444411 44444444444444444
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P 11 11 1144444411 44444444444444444
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3333333333333333333333333333113333333311333333113333331133333333333333333333333333333333333333333333
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1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111
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@ -7,11 +7,11 @@
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"Scale": 1.000000,
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"Scale": 1.000000,
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"Key": "D"
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"Key": "D"
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},
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},
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{
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{
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"AxisName": "MoveX",
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"AxisName": "MoveX",
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"Scale": -1.000000,
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"Scale": -1.000000,
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"Key": "A"
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"Key": "A"
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},
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},
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{
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{
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"AxisName": "MoveX",
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"AxisName": "MoveX",
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"Scale": 1.000000,
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"Scale": 1.000000,
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BIN
2dkg_zad5/assets_src/mptiles.pdn
(Stored with Git LFS)
Normal file
BIN
2dkg_zad5/assets_src/mptiles.pdn
(Stored with Git LFS)
Normal file
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