#pragma once #include "KPawn.h" #include "KRect.h" namespace KapitanGame { class KRectPawn final : public KPawn { public: KRectPawn(const KVector2D& position, const KTexture& texture, const std::shared_ptr& playerController, KSettings* settings); const KCollider* GetCollider() const override; private: KRect Collider; }; }