#pragma once #include "KCircle.h" #include "KPawn.h" namespace KapitanGame { class KCirclePawn final :public KPawn { public: KCirclePawn(const KVector2D& position, const KTexture& texture, const std::shared_ptr& playerController, KSettings* settings); const KCollider* GetCollider() const override; private: KCircle Collider; }; }