#include "KRectPawn.h" namespace KapitanGame { KRectPawn::KRectPawn(const KVector2D& position, const KTexture& texture, const std::shared_ptr& playerController, KSettings* settings) : KPawn(position, texture, playerController, settings), Collider(this, texture.GetWidth(), texture.GetHeight()) { } const KCollider* KRectPawn::GetCollider() const { return &Collider; } }