#include "KCirclePawn.h" namespace KapitanGame { KCirclePawn::KCirclePawn(const KVector2D& position, const KTexture& texture, const std::shared_ptr& playerController, KSettings* settings) : KPawn(position, texture, playerController, settings), Collider(this, static_cast(texture.GetWidth())/2.0f) { } const KCollider* KCirclePawn::GetCollider() const { return &Collider; } }