#pragma once #include #include #include namespace KapitanGame { class KTexture; enum class TileType : std::uint32_t { Default = 0, Wall = 1 }; class KTile { public: //Initializes position and type KTile(int x, int y, TileType tileType); //Shows the tile void Render(SDL_Renderer* renderer, KTexture tileTextures[], const SDL_Rect& camera, float scale = 1.f) const; //Get the tile type int GetType() const; SDL_Rect GetBox() const; private: //The attributes of the tile SDL_Rect Box{}; //The tile type TileType Type; }; }