2dkg/2dgk_7/2dgk_7/KCircle.h
2021-12-04 11:24:34 +01:00

25 lines
662 B
C++

#pragma once
#include "KShape.h"
#include "KTexture.h"
#include "KVector2d.h"
namespace KapitanGame {
class KCircle final : public KShape
{
public:
KCircle(const KVector2D& position, const KVector2D& velocity, const float& radius, const KTexture& texture);
void CollisionDetectionWithMapStep(const SDL_Rect& map) override;
float GetRadius() const;
protected:
KVector2D GetSeparationVector(const KCircle& other) const override;
KVector2D GetSeparationVector(const KRect& other) const override;
bool IsCollision(const KCircle& other) const override;
bool IsCollision(const KRect& other) const override;
private:
float Radius{ 1.f };
};
}