41 lines
707 B
C++
41 lines
707 B
C++
#pragma once
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#include "KTexture.h"
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#include <vector>
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#include <SDL_render.h>
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#include "KCircle.h"
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#include "KInput.h"
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namespace KapitanGame {
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class KGame
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{
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public:
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KGame();
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~KGame();
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KGame(const KGame& other) = delete;
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KGame(KGame&& other) noexcept = delete;
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KGame& operator=(const KGame& other) = delete;
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KGame& operator=(KGame&& other) noexcept = delete;
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int Run(int argc, char* args[]);
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private:
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SDL_Window* Window = nullptr;
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SDL_Renderer* Renderer = nullptr;
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KTexture CircleTexture;
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std::vector<KCircle> Circles;
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KInput Input;
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bool HasSeparation;
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bool HasCollision;
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private:
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bool LoadMedia();
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SDL_Texture* LoadTexture(const std::string& path) const;
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};
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}
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