IXWebSocket/ixwebsocket/IXWebSocket.cpp

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/*
* IXWebSocket.cpp
* Author: Benjamin Sergeant
* Copyright (c) 2017-2018 Machine Zone, Inc. All rights reserved.
*/
#include "IXWebSocket.h"
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#include "IXSetThreadName.h"
#include "IXWebSocketHandshake.h"
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#include <cmath>
#include <cassert>
namespace
{
uint64_t calculateRetryWaitMilliseconds(uint32_t retry_count)
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{
uint64_t wait_time;
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if (retry_count <= 6)
{
// max wait_time is 6400 ms (2 ^ 6 = 64)
wait_time = ((uint64_t)std::pow(2, retry_count) * 100L);
}
else
{
wait_time = 10 * 1000; // 10 sec
}
return wait_time;
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}
}
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namespace ix
{
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OnTrafficTrackerCallback WebSocket::_onTrafficTrackerCallback = nullptr;
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const int WebSocket::kDefaultHandShakeTimeoutSecs(60);
const int WebSocket::kDefaultPingIntervalSecs(-1);
const int WebSocket::kDefaultPingTimeoutSecs(-1);
const bool WebSocket::kDefaultEnablePong(true);
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WebSocket::WebSocket() :
_onMessageCallback(OnMessageCallback()),
_stop(false),
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_automaticReconnection(true),
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_handshakeTimeoutSecs(kDefaultHandShakeTimeoutSecs),
_enablePong(kDefaultEnablePong),
_pingIntervalSecs(kDefaultPingIntervalSecs),
_pingTimeoutSecs(kDefaultPingTimeoutSecs)
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{
_ws.setOnCloseCallback(
[this](uint16_t code, const std::string& reason, size_t wireSize, bool remote)
{
_onMessageCallback(WebSocket_MessageType_Close, "", wireSize,
WebSocketErrorInfo(), WebSocketOpenInfo(),
WebSocketCloseInfo(code, reason, remote));
}
);
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}
WebSocket::~WebSocket()
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{
stop();
}
void WebSocket::setUrl(const std::string& url)
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{
std::lock_guard<std::mutex> lock(_configMutex);
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_url = url;
}
const std::string& WebSocket::getUrl() const
{
std::lock_guard<std::mutex> lock(_configMutex);
return _url;
}
void WebSocket::setPerMessageDeflateOptions(const WebSocketPerMessageDeflateOptions& perMessageDeflateOptions)
{
std::lock_guard<std::mutex> lock(_configMutex);
_perMessageDeflateOptions = perMessageDeflateOptions;
}
const WebSocketPerMessageDeflateOptions& WebSocket::getPerMessageDeflateOptions() const
{
std::lock_guard<std::mutex> lock(_configMutex);
return _perMessageDeflateOptions;
}
void WebSocket::setHeartBeatPeriod(int heartBeatPeriodSecs)
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{
std::lock_guard<std::mutex> lock(_configMutex);
_pingIntervalSecs = heartBeatPeriodSecs;
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}
int WebSocket::getHeartBeatPeriod() const
{
std::lock_guard<std::mutex> lock(_configMutex);
return _pingIntervalSecs;
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}
void WebSocket::setPingInterval(int pingIntervalSecs)
{
std::lock_guard<std::mutex> lock(_configMutex);
_pingIntervalSecs = pingIntervalSecs;
}
int WebSocket::getPingInterval() const
{
std::lock_guard<std::mutex> lock(_configMutex);
return _pingIntervalSecs;
}
void WebSocket::setPingTimeout(int pingTimeoutSecs)
{
std::lock_guard<std::mutex> lock(_configMutex);
_pingTimeoutSecs = pingTimeoutSecs;
}
int WebSocket::getPingTimeout() const
{
std::lock_guard<std::mutex> lock(_configMutex);
return _pingTimeoutSecs;
}
void WebSocket::enablePong()
{
std::lock_guard<std::mutex> lock(_configMutex);
_enablePong = true;
}
void WebSocket::disablePong()
{
std::lock_guard<std::mutex> lock(_configMutex);
_enablePong = false;
}
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void WebSocket::start()
{
if (_thread.joinable()) return; // we've already been started
_thread = std::thread(&WebSocket::run, this);
}
void WebSocket::stop()
{
bool automaticReconnection = _automaticReconnection;
// This value needs to be forced when shutting down, it is restored later
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_automaticReconnection = false;
close();
if (_thread.joinable())
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{
_stop = true;
_thread.join();
_stop = false;
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}
_automaticReconnection = automaticReconnection;
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}
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WebSocketInitResult WebSocket::connect(int timeoutSecs)
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{
{
std::lock_guard<std::mutex> lock(_configMutex);
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_ws.configure(_perMessageDeflateOptions,
_enablePong,
_pingIntervalSecs,
_pingTimeoutSecs);
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}
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WebSocketInitResult status = _ws.connectToUrl(_url, timeoutSecs);
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if (!status.success)
{
return status;
}
_onMessageCallback(WebSocket_MessageType_Open, "", 0,
WebSocketErrorInfo(),
WebSocketOpenInfo(status.uri, status.headers),
WebSocketCloseInfo());
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return status;
}
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WebSocketInitResult WebSocket::connectToSocket(int fd, int timeoutSecs)
{
{
std::lock_guard<std::mutex> lock(_configMutex);
_ws.configure(_perMessageDeflateOptions,
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_enablePong,
_pingIntervalSecs,
_pingTimeoutSecs);
}
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WebSocketInitResult status = _ws.connectToSocket(fd, timeoutSecs);
if (!status.success)
{
return status;
}
_onMessageCallback(WebSocket_MessageType_Open, "", 0,
WebSocketErrorInfo(),
WebSocketOpenInfo(status.uri, status.headers),
WebSocketCloseInfo());
return status;
}
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bool WebSocket::isConnected() const
{
return getReadyState() == WebSocket_ReadyState_Open;
}
bool WebSocket::isClosing() const
{
return getReadyState() == WebSocket_ReadyState_Closing;
}
void WebSocket::close()
{
_ws.close();
}
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void WebSocket::checkConnection(bool firstConnectionAttempt)
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{
using millis = std::chrono::duration<double, std::milli>;
uint32_t retries = 0;
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millis duration;
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// Try to connect perpertually
while (true)
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{
if (isConnected() || isClosing() || _stop)
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{
break;
}
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if (!firstConnectionAttempt && !_automaticReconnection)
{
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// Do not attempt to reconnect
break;
}
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firstConnectionAttempt = false;
// Only sleep if we are retrying
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if (retries != 0)
{
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// to do: make sleeping conditional
std::this_thread::sleep_for(duration);
}
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// Try to connect synchronously
ix::WebSocketInitResult status = connect(_handshakeTimeoutSecs);
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if (!status.success)
{
WebSocketErrorInfo connectErr;
if (_automaticReconnection)
{
duration = millis(calculateRetryWaitMilliseconds(retries++));
connectErr.wait_time = duration.count();
connectErr.retries = retries;
}
connectErr.reason = status.errorStr;
connectErr.http_status = status.http_status;
_onMessageCallback(WebSocket_MessageType_Error, "", 0,
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connectErr, WebSocketOpenInfo(),
WebSocketCloseInfo());
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}
}
}
void WebSocket::run()
{
setThreadName(getUrl());
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bool firstConnectionAttempt = true;
while (true)
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{
// 1. Make sure we are always connected
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checkConnection(firstConnectionAttempt);
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firstConnectionAttempt = false;
// if here we are closed then checkConnection was not able to connect
if (getReadyState() == WebSocket_ReadyState_Closed)
{
break;
}
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// 2. Poll to see if there's any new data available
WebSocketTransport::PollPostTreatment pollPostTreatment = _ws.poll();
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// 3. Dispatch the incoming messages
_ws.dispatch(
pollPostTreatment,
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[this](const std::string& msg,
size_t wireSize,
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bool decompressionError,
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WebSocketTransport::MessageKind messageKind)
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{
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WebSocketMessageType webSocketMessageType;
switch (messageKind)
{
default:
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case WebSocketTransport::MSG:
{
webSocketMessageType = WebSocket_MessageType_Message;
} break;
case WebSocketTransport::PING:
{
webSocketMessageType = WebSocket_MessageType_Ping;
} break;
case WebSocketTransport::PONG:
{
webSocketMessageType = WebSocket_MessageType_Pong;
} break;
case WebSocketTransport::FRAGMENT:
{
webSocketMessageType = WebSocket_MessageType_Fragment;
} break;
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}
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WebSocketErrorInfo webSocketErrorInfo;
webSocketErrorInfo.decompressionError = decompressionError;
_onMessageCallback(webSocketMessageType, msg, wireSize,
webSocketErrorInfo, WebSocketOpenInfo(),
WebSocketCloseInfo());
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WebSocket::invokeTrafficTrackerCallback(msg.size(), true);
});
}
}
void WebSocket::setOnMessageCallback(const OnMessageCallback& callback)
{
_onMessageCallback = callback;
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}
void WebSocket::setTrafficTrackerCallback(const OnTrafficTrackerCallback& callback)
{
_onTrafficTrackerCallback = callback;
}
void WebSocket::resetTrafficTrackerCallback()
{
setTrafficTrackerCallback(nullptr);
}
void WebSocket::invokeTrafficTrackerCallback(size_t size, bool incoming)
{
if (_onTrafficTrackerCallback)
{
_onTrafficTrackerCallback(size, incoming);
}
}
WebSocketSendInfo WebSocket::send(const std::string& text,
const OnProgressCallback& onProgressCallback)
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{
return sendMessage(text, SendMessageKind::Binary, onProgressCallback);
}
WebSocketSendInfo WebSocket::sendText(const std::string& text,
const OnProgressCallback& onProgressCallback)
{
return sendMessage(text, SendMessageKind::Text, onProgressCallback);
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}
WebSocketSendInfo WebSocket::ping(const std::string& text)
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{
// Standard limit ping message size
constexpr size_t pingMaxPayloadSize = 125;
if (text.size() > pingMaxPayloadSize) return WebSocketSendInfo(false);
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return sendMessage(text, SendMessageKind::Ping);
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}
WebSocketSendInfo WebSocket::sendMessage(const std::string& text,
SendMessageKind sendMessageKind,
const OnProgressCallback& onProgressCallback)
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{
if (!isConnected()) return WebSocketSendInfo(false);
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//
// It is OK to read and write on the same socket in 2 different threads.
// https://stackoverflow.com/questions/1981372/are-parallel-calls-to-send-recv-on-the-same-socket-valid
//
// This makes it so that messages are sent right away, and we dont need
// a timeout while we poll to keep wake ups to a minimum (which helps
// with battery life), and use the system select call to notify us when
// incoming messages are arriving / there's data to be received.
//
std::lock_guard<std::mutex> lock(_writeMutex);
WebSocketSendInfo webSocketSendInfo;
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switch (sendMessageKind)
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{
case SendMessageKind::Text:
{
webSocketSendInfo = _ws.sendText(text, onProgressCallback);
} break;
case SendMessageKind::Binary:
{
webSocketSendInfo = _ws.sendBinary(text, onProgressCallback);
} break;
case SendMessageKind::Ping:
{
webSocketSendInfo = _ws.sendPing(text);
} break;
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}
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WebSocket::invokeTrafficTrackerCallback(webSocketSendInfo.wireSize, false);
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return webSocketSendInfo;
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}
ReadyState WebSocket::getReadyState() const
{
switch (_ws.getReadyState())
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{
case ix::WebSocketTransport::OPEN: return WebSocket_ReadyState_Open;
case ix::WebSocketTransport::CONNECTING: return WebSocket_ReadyState_Connecting;
case ix::WebSocketTransport::CLOSING: return WebSocket_ReadyState_Closing;
case ix::WebSocketTransport::CLOSED: return WebSocket_ReadyState_Closed;
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default: return WebSocket_ReadyState_Closed;
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}
}
std::string WebSocket::readyStateToString(ReadyState readyState)
{
switch (readyState)
{
case WebSocket_ReadyState_Open: return "OPEN";
case WebSocket_ReadyState_Connecting: return "CONNECTING";
case WebSocket_ReadyState_Closing: return "CLOSING";
case WebSocket_ReadyState_Closed: return "CLOSED";
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default: return "CLOSED";
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}
}
void WebSocket::enableAutomaticReconnection()
{
_automaticReconnection = true;
}
void WebSocket::disableAutomaticReconnection()
{
_automaticReconnection = false;
}
size_t WebSocket::bufferedAmount() const
{
return _ws.bufferedAmount();
}
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}