IXWebSocket/ws/ws_chat.cpp

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/*
* ws_chat.cpp
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* Author: Benjamin Sergeant
* Copyright (c) 2017-2019 Machine Zone, Inc. All rights reserved.
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*/
//
Feature/http (#16) * add skeleton and broken http client code. GET returns "Resource temporarily unavailable" errors... * linux compile fix * can GET some pages * Update formatting in README.md * unittest for sending large messages * document bug * Feature/send large message (#14) * introduce send fragment * can pass a fin frame * can send messages which are a perfect multiple of the chunk size * set fin only for last fragment * cleanup * last fragment should be of type CONTINUATION * Add simple send and receive programs * speedups receiving + better way to wait for thing * receive speedup by using linked list of chunks instead of large array * document bug * use chunks to receive data * trailing spaces * Update README.md Add note about message fragmentation. * Feature/ws cli (#15) * New command line tool for transfering files / still very beta. * add readme * use cli11 for argument parsing * json -> msgpack * stop using base64 and use binary which can be stored in message pack * add target for building with homebrew * all CMakeLists are referenced by the top level one * add ws_chat and ws_connect sub commands to ws * cleanup * add echo and broadcast server as ws sub-commands * add gitignore * comments * ping pong added to ws * mv cobra_publisher under ws folder * Update README.md * linux build fix * linux build fix * move http_client to a ws sub-command * simple HTTP post support (urlencode parameters) * can specify extra headers * chunk encoding / simple redirect support / -I option * follow redirects is optional * make README vim markdown plugin friendly * cleanup argument parsing + add socket creation factory * add missing file * http gzip compression * cleanup * doc * Feature/send large message (#14) * introduce send fragment * can pass a fin frame * can send messages which are a perfect multiple of the chunk size * set fin only for last fragment * cleanup * last fragment should be of type CONTINUATION * Add simple send and receive programs * speedups receiving + better way to wait for thing * receive speedup by using linked list of chunks instead of large array * document bug * use chunks to receive data * trailing spaces
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// Simple chat program that talks to a broadcast server
// Broadcast server can be ran with `ws broadcast_server`
//
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#include <iostream>
#include <sstream>
#include <queue>
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#include <ixwebsocket/IXWebSocket.h>
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#include <ixwebsocket/IXSocket.h>
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#include "nlohmann/json.hpp"
// for convenience
using json = nlohmann::json;
namespace ix
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{
class WebSocketChat
{
public:
WebSocketChat(const std::string& url,
const std::string& user);
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void subscribe(const std::string& channel);
void start();
void stop();
bool isReady() const;
void sendMessage(const std::string& text);
size_t getReceivedMessagesCount() const;
std::string encodeMessage(const std::string& text);
std::pair<std::string, std::string> decodeMessage(const std::string& str);
private:
std::string _url;
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std::string _user;
ix::WebSocket _webSocket;
std::queue<std::string> _receivedQueue;
void log(const std::string& msg);
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};
WebSocketChat::WebSocketChat(const std::string& url,
const std::string& user) :
_url(url),
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_user(user)
{
;
}
void WebSocketChat::log(const std::string& msg)
{
std::cout << msg << std::endl;
}
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size_t WebSocketChat::getReceivedMessagesCount() const
{
return _receivedQueue.size();
}
bool WebSocketChat::isReady() const
{
return _webSocket.getReadyState() == ix::WebSocket_ReadyState_Open;
}
void WebSocketChat::stop()
{
_webSocket.stop();
}
void WebSocketChat::start()
{
_webSocket.setUrl(_url);
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std::stringstream ss;
log(std::string("Connecting to url: ") + _url);
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_webSocket.setOnMessageCallback(
[this](ix::WebSocketMessageType messageType,
const std::string& str,
size_t wireSize,
const ix::WebSocketErrorInfo& error,
const ix::WebSocketOpenInfo& openInfo,
const ix::WebSocketCloseInfo& closeInfo)
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{
std::stringstream ss;
if (messageType == ix::WebSocket_MessageType_Open)
{
ss << "cmd_websocket_chat: user "
<< _user
<< " Connected !";
log(ss.str());
}
else if (messageType == ix::WebSocket_MessageType_Close)
{
ss << "cmd_websocket_chat: user "
<< _user
<< " disconnected !";
log(ss.str());
}
else if (messageType == ix::WebSocket_MessageType_Message)
{
auto result = decodeMessage(str);
// Our "chat" / "broacast" node.js server does not send us
// the messages we send, so we don't have to filter it out.
// store text
_receivedQueue.push(result.second);
ss << std::endl
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<< result.first << " > " << result.second
<< std::endl
<< _user << " > ";
log(ss.str());
}
else if (messageType == ix::WebSocket_MessageType_Error)
{
ss << "Connection error: " << error.reason << std::endl;
ss << "#retries: " << error.retries << std::endl;
ss << "Wait time(ms): " << error.wait_time << std::endl;
ss << "HTTP Status: " << error.http_status << std::endl;
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log(ss.str());
}
else
{
ss << "Invalid ix::WebSocketMessageType";
log(ss.str());
}
});
_webSocket.start();
}
std::pair<std::string, std::string> WebSocketChat::decodeMessage(const std::string& str)
{
auto j = json::parse(str);
std::string msg_user = j["user"];
std::string msg_text = j["text"];
return std::pair<std::string, std::string>(msg_user, msg_text);
}
std::string WebSocketChat::encodeMessage(const std::string& text)
{
json j;
j["user"] = _user;
j["text"] = text;
std::string output = j.dump();
return output;
}
void WebSocketChat::sendMessage(const std::string& text)
{
_webSocket.send(encodeMessage(text));
}
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int ws_chat_main(const std::string& url,
const std::string& user)
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{
std::cout << "Type Ctrl-D to exit prompt..." << std::endl;
WebSocketChat webSocketChat(url, user);
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webSocketChat.start();
while (true)
{
std::string text;
std::cout << user << " > " << std::flush;
std::getline(std::cin, text);
if (!std::cin)
{
break;
}
webSocketChat.sendMessage(text);
}
std::cout << std::endl;
webSocketChat.stop();
}
}