(websocket server) add a new simpler API to handle client connections / that API does not trigger a memory leak while the previous one did

This commit is contained in:
Benjamin Sergeant
2020-07-23 19:29:41 -07:00
parent ffde283a4b
commit 2798886c0b
16 changed files with 367 additions and 258 deletions

View File

@ -71,6 +71,11 @@ namespace ix
_onConnectionCallback = callback;
}
void WebSocketServer::setOnClientMessageCallback(const OnClientMessageCallback& callback)
{
_onClientMessageCallback = callback;
}
void WebSocketServer::handleConnection(std::unique_ptr<Socket> socket,
std::shared_ptr<ConnectionState> connectionState,
std::unique_ptr<ConnectionInfo> connectionInfo)
@ -78,7 +83,26 @@ namespace ix
setThreadName("WebSocketServer::" + connectionState->getId());
auto webSocket = std::make_shared<WebSocket>();
_onConnectionCallback(webSocket, connectionState, std::move(connectionInfo));
if (_onConnectionCallback)
{
_onConnectionCallback(webSocket, connectionState, std::move(connectionInfo));
}
else if (_onClientMessageCallback)
{
webSocket->setOnMessageCallback(
[this, &ws = *webSocket.get(), connectionState, &ci = *connectionInfo.get()](
const WebSocketMessagePtr& msg) {
_onClientMessageCallback(connectionState, ci, ws, msg);
});
}
else
{
logError(
"WebSocketServer Application developer error: No server callback is registerered.");
logError("Missing call to setOnConnectionCallback or setOnClientMessageCallback.");
connectionState->setTerminated();
return;
}
webSocket->disableAutomaticReconnection();