(websocket server) add a new simpler API to handle client connections / that API does not trigger a memory leak while the previous one did
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@ -71,6 +71,11 @@ namespace ix
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_onConnectionCallback = callback;
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}
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void WebSocketServer::setOnClientMessageCallback(const OnClientMessageCallback& callback)
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{
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_onClientMessageCallback = callback;
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}
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void WebSocketServer::handleConnection(std::unique_ptr<Socket> socket,
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std::shared_ptr<ConnectionState> connectionState,
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std::unique_ptr<ConnectionInfo> connectionInfo)
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@ -78,7 +83,26 @@ namespace ix
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setThreadName("WebSocketServer::" + connectionState->getId());
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auto webSocket = std::make_shared<WebSocket>();
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_onConnectionCallback(webSocket, connectionState, std::move(connectionInfo));
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if (_onConnectionCallback)
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{
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_onConnectionCallback(webSocket, connectionState, std::move(connectionInfo));
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}
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else if (_onClientMessageCallback)
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{
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webSocket->setOnMessageCallback(
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[this, &ws = *webSocket.get(), connectionState, &ci = *connectionInfo.get()](
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const WebSocketMessagePtr& msg) {
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_onClientMessageCallback(connectionState, ci, ws, msg);
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});
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}
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else
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{
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logError(
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"WebSocketServer Application developer error: No server callback is registerered.");
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logError("Missing call to setOnConnectionCallback or setOnClientMessageCallback.");
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connectionState->setTerminated();
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return;
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}
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webSocket->disableAutomaticReconnection();
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