(websocket server) add a new simpler API to handle client connections / that API does not trigger a memory leak while the previous one did
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@ -23,9 +23,15 @@ namespace ix
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{
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public:
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using OnConnectionCallback =
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std::function<void(std::shared_ptr<WebSocket>, std::shared_ptr<ConnectionState>,
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std::function<void(std::shared_ptr<WebSocket>,
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std::shared_ptr<ConnectionState>,
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std::unique_ptr<ConnectionInfo> connectionInfo)>;
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using OnClientMessageCallback = std::function<void(std::shared_ptr<ConnectionState>,
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ConnectionInfo&,
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WebSocket&,
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const WebSocketMessagePtr&)>;
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WebSocketServer(int port = SocketServer::kDefaultPort,
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const std::string& host = SocketServer::kDefaultHost,
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int backlog = SocketServer::kDefaultTcpBacklog,
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@ -40,6 +46,7 @@ namespace ix
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void disablePerMessageDeflate();
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void setOnConnectionCallback(const OnConnectionCallback& callback);
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void setOnClientMessageCallback(const OnClientMessageCallback& callback);
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// Get all the connected clients
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std::set<std::shared_ptr<WebSocket>> getClients();
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@ -53,6 +60,7 @@ namespace ix
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bool _enablePerMessageDeflate;
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OnConnectionCallback _onConnectionCallback;
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OnClientMessageCallback _onClientMessageCallback;
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std::mutex _clientsMutex;
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std::set<std::shared_ptr<WebSocket>> _clients;
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