add simple unittest
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217
test/cmd_websocket_chat.cpp
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217
test/cmd_websocket_chat.cpp
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/*
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* cmd_websocket_chat.cpp
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* Author: Benjamin Sergeant
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* Copyright (c) 2017 Machine Zone. All rights reserved.
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*/
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//
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// Simple chat program that talks to the node.js server at
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// websocket_chat_server/broacast-server.js
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//
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#include <iostream>
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#include <sstream>
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#include <queue>
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#include <ixwebsocket/IXWebSocket.h>
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#include "msgpack11.hpp"
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#include "IXTest.h"
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#include "catch.hpp"
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using msgpack11::MsgPack;
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using namespace ix;
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namespace
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{
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class WebSocketChat
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{
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public:
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WebSocketChat(const std::string& user,
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const std::string& session);
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void subscribe(const std::string& channel);
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void start();
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void stop();
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bool isReady() const;
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void sendMessage(const std::string& text);
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size_t getReceivedMessagesCount() const;
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std::string encodeMessage(const std::string& text);
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std::pair<std::string, std::string> decodeMessage(const std::string& str);
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private:
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void log(const std::string& msg);
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std::string _user;
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std::string _session;
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ix::WebSocket _webSocket;
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std::queue<std::string> _receivedQueue;
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};
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WebSocketChat::WebSocketChat(const std::string& user,
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const std::string& session) :
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_user(user),
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_session(session)
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{
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;
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}
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size_t WebSocketChat::getReceivedMessagesCount() const
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{
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return _receivedQueue.size();
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}
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bool WebSocketChat::isReady() const
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{
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return _webSocket.getReadyState() == ix::WebSocket_ReadyState_Open;
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}
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void WebSocketChat::stop()
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{
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_webSocket.stop();
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}
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void WebSocketChat::log(const std::string& msg)
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{
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std::cerr << msg << std::endl;
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}
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void WebSocketChat::start()
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{
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std::string url("ws://localhost:8080/");
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_webSocket.setUrl(url);
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std::stringstream ss;
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log(std::string("Connecting to url: ") + url);
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_webSocket.setOnMessageCallback(
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[this](ix::WebSocketMessageType messageType,
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const std::string& str,
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size_t wireSize,
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const ix::WebSocketErrorInfo& error,
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const ix::WebSocketCloseInfo& closeInfo,
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const ix::WebSocketHttpHeaders& headers)
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{
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std::stringstream ss;
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if (messageType == ix::WebSocket_MessageType_Open)
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{
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ss << "cmd_websocket_chat: user "
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<< _user
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<< " Connected !";
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log(ss.str());
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}
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else if (messageType == ix::WebSocket_MessageType_Close)
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{
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ss << "cmd_websocket_chat: user "
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<< _user
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<< " disconnected !";
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log(ss.str());
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}
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else if (messageType == ix::WebSocket_MessageType_Message)
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{
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auto result = decodeMessage(str);
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// Our "chat" / "broacast" node.js server does not send us
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// the messages we send, so we don't need to have a msg_user != user
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// as we do for the satori chat example.
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// store text
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_receivedQueue.push(result.second);
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ss << std::endl
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<< result.first << " > " << result.second
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<< std::endl
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<< _user << " > ";
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log(ss.str());
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}
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else if (messageType == ix::WebSocket_MessageType_Error)
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{
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ss << "cmd_websocket_chat: Error ! " << error.reason;
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log(ss.str());
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}
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else
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{
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// FIXME: missing ping/pong messages
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ss << "Invalid ix::WebSocketMessageType";
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log(ss.str());
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}
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});
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_webSocket.start();
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}
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std::pair<std::string, std::string> WebSocketChat::decodeMessage(const std::string& str)
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{
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std::string errMsg;
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MsgPack msg = MsgPack::parse(str, errMsg);
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std::string msg_user = msg["user"].string_value();
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std::string msg_text = msg["text"].string_value();
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return std::pair<std::string, std::string>(msg_user, msg_text);
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}
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std::string WebSocketChat::encodeMessage(const std::string& text)
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{
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std::map<MsgPack, MsgPack> obj;
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obj["user"] = _user;
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obj["text"] = text;
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MsgPack msg(obj);
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std::string output = msg.dump();
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return output;
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}
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void WebSocketChat::sendMessage(const std::string& text)
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{
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_webSocket.send(encodeMessage(text));
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}
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}
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TEST_CASE("Websocket chat", "[websocket_chat]")
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{
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SECTION("Exchange and count sent/received messages.")
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{
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ix::setupWebSocketTrafficTrackerCallback();
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std::string session = ix::generateSessionId();
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WebSocketChat chatA("jean", session);
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WebSocketChat chatB("paul", session);
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chatA.start();
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chatB.start();
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// Wait for all chat instance to be ready
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while (true)
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{
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if (chatA.isReady() && chatB.isReady()) break;
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ix::msleep(10);
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}
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// Add a bit of extra time, for the subscription to be active
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ix::msleep(200);
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chatA.sendMessage("from A1");
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chatA.sendMessage("from A2");
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chatA.sendMessage("from A3");
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chatB.sendMessage("from B1");
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chatB.sendMessage("from B2");
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// Give us 1s for all messages to be received
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ix::msleep(1000);
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chatA.stop();
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chatB.stop();
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REQUIRE(chatA.getReceivedMessagesCount() == 2);
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REQUIRE(chatB.getReceivedMessagesCount() == 3);
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ix::reportWebSocketTraffic();
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}
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}
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