(doc) Add more doc to SocketServer
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@ -155,7 +155,13 @@ namespace ix
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_connectionStateFactory = connectionStateFactory;
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}
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//
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// join the threads for connections that have been closed
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//
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// When a connection is closed by a client, the connection state terminated
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// field becomes true, and we can use that to know that we can join that thread
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// and remove it from our _connectionsThreads data structure (a list).
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//
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void SocketServer::closeTerminatedThreads()
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{
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auto it = _connectionsThreads.begin();
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@ -25,6 +25,7 @@ namespace ix
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public:
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using ConnectionStateFactory = std::function<std::shared_ptr<ConnectionState>()>;
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// Each connection is handled by its own worker thread.
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// We use a list as we only care about remove and append operations.
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using ConnectionThreads = std::list<std::pair<std::shared_ptr<ConnectionState>,
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std::thread>>;
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@ -36,6 +37,9 @@ namespace ix
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virtual ~SocketServer();
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virtual void stop();
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// It is possible to override ConnectionState through inheritance
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// this method allows user to change the factory by returning an object
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// that inherits from ConnectionState but has its own methods.
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void setConnectionStateFactory(const ConnectionStateFactory& connectionStateFactory);
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const static int kDefaultPort;
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@ -65,15 +69,19 @@ namespace ix
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std::mutex _logMutex;
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// background thread to wait for incoming connections
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std::atomic<bool> _stop;
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std::thread _thread;
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// the list of (connectionState, threads) for each connections
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ConnectionThreads _connectionsThreads;
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// used to have the main control thread for a server
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// wait for a 'terminate' notification without busy polling
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std::condition_variable _conditionVariable;
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std::mutex _conditionVariableMutex;
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//
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// the factory to create ConnectionState objects
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ConnectionStateFactory _connectionStateFactory;
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// Methods
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