(SocketServer) add ability to bind on an ipv6 address
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@ -21,15 +21,18 @@ namespace ix
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const std::string SocketServer::kDefaultHost("127.0.0.1");
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const int SocketServer::kDefaultTcpBacklog(5);
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const size_t SocketServer::kDefaultMaxConnections(32);
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const int SocketServer::kDefaultAddressFamily(AF_INET);
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SocketServer::SocketServer(int port,
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const std::string& host,
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int backlog,
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size_t maxConnections)
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size_t maxConnections,
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int addressFamily)
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: _port(port)
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, _host(host)
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, _backlog(backlog)
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, _maxConnections(maxConnections)
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, _addressFamily(addressFamily)
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, _serverFd(-1)
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, _stop(false)
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, _stopGc(false)
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@ -59,7 +62,7 @@ namespace ix
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struct sockaddr_in server; // server address information
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// Get a socket for accepting connections.
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if ((_serverFd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
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if ((_serverFd = socket(_addressFamily, SOCK_STREAM, 0)) < 0)
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{
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std::stringstream ss;
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ss << "SocketServer::listen() error creating socket): " << strerror(Socket::getErrno());
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@ -80,17 +83,18 @@ namespace ix
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}
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// Bind the socket to the server address.
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server.sin_family = AF_INET;
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server.sin_family = _addressFamily;
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server.sin_port = htons(_port);
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// Using INADDR_ANY trigger a pop-up box as binding to any address is detected
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// by the osx firewall. We need to codesign the binary with a self-signed cert
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// to allow that, but this is a bit of a pain. (this is what node or python would do).
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//
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// Using INADDR_LOOPBACK also does not work ... while it should.
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// We default to 127.0.0.1 (localhost)
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//
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server.sin_addr.s_addr = inet_addr(_host.c_str());
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if (inet_pton(_addressFamily, _host.c_str(), &server.sin_addr.s_addr) < 0)
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{
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std::stringstream ss;
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ss << "SocketServer::listen() error calling inet_pton "
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<< "at address " << _host << ":" << _port << " : " << strerror(Socket::getErrno());
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Socket::closeSocket(_serverFd);
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return std::make_pair(false, ss.str());
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}
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if (bind(_serverFd, (struct sockaddr*) &server, sizeof(server)) < 0)
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{
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