diff --git a/CHANGELOG/index.html b/CHANGELOG/index.html index 2b64fe1d..70a9b59c 100644 --- a/CHANGELOG/index.html +++ b/CHANGELOG/index.html @@ -94,6 +94,17 @@
All changes to this project will be documented in this file.
+(openssl + mbedssl) fix #140, can send large files with ws send over ssl / still broken with apple ssl
+(apple ssl) model write method after the OpenSSL one for consistency
+(apple ssl) unify read and write ssl utility code
+(websocket client) better error propagation when errors are detected while sending data +(ws send) detect failures to send big files, terminate in those cases and report error
+(ws send) add option (-x) to disable per message deflate compression
+(ws send + receive) handle all message types (ping + pong + fragment) / investigate #140
+(mbedtls) fix related to private key file parsing and initialization
+(ws cobra to sentry/statsd) fix for handling null events properly for empty queues + use queue to send data to statsd
+(ws cobra to sentry) handle null events for empty queues
+(ws cobra to sentry) game is picked in a fair manner, so that all games get the same share of sent events
+(ws cobra to sentry) refactor queue related code into a class
(ws cobra to sentry) bound the queue size used to hold up cobra messages before they are sent to sentry. Default queue size is a 100 messages. Without such limit the program runs out of memory when a subscriber receive a lot of messages that cannot make it to sentry