implement a max connections (default = 32) settings
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@ -4,6 +4,11 @@
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* Copyright (c) 2018 Machine Zone, Inc. All rights reserved.
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*/
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// TODO
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// pass to callback PATH
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// pass connection success too to callback
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//
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#pragma once
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#include <utility> // pair
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@ -25,7 +30,8 @@ namespace ix
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public:
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WebSocketServer(int port = WebSocketServer::kDefaultPort,
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const std::string& host = WebSocketServer::kDefaultHost,
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int backlog = WebSocketServer::kDefaultTcpBacklog);
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int backlog = WebSocketServer::kDefaultTcpBacklog,
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size_t maxConnections = WebSocketServer::kDefaultMaxConnections);
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virtual ~WebSocketServer();
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void setOnConnectionCallback(const OnConnectionCallback& callback);
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@ -43,6 +49,7 @@ namespace ix
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int _port;
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std::string _host;
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int _backlog;
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size_t _maxConnections;
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OnConnectionCallback _onConnectionCallback;
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@ -63,10 +70,12 @@ namespace ix
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const static int kDefaultPort;
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const static std::string kDefaultHost;
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const static int kDefaultTcpBacklog;
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const static size_t kDefaultMaxConnections;
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// Methods
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void run();
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void handleConnection(int fd);
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size_t getConnectedClientsCount();
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// Logging
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void logError(const std::string& str);
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