(socket servers) merge the ConnectionInfo class with the ConnectionState one, which simplify all the server apis
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@ -23,9 +23,7 @@ namespace ix
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{
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public:
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using OnConnectionCallback =
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std::function<HttpResponsePtr(HttpRequestPtr,
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std::shared_ptr<ConnectionState>,
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std::unique_ptr<ConnectionInfo> connectionInfo)>;
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std::function<HttpResponsePtr(HttpRequestPtr, std::shared_ptr<ConnectionState>)>;
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HttpServer(int port = SocketServer::kDefaultPort,
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const std::string& host = SocketServer::kDefaultHost,
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@ -46,8 +44,7 @@ namespace ix
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// Methods
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virtual void handleConnection(std::unique_ptr<Socket>,
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std::shared_ptr<ConnectionState> connectionState,
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std::unique_ptr<ConnectionInfo> connectionInfo) final;
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std::shared_ptr<ConnectionState> connectionState) final;
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virtual size_t getConnectedClientsCount() final;
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void setDefaultConnectionCallback();
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