(socket servers) merge the ConnectionInfo class with the ConnectionState one, which simplify all the server apis
This commit is contained in:
@ -332,12 +332,13 @@ namespace ix
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}
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// Retrieve connection info, the ip address of the remote peer/client)
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std::unique_ptr<ConnectionInfo> connectionInfo;
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std::string remoteIp;
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int remotePort;
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if (_addressFamily == AF_INET)
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{
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char remoteIp[INET_ADDRSTRLEN];
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if (inet_ntop(AF_INET, &client.sin_addr, remoteIp, INET_ADDRSTRLEN) == nullptr)
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char remoteIp4[INET_ADDRSTRLEN];
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if (inet_ntop(AF_INET, &client.sin_addr, remoteIp4, INET_ADDRSTRLEN) == nullptr)
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{
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int err = Socket::getErrno();
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std::stringstream ss;
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@ -350,12 +351,13 @@ namespace ix
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continue;
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}
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connectionInfo = std::make_unique<ConnectionInfo>(remoteIp, client.sin_port);
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remotePort = client.sin_port;
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remoteIp = remoteIp4;
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}
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else // AF_INET6
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{
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char remoteIp[INET6_ADDRSTRLEN];
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if (inet_ntop(AF_INET6, &client.sin_addr, remoteIp, INET6_ADDRSTRLEN) == nullptr)
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char remoteIp6[INET6_ADDRSTRLEN];
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if (inet_ntop(AF_INET6, &client.sin_addr, remoteIp6, INET6_ADDRSTRLEN) == nullptr)
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{
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int err = Socket::getErrno();
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std::stringstream ss;
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@ -368,7 +370,8 @@ namespace ix
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continue;
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}
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connectionInfo = std::make_unique<ConnectionInfo>(remoteIp, client.sin_port);
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remotePort = client.sin_port;
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remoteIp = remoteIp6;
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}
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std::shared_ptr<ConnectionState> connectionState;
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@ -377,6 +380,8 @@ namespace ix
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connectionState = _connectionStateFactory();
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}
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connectionState->setOnSetTerminatedCallback([this] { onSetTerminatedCallback(); });
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connectionState->setRemoteIp(remoteIp);
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connectionState->setRemotePort(remotePort);
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if (_stop) return;
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@ -404,13 +409,10 @@ namespace ix
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// Launch the handleConnection work asynchronously in its own thread.
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std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
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_connectionsThreads.push_back(
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std::make_pair(connectionState,
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std::thread(&SocketServer::handleConnection,
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this,
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std::move(socket),
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connectionState,
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std::move(connectionInfo))));
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_connectionsThreads.push_back(std::make_pair(
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connectionState,
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std::thread(
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&SocketServer::handleConnection, this, std::move(socket), connectionState)));
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}
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}
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