(socket servers) merge the ConnectionInfo class with the ConnectionState one, which simplify all the server apis
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@ -6,7 +6,6 @@
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#pragma once
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#include "IXConnectionInfo.h"
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#include "IXConnectionState.h"
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#include "IXSelectInterrupt.h"
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#include "IXSocketTLSOptions.h"
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@ -105,8 +104,7 @@ namespace ix
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ConnectionStateFactory _connectionStateFactory;
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virtual void handleConnection(std::unique_ptr<Socket>,
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std::shared_ptr<ConnectionState> connectionState,
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std::unique_ptr<ConnectionInfo> connectionInfo) = 0;
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std::shared_ptr<ConnectionState> connectionState) = 0;
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virtual size_t getConnectedClientsCount() = 0;
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// Returns true if all connection threads are joined
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