(socket servers) merge the ConnectionInfo class with the ConnectionState one, which simplify all the server apis

This commit is contained in:
Benjamin Sergeant
2020-08-28 14:55:40 -07:00
parent 629c155044
commit 73b9c0b89b
25 changed files with 97 additions and 123 deletions

View File

@ -77,15 +77,14 @@ namespace ix
}
void WebSocketServer::handleConnection(std::unique_ptr<Socket> socket,
std::shared_ptr<ConnectionState> connectionState,
std::unique_ptr<ConnectionInfo> connectionInfo)
std::shared_ptr<ConnectionState> connectionState)
{
setThreadName("WebSocketServer::" + connectionState->getId());
auto webSocket = std::make_shared<WebSocket>();
if (_onConnectionCallback)
{
_onConnectionCallback(webSocket, connectionState, std::move(connectionInfo));
_onConnectionCallback(webSocket, connectionState);
if (!webSocket->isOnMessageCallbackRegistered())
{
@ -99,9 +98,8 @@ namespace ix
else if (_onClientMessageCallback)
{
webSocket->setOnMessageCallback(
[this, &ws = *webSocket.get(), connectionState, &ci = *connectionInfo.get()](
const WebSocketMessagePtr& msg) {
_onClientMessageCallback(connectionState, ci, ws, msg);
[this, &ws = *webSocket.get(), connectionState](const WebSocketMessagePtr& msg) {
_onClientMessageCallback(connectionState, ws, msg);
});
}
else