add ws_chat and ws_connect sub commands to ws
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201
ws/ws_chat.cpp
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201
ws/ws_chat.cpp
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/*
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* ws_chat.cpp
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* Author: Benjamin Sergeant
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* Copyright (c) 2017-2019 Machine Zone, Inc. All rights reserved.
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*/
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//
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// Simple chat program that talks to the node.js server at
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// websocket_chat_server/broacast-server.js
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//
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#include <iostream>
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#include <sstream>
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#include <queue>
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#include <ixwebsocket/IXWebSocket.h>
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#include <ixwebsocket/IXSocket.h>
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#include "nlohmann/json.hpp"
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// for convenience
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using json = nlohmann::json;
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namespace ix
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{
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class WebSocketChat
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{
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public:
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WebSocketChat(const std::string& url,
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const std::string& user);
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void subscribe(const std::string& channel);
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void start();
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void stop();
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bool isReady() const;
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void sendMessage(const std::string& text);
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size_t getReceivedMessagesCount() const;
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std::string encodeMessage(const std::string& text);
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std::pair<std::string, std::string> decodeMessage(const std::string& str);
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private:
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std::string _url;
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std::string _user;
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ix::WebSocket _webSocket;
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std::queue<std::string> _receivedQueue;
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void log(const std::string& msg);
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};
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WebSocketChat::WebSocketChat(const std::string& url,
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const std::string& user) :
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_url(url),
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_user(user)
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{
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;
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}
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void WebSocketChat::log(const std::string& msg)
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{
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std::cout << msg << std::endl;
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}
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size_t WebSocketChat::getReceivedMessagesCount() const
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{
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return _receivedQueue.size();
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}
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bool WebSocketChat::isReady() const
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{
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return _webSocket.getReadyState() == ix::WebSocket_ReadyState_Open;
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}
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void WebSocketChat::stop()
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{
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_webSocket.stop();
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}
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void WebSocketChat::start()
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{
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_webSocket.setUrl(_url);
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std::stringstream ss;
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log(std::string("Connecting to url: ") + _url);
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_webSocket.setOnMessageCallback(
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[this](ix::WebSocketMessageType messageType,
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const std::string& str,
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size_t wireSize,
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const ix::WebSocketErrorInfo& error,
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const ix::WebSocketOpenInfo& openInfo,
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const ix::WebSocketCloseInfo& closeInfo)
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{
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std::stringstream ss;
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if (messageType == ix::WebSocket_MessageType_Open)
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{
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ss << "cmd_websocket_chat: user "
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<< _user
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<< " Connected !";
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log(ss.str());
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}
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else if (messageType == ix::WebSocket_MessageType_Close)
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{
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ss << "cmd_websocket_chat: user "
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<< _user
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<< " disconnected !";
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log(ss.str());
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}
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else if (messageType == ix::WebSocket_MessageType_Message)
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{
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auto result = decodeMessage(str);
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// Our "chat" / "broacast" node.js server does not send us
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// the messages we send, so we don't have to filter it out.
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// store text
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_receivedQueue.push(result.second);
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ss << std::endl
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<< result.first << " > " << result.second
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<< std::endl
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<< _user << " > ";
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log(ss.str());
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}
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else if (messageType == ix::WebSocket_MessageType_Error)
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{
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ss << "Connection error: " << error.reason << std::endl;
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ss << "#retries: " << error.retries << std::endl;
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ss << "Wait time(ms): " << error.wait_time << std::endl;
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ss << "HTTP Status: " << error.http_status << std::endl;
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log(ss.str());
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}
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else
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{
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ss << "Invalid ix::WebSocketMessageType";
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log(ss.str());
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}
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});
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_webSocket.start();
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}
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std::pair<std::string, std::string> WebSocketChat::decodeMessage(const std::string& str)
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{
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auto j = json::parse(str);
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std::string msg_user = j["user"];
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std::string msg_text = j["text"];
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return std::pair<std::string, std::string>(msg_user, msg_text);
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}
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std::string WebSocketChat::encodeMessage(const std::string& text)
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{
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json j;
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j["user"] = _user;
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j["text"] = text;
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std::string output = j.dump();
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return output;
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}
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void WebSocketChat::sendMessage(const std::string& text)
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{
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_webSocket.send(encodeMessage(text));
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}
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void interactiveMain(const std::string& url,
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const std::string& user)
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{
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std::cout << "Type Ctrl-D to exit prompt..." << std::endl;
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WebSocketChat webSocketChat(url, user);
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webSocketChat.start();
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while (true)
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{
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std::string text;
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std::cout << user << " > " << std::flush;
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std::getline(std::cin, text);
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if (!std::cin)
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{
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break;
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}
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webSocketChat.sendMessage(text);
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}
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std::cout << std::endl;
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webSocketChat.stop();
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}
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int ws_chat_main(const std::string& url,
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const std::string& user)
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{
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Socket::init();
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interactiveMain(url, user);
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return 0;
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}
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}
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