ping pong example: more error handling
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@ -102,7 +102,11 @@ namespace
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void WebSocketPingPong::ping(const std::string& text)
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{
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_webSocket.ping(text);
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if (!_webSocket.ping(text))
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{
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std::cerr << "Failed to send ping message. Message too long (> 125 bytes) or endpoint is disconnected"
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<< std::endl;
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}
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}
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void interactiveMain(const std::string& url)
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