Fix crash during closing on Windows (#64)
* fix crash on close
* Improve calculateRetryWaitMilliseconds (#63)
* improve calculateRetryWaitMilliseconds
* update comment
* cout -> spdlog
* fix crash on close
* uncomment test
* Revert "uncomment test"
This reverts commit 27df86ee8f
.
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parent
4df58f3059
commit
8d3a47a873
@ -151,15 +151,12 @@ namespace ix
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close();
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if (!_thread.joinable())
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if (_thread.joinable())
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{
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_automaticReconnection = automaticReconnection;
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return;
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}
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_stop = true;
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_thread.join();
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_stop = false;
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}
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_automaticReconnection = automaticReconnection;
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}
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@ -220,72 +217,63 @@ namespace ix
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return getReadyState() == WebSocket_ReadyState_Closing;
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}
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bool WebSocket::isConnectedOrClosing() const
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{
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return isConnected() || isClosing();
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}
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void WebSocket::close()
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{
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_ws.close();
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}
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void WebSocket::reconnectPerpetuallyIfDisconnected()
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void WebSocket::checkConnection(bool initial)
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{
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uint32_t retries = 0;
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WebSocketErrorInfo connectErr;
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ix::WebSocketInitResult status;
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using millis = std::chrono::duration<double, std::milli>;
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uint32_t retries = 0;
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millis duration;
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ix::WebSocketInitResult status;
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// Try to connect only once when we don't have automaticReconnection setup
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if (!isConnectedOrClosing() && !_stop && !_automaticReconnection)
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{
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status = connect(_handshakeTimeoutSecs);
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if (!status.success)
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{
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duration = millis(calculateRetryWaitMilliseconds(retries++));
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connectErr.retries = retries;
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connectErr.wait_time = duration.count();
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connectErr.reason = status.errorStr;
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connectErr.http_status = status.http_status;
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_onMessageCallback(WebSocket_MessageType_Error, "", 0,
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connectErr, WebSocketOpenInfo(),
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WebSocketCloseInfo());
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}
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}
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else
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{
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// Otherwise try to reconnect perpertually
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// we will try to connect perpertually
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while (true)
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{
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if (isConnectedOrClosing() || _stop || !_automaticReconnection)
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if (isConnected() || isClosing() || _stop)
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{
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break;
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}
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if (!initial && !_automaticReconnection)
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{
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// don't attempt to reconnect
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break;
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}
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initial = false;
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// Only sleep if we are retrying
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if (duration.count() > 0)
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{
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// to do: make conditional sleeping
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std::this_thread::sleep_for(duration);
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}
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// try to connect (sync connect)
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status = connect(_handshakeTimeoutSecs);
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if (!status.success)
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{
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WebSocketErrorInfo connectErr;
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if (_automaticReconnection)
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{
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duration = millis(calculateRetryWaitMilliseconds(retries++));
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connectErr.retries = retries;
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connectErr.wait_time = duration.count();
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connectErr.retries = retries;
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}
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connectErr.reason = status.errorStr;
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connectErr.http_status = status.http_status;
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_onMessageCallback(WebSocket_MessageType_Error, "", 0,
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connectErr, WebSocketOpenInfo(),
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WebSocketCloseInfo());
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// Only sleep if we aren't in the middle of stopping
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if (!_stop)
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{
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std::this_thread::sleep_for(duration);
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}
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}
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}
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}
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}
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@ -294,12 +282,20 @@ namespace ix
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{
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setThreadName(getUrl());
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bool initial = true;
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while (true)
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{
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if (_stop && !isClosing()) return;
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// 1. Make sure we are always connected
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reconnectPerpetuallyIfDisconnected();
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checkConnection(initial);
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initial = false;
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// if here we are closed then checkConnection was not able to connect
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if (getReadyState() == WebSocket_ReadyState_Closed)
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{
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break;
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}
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// 2. Poll to see if there's any new data available
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WebSocketTransport::PollPostTreatment pollPostTreatment = _ws.poll();
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@ -315,6 +311,7 @@ namespace ix
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WebSocketMessageType webSocketMessageType;
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switch (messageKind)
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{
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default:
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case WebSocketTransport::MSG:
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{
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webSocketMessageType = WebSocket_MessageType_Message;
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@ -345,9 +342,6 @@ namespace ix
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WebSocket::invokeTrafficTrackerCallback(msg.size(), true);
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});
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// If we aren't trying to reconnect automatically, exit if we aren't connected
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if (!isConnectedOrClosing() && !_automaticReconnection) return;
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}
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}
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@ -91,7 +91,6 @@ namespace ix
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void setUrl(const std::string& url);
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void setPerMessageDeflateOptions(const WebSocketPerMessageDeflateOptions& perMessageDeflateOptions);
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void setHandshakeTimeout(int handshakeTimeoutSecs);
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void setHeartBeatPeriod(int heartBeatPeriodSecs);
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void setPingInterval(int pingIntervalSecs); // alias of setHeartBeatPeriod
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void setPingTimeout(int pingTimeoutSecs);
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@ -100,6 +99,7 @@ namespace ix
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// Run asynchronously, by calling start and stop.
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void start();
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// stop is synchronous
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void stop();
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// Run in blocking mode, by connecting first manually, and then calling run.
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@ -136,13 +136,11 @@ namespace ix
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bool isConnected() const;
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bool isClosing() const;
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bool isConnectedOrClosing() const;
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void reconnectPerpetuallyIfDisconnected();
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void checkConnection(bool initial);
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std::string readyStateToString(ReadyState readyState);
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static void invokeTrafficTrackerCallback(size_t size, bool incoming);
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// Server
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void setSocketFileDescriptor(int fd);
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WebSocketInitResult connectToSocket(int fd, int timeoutSecs);
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WebSocketTransport _ws;
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@ -12,10 +12,10 @@ namespace ix
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{
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struct WebSocketErrorInfo
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{
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uint32_t retries;
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double wait_time;
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int http_status;
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uint32_t retries = 0;
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double wait_time = 0;
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int http_status = 0;
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std::string reason;
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bool decompressionError;
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bool decompressionError = false;
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};
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}
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