Feature/send large message (#14)
* introduce send fragment * can pass a fin frame * can send messages which are a perfect multiple of the chunk size * set fin only for last fragment * cleanup * last fragment should be of type CONTINUATION * Add simple send and receive programs * speedups receiving + better way to wait for thing * receive speedup by using linked list of chunks instead of large array * document bug * use chunks to receive data * trailing spaces
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@ -34,7 +34,7 @@
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* - Reused zlib compression + decompression bits.
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* - Refactored to have 2 class for compression and decompression, to allow multi-threading
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* and make sure that _compressBuffer is not shared between threads.
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* - Original code wasn't working for some reason, I had to add checks
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* - Original code wasn't working for some reason, I had to add checks
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* for the presence of the kEmptyUncompressedBlock at the end of buffer so that servers
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* would start accepting receiving/decoding compressed messages. Original code was probably
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* modifying the passed in buffers before processing in enabled.hpp ?
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@ -65,13 +65,13 @@ namespace ix
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bool WebSocketPerMessageDeflate::init(const WebSocketPerMessageDeflateOptions& perMessageDeflateOptions)
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{
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bool clientNoContextTakeover =
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bool clientNoContextTakeover =
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perMessageDeflateOptions.getClientNoContextTakeover();
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uint8_t deflateBits = perMessageDeflateOptions.getClientMaxWindowBits();
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uint8_t inflateBits = perMessageDeflateOptions.getServerMaxWindowBits();
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return _compressor->init(deflateBits, clientNoContextTakeover) &&
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return _compressor->init(deflateBits, clientNoContextTakeover) &&
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_decompressor->init(inflateBits, clientNoContextTakeover);
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}
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