make a class hierarchy for server code (IXWebSocketServer <- IXSocketServer)
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67
ixwebsocket/IXSocketServer.h
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67
ixwebsocket/IXSocketServer.h
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/*
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* IXSocketServer.h
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* Author: Benjamin Sergeant
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* Copyright (c) 2018 Machine Zone, Inc. All rights reserved.
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*/
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#pragma once
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#include <utility> // pair
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#include <string>
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#include <set>
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#include <thread>
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#include <mutex>
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#include <functional>
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#include <memory>
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#include <condition_variable>
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namespace ix
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{
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class SocketServer {
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public:
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SocketServer(int port = SocketServer::kDefaultPort,
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const std::string& host = SocketServer::kDefaultHost,
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int backlog = SocketServer::kDefaultTcpBacklog,
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size_t maxConnections = SocketServer::kDefaultMaxConnections);
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virtual ~SocketServer();
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virtual void stop();
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const static int kDefaultPort;
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const static std::string kDefaultHost;
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const static int kDefaultTcpBacklog;
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const static size_t kDefaultMaxConnections;
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void start();
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std::pair<bool, std::string> listen();
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void wait();
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protected:
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// Logging
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void logError(const std::string& str);
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void logInfo(const std::string& str);
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private:
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// Member variables
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int _port;
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std::string _host;
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int _backlog;
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size_t _maxConnections;
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// socket for accepting connections
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int _serverFd;
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std::mutex _logMutex;
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std::atomic<bool> _stop;
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std::thread _thread;
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std::condition_variable _conditionVariable;
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std::mutex _conditionVariableMutex;
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// Methods
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void run();
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virtual void handleConnection(int fd) = 0;
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virtual size_t getConnectedClientsCount() = 0;
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};
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}
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