ping pong added to ws
This commit is contained in:
2
examples/ping_pong/.gitignore
vendored
2
examples/ping_pong/.gitignore
vendored
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venv
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build
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#
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# Author: Benjamin Sergeant
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# Copyright (c) 2018 Machine Zone, Inc. All rights reserved.
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#
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cmake_minimum_required (VERSION 3.4.1)
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project (ping_pong)
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set (CMAKE_CXX_STANDARD 14)
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option(USE_TLS "Add TLS support" ON)
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add_executable(ping_pong ping_pong.cpp)
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if (APPLE AND USE_TLS)
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target_link_libraries(ping_pong "-framework foundation" "-framework security")
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endif()
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if (WIN32)
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target_link_libraries(ping_pong wsock32 ws2_32)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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target_link_libraries(ping_pong ixwebsocket)
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install(TARGETS ping_pong DESTINATION bin)
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#!/bin/sh
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#
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# Author: Benjamin Sergeant
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# Copyright (c) 2017-2018 Machine Zone, Inc. All rights reserved.
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#
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# 'manual' way of building. You can also use cmake.
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g++ --std=c++11 \
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../../ixwebsocket/IXSocket.cpp \
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../../ixwebsocket/IXWebSocketTransport.cpp \
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../../ixwebsocket/IXWebSocket.cpp \
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-I ../.. \
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cmd_websocket_chat.cpp \
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-o cmd_websocket_chat
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#!/usr/bin/env python
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import asyncio
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import websockets
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async def hello(uri):
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async with websockets.connect(uri) as websocket:
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await websocket.send("Hello world!")
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response = await websocket.recv()
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print(response)
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pong_waiter = await websocket.ping('coucou')
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ret = await pong_waiter # only if you want to wait for the pong
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print(ret)
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asyncio.get_event_loop().run_until_complete(
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hello('ws://localhost:5678'))
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/*
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* ping_pong.cpp
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* Author: Benjamin Sergeant
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* Copyright (c) 2017-2018 Machine Zone, Inc. All rights reserved.
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*/
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#include <iostream>
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#include <sstream>
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#include <ixwebsocket/IXWebSocket.h>
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#include <ixwebsocket/IXSocket.h>
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using namespace ix;
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namespace
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{
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void log(const std::string& msg)
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{
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std::cout << msg << std::endl;
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}
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class WebSocketPingPong
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{
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public:
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WebSocketPingPong(const std::string& _url);
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void subscribe(const std::string& channel);
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void start();
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void stop();
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void ping(const std::string& text);
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void send(const std::string& text);
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private:
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std::string _url;
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ix::WebSocket _webSocket;
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};
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WebSocketPingPong::WebSocketPingPong(const std::string& url) :
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_url(url)
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{
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;
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}
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void WebSocketPingPong::stop()
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{
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_webSocket.stop();
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}
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void WebSocketPingPong::start()
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{
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_webSocket.setUrl(_url);
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std::stringstream ss;
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log(std::string("Connecting to url: ") + _url);
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_webSocket.setOnMessageCallback(
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[this](ix::WebSocketMessageType messageType,
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const std::string& str,
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size_t wireSize,
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const ix::WebSocketErrorInfo& error,
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const ix::WebSocketOpenInfo& openInfo,
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const ix::WebSocketCloseInfo& closeInfo)
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{
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std::stringstream ss;
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if (messageType == ix::WebSocket_MessageType_Open)
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{
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log("ping_pong: connected");
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}
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else if (messageType == ix::WebSocket_MessageType_Close)
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{
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ss << "ping_pong: disconnected:"
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<< " code " << closeInfo.code
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<< " reason " << closeInfo.reason
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<< str;
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log(ss.str());
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}
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else if (messageType == ix::WebSocket_MessageType_Message)
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{
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ss << "ping_pong: received message: "
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<< str;
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log(ss.str());
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}
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else if (messageType == ix::WebSocket_MessageType_Ping)
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{
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ss << "ping_pong: received ping message: "
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<< str;
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log(ss.str());
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}
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else if (messageType == ix::WebSocket_MessageType_Pong)
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{
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ss << "ping_pong: received pong message: "
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<< str;
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log(ss.str());
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}
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else if (messageType == ix::WebSocket_MessageType_Error)
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{
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ss << "Connection error: " << error.reason << std::endl;
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ss << "#retries: " << error.retries << std::endl;
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ss << "Wait time(ms): " << error.wait_time << std::endl;
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ss << "HTTP Status: " << error.http_status << std::endl;
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log(ss.str());
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}
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else
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{
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ss << "Invalid ix::WebSocketMessageType";
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log(ss.str());
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}
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});
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_webSocket.start();
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}
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void WebSocketPingPong::ping(const std::string& text)
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{
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if (!_webSocket.ping(text).success)
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{
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std::cerr << "Failed to send ping message. Message too long (> 125 bytes) or endpoint is disconnected"
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<< std::endl;
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}
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}
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void WebSocketPingPong::send(const std::string& text)
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{
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_webSocket.send(text);
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}
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void interactiveMain(const std::string& url)
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{
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std::cout << "Type Ctrl-D to exit prompt..." << std::endl;
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WebSocketPingPong webSocketPingPong(url);
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webSocketPingPong.start();
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while (true)
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{
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std::string text;
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std::cout << "> " << std::flush;
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std::getline(std::cin, text);
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if (!std::cin)
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{
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break;
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}
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if (text == "/close")
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{
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webSocketPingPong.send(text);
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}
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else
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{
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webSocketPingPong.ping(text);
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}
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}
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std::cout << std::endl;
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webSocketPingPong.stop();
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}
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}
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int main(int argc, char** argv)
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{
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if (argc != 2)
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{
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std::cerr << "Usage: ping_pong <url>" << std::endl;
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return 1;
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}
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std::string url = argv[1];
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Socket::init();
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interactiveMain(url);
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return 0;
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}
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#!/usr/bin/env python
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import os
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import asyncio
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import websockets
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async def echo(websocket, path):
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async for message in websocket:
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print(message)
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await websocket.send(message)
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if os.getenv('TEST_CLOSE'):
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print('Closing')
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# breakpoint()
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await websocket.close(1001, 'close message')
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# await websocket.close()
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break
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asyncio.get_event_loop().run_until_complete(
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websockets.serve(echo, 'localhost', 5678))
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asyncio.get_event_loop().run_forever()
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#!/bin/sh
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test -d build || {
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mkdir -p build
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cd build
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cmake ..
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}
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(cd build ; make)
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./build/ping_pong ws://localhost:5678
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