ping pong added to ws

This commit is contained in:
Benjamin Sergeant
2019-02-22 21:47:57 -08:00
parent 67e5957064
commit 98e7f5cb22
11 changed files with 29 additions and 128 deletions

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venv
build

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#
# Author: Benjamin Sergeant
# Copyright (c) 2018 Machine Zone, Inc. All rights reserved.
#
cmake_minimum_required (VERSION 3.4.1)
project (ping_pong)
set (CMAKE_CXX_STANDARD 14)
option(USE_TLS "Add TLS support" ON)
add_executable(ping_pong ping_pong.cpp)
if (APPLE AND USE_TLS)
target_link_libraries(ping_pong "-framework foundation" "-framework security")
endif()
if (WIN32)
target_link_libraries(ping_pong wsock32 ws2_32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
target_link_libraries(ping_pong ixwebsocket)
install(TARGETS ping_pong DESTINATION bin)

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#!/bin/sh
#
# Author: Benjamin Sergeant
# Copyright (c) 2017-2018 Machine Zone, Inc. All rights reserved.
#
# 'manual' way of building. You can also use cmake.
g++ --std=c++11 \
../../ixwebsocket/IXSocket.cpp \
../../ixwebsocket/IXWebSocketTransport.cpp \
../../ixwebsocket/IXWebSocket.cpp \
-I ../.. \
cmd_websocket_chat.cpp \
-o cmd_websocket_chat

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#!/usr/bin/env python
import asyncio
import websockets
async def hello(uri):
async with websockets.connect(uri) as websocket:
await websocket.send("Hello world!")
response = await websocket.recv()
print(response)
pong_waiter = await websocket.ping('coucou')
ret = await pong_waiter # only if you want to wait for the pong
print(ret)
asyncio.get_event_loop().run_until_complete(
hello('ws://localhost:5678'))

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/*
* ping_pong.cpp
* Author: Benjamin Sergeant
* Copyright (c) 2017-2018 Machine Zone, Inc. All rights reserved.
*/
#include <iostream>
#include <sstream>
#include <ixwebsocket/IXWebSocket.h>
#include <ixwebsocket/IXSocket.h>
using namespace ix;
namespace
{
void log(const std::string& msg)
{
std::cout << msg << std::endl;
}
class WebSocketPingPong
{
public:
WebSocketPingPong(const std::string& _url);
void subscribe(const std::string& channel);
void start();
void stop();
void ping(const std::string& text);
void send(const std::string& text);
private:
std::string _url;
ix::WebSocket _webSocket;
};
WebSocketPingPong::WebSocketPingPong(const std::string& url) :
_url(url)
{
;
}
void WebSocketPingPong::stop()
{
_webSocket.stop();
}
void WebSocketPingPong::start()
{
_webSocket.setUrl(_url);
std::stringstream ss;
log(std::string("Connecting to url: ") + _url);
_webSocket.setOnMessageCallback(
[this](ix::WebSocketMessageType messageType,
const std::string& str,
size_t wireSize,
const ix::WebSocketErrorInfo& error,
const ix::WebSocketOpenInfo& openInfo,
const ix::WebSocketCloseInfo& closeInfo)
{
std::stringstream ss;
if (messageType == ix::WebSocket_MessageType_Open)
{
log("ping_pong: connected");
}
else if (messageType == ix::WebSocket_MessageType_Close)
{
ss << "ping_pong: disconnected:"
<< " code " << closeInfo.code
<< " reason " << closeInfo.reason
<< str;
log(ss.str());
}
else if (messageType == ix::WebSocket_MessageType_Message)
{
ss << "ping_pong: received message: "
<< str;
log(ss.str());
}
else if (messageType == ix::WebSocket_MessageType_Ping)
{
ss << "ping_pong: received ping message: "
<< str;
log(ss.str());
}
else if (messageType == ix::WebSocket_MessageType_Pong)
{
ss << "ping_pong: received pong message: "
<< str;
log(ss.str());
}
else if (messageType == ix::WebSocket_MessageType_Error)
{
ss << "Connection error: " << error.reason << std::endl;
ss << "#retries: " << error.retries << std::endl;
ss << "Wait time(ms): " << error.wait_time << std::endl;
ss << "HTTP Status: " << error.http_status << std::endl;
log(ss.str());
}
else
{
ss << "Invalid ix::WebSocketMessageType";
log(ss.str());
}
});
_webSocket.start();
}
void WebSocketPingPong::ping(const std::string& text)
{
if (!_webSocket.ping(text).success)
{
std::cerr << "Failed to send ping message. Message too long (> 125 bytes) or endpoint is disconnected"
<< std::endl;
}
}
void WebSocketPingPong::send(const std::string& text)
{
_webSocket.send(text);
}
void interactiveMain(const std::string& url)
{
std::cout << "Type Ctrl-D to exit prompt..." << std::endl;
WebSocketPingPong webSocketPingPong(url);
webSocketPingPong.start();
while (true)
{
std::string text;
std::cout << "> " << std::flush;
std::getline(std::cin, text);
if (!std::cin)
{
break;
}
if (text == "/close")
{
webSocketPingPong.send(text);
}
else
{
webSocketPingPong.ping(text);
}
}
std::cout << std::endl;
webSocketPingPong.stop();
}
}
int main(int argc, char** argv)
{
if (argc != 2)
{
std::cerr << "Usage: ping_pong <url>" << std::endl;
return 1;
}
std::string url = argv[1];
Socket::init();
interactiveMain(url);
return 0;
}

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#!/usr/bin/env python
import os
import asyncio
import websockets
async def echo(websocket, path):
async for message in websocket:
print(message)
await websocket.send(message)
if os.getenv('TEST_CLOSE'):
print('Closing')
# breakpoint()
await websocket.close(1001, 'close message')
# await websocket.close()
break
asyncio.get_event_loop().run_until_complete(
websockets.serve(echo, 'localhost', 5678))
asyncio.get_event_loop().run_forever()

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#!/bin/sh
test -d build || {
mkdir -p build
cd build
cmake ..
}
(cd build ; make)
./build/ping_pong ws://localhost:5678