(websocket) reset per-message deflate codec everytime we connect to a server/client
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@ -117,6 +117,7 @@ namespace ix
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std::string errorMsg;
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bool tls = protocol == "wss";
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_socket = createSocket(tls, -1, errorMsg, _socketTLSOptions);
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_perMessageDeflate = std::make_unique<WebSocketPerMessageDeflate>();
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if (!_socket)
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{
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@ -149,6 +150,7 @@ namespace ix
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_blockingSend = true;
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_socket = socket;
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_perMessageDeflate = std::make_unique<WebSocketPerMessageDeflate>();
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WebSocketHandshake webSocketHandshake(_requestInitCancellation,
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_socket,
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@ -711,7 +713,7 @@ namespace ix
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if (compressedMessage && messageKind != MessageKind::FRAGMENT)
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{
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std::string decompressedMessage;
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bool success = _perMessageDeflate.decompress(message, decompressedMessage);
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bool success = _perMessageDeflate->decompress(message, decompressedMessage);
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if (messageKind == MessageKind::MSG_TEXT && !validateUtf8(decompressedMessage))
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{
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@ -765,7 +767,7 @@ namespace ix
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if (compress)
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{
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if (!_perMessageDeflate.compress(message, compressedMessage))
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if (!_perMessageDeflate->compress(message, compressedMessage))
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{
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bool success = false;
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compressionError = true;
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