WebSocket::send takes a third arg, binary which default to true (can be text too)
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@ -3,6 +3,7 @@ All notable changes to this project will be documented in this file.
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## [Unreleased] - 2019-06-xx
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### Changed
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- WebSocket::send takes a third arg, binary which default to true (can be text too)
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- WebSocket callback only take one object, a const ix::WebSocketMessagePtr& msg
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- Add explicite WebSocket::sendBinary
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- New headers + WebSocketMessage class to hold message data, still not used across the board
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@ -385,9 +385,12 @@ namespace ix
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}
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WebSocketSendInfo WebSocket::send(const std::string& data,
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const OnProgressCallback& onProgressCallback)
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const OnProgressCallback& onProgressCallback,
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bool binary)
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{
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return sendMessage(data, SendMessageKind::Binary, onProgressCallback);
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return sendMessage(data,
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(binary) ? SendMessageKind::Binary: SendMessageKind::Text,
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onProgressCallback);
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}
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WebSocketSendInfo WebSocket::sendBinary(const std::string& text,
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@ -66,7 +66,8 @@ namespace ix
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// send is in binary mode by default
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WebSocketSendInfo send(const std::string& data,
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const OnProgressCallback& onProgressCallback = nullptr);
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const OnProgressCallback& onProgressCallback = nullptr,
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bool binary = true);
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WebSocketSendInfo sendBinary(const std::string& text,
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const OnProgressCallback& onProgressCallback = nullptr);
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WebSocketSendInfo sendText(const std::string& text,
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