ping pong example: more error handling
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		@@ -102,7 +102,11 @@ namespace
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    void WebSocketPingPong::ping(const std::string& text)
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					    void WebSocketPingPong::ping(const std::string& text)
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    {
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					    {
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        _webSocket.ping(text);
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					        if (!_webSocket.ping(text))
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					        {
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					            std::cerr << "Failed to send ping message. Message too long (> 125 bytes) or endpoint is disconnected"
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					                      << std::endl;
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					        }
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    }
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					    }
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    void interactiveMain(const std::string& url)
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					    void interactiveMain(const std::string& url)
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