when trying to flush the send buffer, use select to wait until it is possible instead of using sleep to retry at a given frequency
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@ -1,18 +1,18 @@
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/*
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* The MIT License (MIT)
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*
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*
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* Copyright (c) 2012, 2013 <dhbaird@gmail.com>
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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@ -202,13 +202,20 @@ namespace ix
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{
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while (!isSendBufferEmpty() && !_requestInitCancellation)
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{
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sendOnSocket();
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// Sleep 10ms between each send so that we dont busy loop
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// A better strategy would be to select on the socket to
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// check whether we can write to it without blocking
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std::chrono::duration<double, std::micro> duration(10);
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std::this_thread::sleep_for(duration);
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// Wait with a 10ms timeout until the socket is ready to write.
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// This way we are not busy looping
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int timeoutMs = 10;
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PollResultType result = _socket->isReadyToWrite(0, 10);
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if (result == PollResultType_Error)
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{
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_socket->close();
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setReadyState(CLOSED);
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break;
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}
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else if (result == PollResultType_ReadyForWrite)
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{
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sendOnSocket();
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}
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}
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}
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else if (pollResult == PollResultType_ReadyForRead)
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