WebSocket callback only take one object, a const ix::WebSocketMessagePtr& msg

This commit is contained in:
Benjamin Sergeant
2019-06-09 11:33:17 -07:00
parent 15369e1ae9
commit de0bf5ebcd
24 changed files with 311 additions and 416 deletions

View File

@ -114,31 +114,26 @@ namespace
log(std::string("Connecting to url: ") + url);
_webSocket.setOnMessageCallback(
[this](ix::WebSocketMessageType messageType,
const std::string& str,
size_t wireSize,
const ix::WebSocketErrorInfo& error,
const ix::WebSocketOpenInfo& openInfo,
const ix::WebSocketCloseInfo& closeInfo)
[this](const ix::WebSocketMessagePtr& msg)
{
std::stringstream ss;
if (messageType == ix::WebSocketMessageType::Open)
if (msg->type == ix::WebSocketMessageType::Open)
{
ss << "cmd_websocket_chat: user "
<< _user
<< " Connected !";
log(ss.str());
}
else if (messageType == ix::WebSocketMessageType::Close)
else if (msg->type == ix::WebSocketMessageType::Close)
{
ss << "cmd_websocket_chat: user "
<< _user
<< " disconnected !";
log(ss.str());
}
else if (messageType == ix::WebSocketMessageType::Message)
else if (msg->type == ix::WebSocketMessageType::Message)
{
auto result = decodeMessage(str);
auto result = decodeMessage(msg->str);
// Our "chat" / "broacast" node.js server does not send us
// the messages we send, so we don't need to have a msg_user != user
@ -159,20 +154,20 @@ namespace
<< _user << " > ";
log(ss.str());
}
else if (messageType == ix::WebSocketMessageType::Error)
else if (msg->type == ix::WebSocketMessageType::Error)
{
ss << "cmd_websocket_chat: Error ! " << error.reason;
ss << "cmd_websocket_chat: Error ! " << msg->errorInfo.reason;
log(ss.str());
}
else if (messageType == ix::WebSocketMessageType::Ping)
else if (msg->type == ix::WebSocketMessageType::Ping)
{
log("cmd_websocket_chat: received ping message");
}
else if (messageType == ix::WebSocketMessageType::Pong)
else if (msg->type == ix::WebSocketMessageType::Pong)
{
log("cmd_websocket_chat: received pong message");
}
else if (messageType == ix::WebSocketMessageType::Fragment)
else if (msg->type == ix::WebSocketMessageType::Fragment)
{
log("cmd_websocket_chat: received message fragment");
}
@ -221,35 +216,30 @@ namespace
std::shared_ptr<ConnectionState> connectionState)
{
webSocket->setOnMessageCallback(
[webSocket, connectionState, &server](ix::WebSocketMessageType messageType,
const std::string& str,
size_t wireSize,
const ix::WebSocketErrorInfo& error,
const ix::WebSocketOpenInfo& openInfo,
const ix::WebSocketCloseInfo& closeInfo)
[webSocket, connectionState, &server](const ix::WebSocketMessagePtr& msg)
{
if (messageType == ix::WebSocketMessageType::Open)
if (msg->type == ix::WebSocketMessageType::Open)
{
Logger() << "New connection";
Logger() << "id: " << connectionState->getId();
Logger() << "Uri: " << openInfo.uri;
Logger() << "Uri: " << msg->openInfo.uri;
Logger() << "Headers:";
for (auto it : openInfo.headers)
for (auto it : msg->openInfo.headers)
{
Logger() << it.first << ": " << it.second;
}
}
else if (messageType == ix::WebSocketMessageType::Close)
else if (msg->type == ix::WebSocketMessageType::Close)
{
log("Closed connection");
}
else if (messageType == ix::WebSocketMessageType::Message)
else if (msg->type == ix::WebSocketMessageType::Message)
{
for (auto&& client : server.getClients())
{
if (client != webSocket)
{
client->send(str);
client->send(msg->str);
}
}
}