Feature/connection state (#25)
* (cmake) add a warning about 32/64 conversion problems. * fix typo * New connection state for server code + fix OpenSSL double init bug * update README
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37
ixwebsocket/IXConnectionState.cpp
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37
ixwebsocket/IXConnectionState.cpp
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/*
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* IXConnectionState.cpp
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* Author: Benjamin Sergeant
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* Copyright (c) 2019 Machine Zone, Inc. All rights reserved.
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*/
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#include "IXConnectionState.h"
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#include <sstream>
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namespace ix
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{
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std::atomic<uint64_t> ConnectionState::_globalId(0);
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ConnectionState::ConnectionState()
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{
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computeId();
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}
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void ConnectionState::computeId()
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{
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std::stringstream ss;
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ss << _globalId++;
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_id = ss.str();
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}
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const std::string& ConnectionState::getId() const
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{
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return _id;
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}
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std::shared_ptr<ConnectionState> ConnectionState::createConnectionState()
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{
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return std::make_shared<ConnectionState>();
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}
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}
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33
ixwebsocket/IXConnectionState.h
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33
ixwebsocket/IXConnectionState.h
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/*
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* IXConnectionState.h
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* Author: Benjamin Sergeant
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* Copyright (c) 2019 Machine Zone, Inc. All rights reserved.
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*/
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#pragma once
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#include <stdint.h>
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#include <string>
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#include <atomic>
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#include <memory>
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namespace ix
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{
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class ConnectionState {
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public:
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ConnectionState();
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virtual ~ConnectionState() = default;
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virtual void computeId();
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virtual const std::string& getId() const;
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static std::shared_ptr<ConnectionState> createConnectionState();
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protected:
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std::string _id;
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static std::atomic<uint64_t> _globalId;
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};
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}
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@ -21,6 +21,7 @@
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namespace ix
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{
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std::atomic<bool> SocketOpenSSL::_openSSLInitializationSuccessful(false);
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std::once_flag SocketOpenSSL::_openSSLInitFlag;
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SocketOpenSSL::SocketOpenSSL(int fd) : Socket(fd),
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_ssl_connection(nullptr),
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@ -50,7 +50,7 @@ namespace ix
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const SSL_METHOD* _ssl_method;
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mutable std::mutex _mutex; // OpenSSL routines are not thread-safe
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std::once_flag _openSSLInitFlag;
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static std::once_flag _openSSLInitFlag;
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static std::atomic<bool> _openSSLInitializationSuccessful;
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};
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@ -29,7 +29,8 @@ namespace ix
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_host(host),
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_backlog(backlog),
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_maxConnections(maxConnections),
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_stop(false)
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_stop(false),
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_connectionStateFactory(&ConnectionState::createConnectionState)
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{
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}
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@ -145,6 +146,12 @@ namespace ix
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::close(_serverFd);
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}
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void SocketServer::setConnectionStateFactory(
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const ConnectionStateFactory& connectionStateFactory)
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{
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_connectionStateFactory = connectionStateFactory;
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}
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void SocketServer::run()
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{
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// Set the socket to non blocking mode, so that accept calls are not blocking
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@ -214,6 +221,12 @@ namespace ix
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continue;
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}
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std::shared_ptr<ConnectionState> connectionState;
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if (_connectionStateFactory)
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{
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connectionState = _connectionStateFactory();
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}
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// Launch the handleConnection work asynchronously in its own thread.
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//
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// the destructor of a future returned by std::async blocks,
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@ -221,7 +234,8 @@ namespace ix
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f = std::async(std::launch::async,
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&SocketServer::handleConnection,
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this,
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clientFd);
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clientFd,
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connectionState);
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}
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}
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}
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@ -6,6 +6,8 @@
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#pragma once
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#include "IXConnectionState.h"
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#include <utility> // pair
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#include <string>
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#include <set>
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@ -20,6 +22,8 @@ namespace ix
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{
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class SocketServer {
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public:
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using ConnectionStateFactory = std::function<std::shared_ptr<ConnectionState>()>;
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SocketServer(int port = SocketServer::kDefaultPort,
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const std::string& host = SocketServer::kDefaultHost,
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int backlog = SocketServer::kDefaultTcpBacklog,
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@ -27,6 +31,8 @@ namespace ix
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virtual ~SocketServer();
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virtual void stop();
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void setConnectionStateFactory(const ConnectionStateFactory& connectionStateFactory);
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const static int kDefaultPort;
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const static std::string kDefaultHost;
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const static int kDefaultTcpBacklog;
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@ -60,9 +66,13 @@ namespace ix
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std::condition_variable _conditionVariable;
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std::mutex _conditionVariableMutex;
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//
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ConnectionStateFactory _connectionStateFactory;
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// Methods
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void run();
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virtual void handleConnection(int fd) = 0;
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virtual void handleConnection(int fd,
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std::shared_ptr<ConnectionState> connectionState) = 0;
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virtual size_t getConnectedClientsCount() = 0;
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};
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}
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@ -49,10 +49,12 @@ namespace ix
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_onConnectionCallback = callback;
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}
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void WebSocketServer::handleConnection(int fd)
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void WebSocketServer::handleConnection(
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int fd,
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std::shared_ptr<ConnectionState> connectionState)
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{
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auto webSocket = std::make_shared<WebSocket>();
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_onConnectionCallback(webSocket);
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_onConnectionCallback(webSocket, connectionState);
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webSocket->disableAutomaticReconnection();
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namespace ix
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{
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using OnConnectionCallback = std::function<void(std::shared_ptr<WebSocket>)>;
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using OnConnectionCallback = std::function<void(std::shared_ptr<WebSocket>,
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std::shared_ptr<ConnectionState>)>;
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class WebSocketServer : public SocketServer {
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public:
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@ -49,7 +50,8 @@ namespace ix
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const static int kDefaultHandShakeTimeoutSecs;
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// Methods
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virtual void handleConnection(int fd) final;
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virtual void handleConnection(int fd,
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std::shared_ptr<ConnectionState> connectionState) final;
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virtual size_t getConnectedClientsCount() final;
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};
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}
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mutable std::mutex _lastSendTimePointMutex;
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std::chrono::time_point<std::chrono::steady_clock> _lastSendTimePoint;
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// No data was send through the socket for longer that the heartbeat period
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// No data was send through the socket for longer than the heartbeat period
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bool heartBeatPeriodExceeded();
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void sendOnSocket();
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