Better ping/pong support
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133
examples/ping_pong/ping_pong.cpp
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133
examples/ping_pong/ping_pong.cpp
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/*
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* ws_connect.cpp
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* Author: Benjamin Sergeant
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* Copyright (c) 2017-2018 Machine Zone, Inc. All rights reserved.
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*/
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#include <iostream>
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#include <sstream>
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#include <ixwebsocket/IXWebSocket.h>
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#include <ixwebsocket/IXSocket.h>
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using namespace ix;
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namespace
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{
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void log(const std::string& msg)
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{
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std::cout << msg << std::endl;
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}
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class WebSocketPingPong
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{
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public:
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WebSocketPingPong(const std::string& _url);
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void subscribe(const std::string& channel);
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void start();
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void stop();
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void ping(const std::string& text);
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private:
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std::string _url;
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ix::WebSocket _webSocket;
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};
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WebSocketPingPong::WebSocketPingPong(const std::string& url) :
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_url(url)
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{
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;
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}
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void WebSocketPingPong::stop()
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{
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_webSocket.stop();
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}
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void WebSocketPingPong::start()
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{
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_webSocket.configure(_url);
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std::stringstream ss;
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log(std::string("Connecting to url: ") + _url);
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_webSocket.setOnMessageCallback(
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[this](ix::WebSocketMessageType messageType, const std::string& str, ix::WebSocketErrorInfo error)
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{
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std::stringstream ss;
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if (messageType == ix::WebSocket_MessageType_Open)
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{
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log("ws_connect: connected");
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}
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else if (messageType == ix::WebSocket_MessageType_Close)
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{
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log("ws_connect: disconnected");
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}
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else if (messageType == ix::WebSocket_MessageType_Message)
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{
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ss << "ws_connect: received message: "
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<< str;
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log(ss.str());
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}
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else if (messageType == ix::WebSocket_MessageType_Error)
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{
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ss << "Connection error: " << error.reason << std::endl;
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ss << "#retries: " << error.retries << std::endl;
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ss << "Wait time(ms): " << error.wait_time << std::endl;
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ss << "HTTP Status: " << error.http_status << std::endl;
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log(ss.str());
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}
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else if (messageType == ix::WebSocket_MessageType_Pong)
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{
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ss << "Invalid ix::WebSocketMessageType";
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log(ss.str());
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}
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});
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_webSocket.start();
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}
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void WebSocketPingPong::ping(const std::string& text)
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{
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_webSocket.ping(text);
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}
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void interactiveMain(const std::string& url)
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{
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std::cout << "Type Ctrl-D to exit prompt..." << std::endl;
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WebSocketPingPong webSocketPingPong(url);
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webSocketPingPong.start();
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while (true)
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{
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std::string text;
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std::cout << "> " << std::flush;
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std::getline(std::cin, text);
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if (!std::cin)
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{
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break;
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}
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webSocketPingPong.ping(text);
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}
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std::cout << std::endl;
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webSocketPingPong.stop();
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}
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}
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int main(int argc, char** argv)
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{
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if (argc != 2)
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{
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std::cerr << "Usage: ping_pong <url>" << std::endl;
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return 1;
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}
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std::string url = argv[1];
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Socket::init();
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interactiveMain(url);
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return 0;
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}
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