better server termination / another try at preventing thread join failures
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f1b3ecc738
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f563d14134
@ -135,6 +135,11 @@ namespace ix
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_conditionVariable.wait(lock);
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}
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void SocketServer::stopAcceptingConnections()
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{
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_stop = true;
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}
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void SocketServer::stop()
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{
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while (true)
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@ -270,6 +275,8 @@ namespace ix
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connectionState = _connectionStateFactory();
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}
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if (_stop) return;
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// Launch the handleConnection work asynchronously in its own thread.
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_connectionsThreads.push_back(std::make_pair(
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connectionState,
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@ -57,6 +57,8 @@ namespace ix
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void logError(const std::string& str);
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void logInfo(const std::string& str);
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void stopAcceptingConnections();
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private:
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// Member variables
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int _port;
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@ -37,6 +37,8 @@ namespace ix
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void WebSocketServer::stop()
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{
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stopAcceptingConnections();
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auto clients = getClients();
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for (auto client : clients)
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{
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