server code / add dedicated thread to close/join terminated connection threads
This commit is contained in:
parent
1023e925f6
commit
fc4623381a
@ -30,7 +30,9 @@ namespace ix
|
||||
_host(host),
|
||||
_backlog(backlog),
|
||||
_maxConnections(maxConnections),
|
||||
_serverFd(-1),
|
||||
_stop(false),
|
||||
_stopGc(false),
|
||||
_connectionStateFactory(&ConnectionState::createConnectionState)
|
||||
{
|
||||
|
||||
@ -124,11 +126,17 @@ namespace ix
|
||||
|
||||
void SocketServer::start()
|
||||
{
|
||||
if (_thread.joinable()) return; // we've already been started
|
||||
|
||||
if (!_thread.joinable())
|
||||
{
|
||||
_thread = std::thread(&SocketServer::run, this);
|
||||
}
|
||||
|
||||
if (!_gcThread.joinable())
|
||||
{
|
||||
_gcThread = std::thread(&SocketServer::runGC, this);
|
||||
}
|
||||
}
|
||||
|
||||
void SocketServer::wait()
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(_conditionVariableMutex);
|
||||
@ -142,21 +150,21 @@ namespace ix
|
||||
|
||||
void SocketServer::stop()
|
||||
{
|
||||
while (true)
|
||||
// Stop accepting connections, and close the 'accept' thread
|
||||
if (_thread.joinable())
|
||||
{
|
||||
if (closeTerminatedThreads()) break;
|
||||
|
||||
// wait 10ms and try again later.
|
||||
// we could have a timeout, but if we exit of here
|
||||
// we leaked threads, it is quite bad.
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
}
|
||||
|
||||
if (!_thread.joinable()) return; // nothing to do
|
||||
|
||||
_stop = true;
|
||||
_thread.join();
|
||||
_stop = false;
|
||||
}
|
||||
|
||||
// Join all threads and make sure that all connections are terminated
|
||||
if (_gcThread.joinable())
|
||||
{
|
||||
_stopGc = true;
|
||||
_gcThread.join();
|
||||
_stopGc = false;
|
||||
}
|
||||
|
||||
_conditionVariable.notify_one();
|
||||
Socket::closeSocket(_serverFd);
|
||||
@ -175,7 +183,7 @@ namespace ix
|
||||
// field becomes true, and we can use that to know that we can join that thread
|
||||
// and remove it from our _connectionsThreads data structure (a list).
|
||||
//
|
||||
bool SocketServer::closeTerminatedThreads()
|
||||
void SocketServer::closeTerminatedThreads()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
|
||||
auto it = _connectionsThreads.begin();
|
||||
@ -195,8 +203,6 @@ namespace ix
|
||||
if (thread.joinable()) thread.join();
|
||||
it = _connectionsThreads.erase(it);
|
||||
}
|
||||
|
||||
return _connectionsThreads.empty();
|
||||
}
|
||||
|
||||
void SocketServer::run()
|
||||
@ -208,12 +214,6 @@ namespace ix
|
||||
{
|
||||
if (_stop) return;
|
||||
|
||||
// Garbage collection to shutdown/join threads for closed connections.
|
||||
// We could run this in its own thread, so that we dont need to accept
|
||||
// a new connection to close a thread.
|
||||
// We could also use a condition variable to be notify when we need to do this
|
||||
closeTerminatedThreads();
|
||||
|
||||
// Use select to check whether a new connection is in progress
|
||||
fd_set rfds;
|
||||
struct timeval timeout;
|
||||
@ -290,5 +290,30 @@ namespace ix
|
||||
connectionState)));
|
||||
}
|
||||
}
|
||||
|
||||
size_t SocketServer::getConnectionsThreadsCount()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
|
||||
return _connectionsThreads.size();
|
||||
}
|
||||
|
||||
void SocketServer::runGC()
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
// Garbage collection to shutdown/join threads for closed connections.
|
||||
closeTerminatedThreads();
|
||||
|
||||
// We quit this thread if all connections are closed and we received
|
||||
// a stop request by setting _stopGc to true.
|
||||
if (_stopGc && getConnectionsThreadsCount() == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Sleep a little bit then keep cleaning up
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -74,6 +74,12 @@ namespace ix
|
||||
// background thread to wait for incoming connections
|
||||
std::atomic<bool> _stop;
|
||||
std::thread _thread;
|
||||
void run();
|
||||
|
||||
// background thread to cleanup (join) terminated threads
|
||||
std::atomic<bool> _stopGc;
|
||||
std::thread _gcThread;
|
||||
void runGC();
|
||||
|
||||
// the list of (connectionState, threads) for each connections
|
||||
ConnectionThreads _connectionsThreads;
|
||||
@ -87,13 +93,12 @@ namespace ix
|
||||
// the factory to create ConnectionState objects
|
||||
ConnectionStateFactory _connectionStateFactory;
|
||||
|
||||
// Methods
|
||||
void run();
|
||||
virtual void handleConnection(int fd,
|
||||
std::shared_ptr<ConnectionState> connectionState) = 0;
|
||||
virtual size_t getConnectedClientsCount() = 0;
|
||||
|
||||
// Returns true if all connection threads are joined
|
||||
bool closeTerminatedThreads();
|
||||
void closeTerminatedThreads();
|
||||
size_t getConnectionsThreadsCount();
|
||||
};
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user