/* * IXWebSocketServer.cpp * Author: Benjamin Sergeant * Copyright (c) 2018 Machine Zone, Inc. All rights reserved. */ #include "IXWebSocketServer.h" #include "IXNetSystem.h" #include "IXSetThreadName.h" #include "IXSocketConnect.h" #include "IXWebSocket.h" #include "IXWebSocketTransport.h" #include #include #include namespace ix { const int WebSocketServer::kDefaultHandShakeTimeoutSecs(3); // 3 seconds const bool WebSocketServer::kDefaultEnablePong(true); WebSocketServer::WebSocketServer(int port, const std::string& host, int backlog, size_t maxConnections, int handshakeTimeoutSecs, int addressFamily) : SocketServer(port, host, backlog, maxConnections, addressFamily) , _handshakeTimeoutSecs(handshakeTimeoutSecs) , _enablePong(kDefaultEnablePong) , _enablePerMessageDeflate(true) { } WebSocketServer::~WebSocketServer() { stop(); } void WebSocketServer::stop() { stopAcceptingConnections(); auto clients = getClients(); for (auto client : clients) { client->close(); } SocketServer::stop(); } void WebSocketServer::enablePong() { _enablePong = true; } void WebSocketServer::disablePong() { _enablePong = false; } void WebSocketServer::disablePerMessageDeflate() { _enablePerMessageDeflate = false; } void WebSocketServer::setOnConnectionCallback(const OnConnectionCallback& callback) { _onConnectionCallback = callback; } void WebSocketServer::handleConnection(std::unique_ptr socket, std::shared_ptr connectionState, std::unique_ptr connectionInfo) { setThreadName("WebSocketServer::" + connectionState->getId()); auto webSocket = std::make_shared(); _onConnectionCallback(webSocket, connectionState, std::move(connectionInfo)); webSocket->disableAutomaticReconnection(); if (_enablePong) { webSocket->enablePong(); } else { webSocket->disablePong(); } // Add this client to our client set { std::lock_guard lock(_clientsMutex); _clients.insert(webSocket); } auto status = webSocket->connectToSocket(std::move(socket), _handshakeTimeoutSecs); if (status.success) { // Process incoming messages and execute callbacks // until the connection is closed webSocket->run(); } else { std::stringstream ss; ss << "WebSocketServer::handleConnection() HTTP status: " << status.http_status << " error: " << status.errorStr; logError(ss.str()); } // Remove this client from our client set { std::lock_guard lock(_clientsMutex); if (_clients.erase(webSocket) != 1) { logError("Cannot delete client"); } } connectionState->setTerminated(); } std::set> WebSocketServer::getClients() { std::lock_guard lock(_clientsMutex); return _clients; } size_t WebSocketServer::getConnectedClientsCount() { std::lock_guard lock(_clientsMutex); return _clients.size(); } } // namespace ix