/* * Authored by Alex Hultman, 2018-2019. * Intellectual property of third-party. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef UWS_WEBSOCKETCONTEXTDATA_H #define UWS_WEBSOCKETCONTEXTDATA_H #include "f2/function2.hpp" #include #include "WebSocketProtocol.h" #include "TopicTreeDraft.h" namespace uWS { template struct WebSocket; /* todo: this looks identical to WebSocketBehavior, why not just std::move that entire thing in? */ template struct WebSocketContextData { /* The callbacks for this context */ fu2::unique_function *, std::string_view, uWS::OpCode)> messageHandler = nullptr; fu2::unique_function *)> drainHandler = nullptr; fu2::unique_function *, int, std::string_view)> closeHandler = nullptr; /* Settings for this context */ size_t maxPayloadLength = 0; int idleTimeout = 0; /* There needs to be a maxBackpressure which will force close everything over that limit */ size_t maxBackpressure = 0; /* Each websocket context has a topic tree for pub/sub */ TopicTree topicTree; ~WebSocketContextData() { /* We must unregister any loop post handler here */ Loop::get()->removePostHandler(this); Loop::get()->removePreHandler(this); } WebSocketContextData() : topicTree([this](Subscriber *s, std::string_view data) -> int { /* We rely on writing to regular asyncSockets */ auto *asyncSocket = (AsyncSocket *) s->user; auto [written, failed] = asyncSocket->write(data.data(), (int) data.length()); if (!failed) { asyncSocket->timeout(this->idleTimeout); } else { /* Note: this assumes we are not corked, as corking will swallow things and fail later on */ /* Check if we now have too much backpressure (todo: don't buffer up before check) */ if ((unsigned int) asyncSocket->getBufferedAmount() > maxBackpressure) { asyncSocket->close(); } } /* Reserved, unused */ return 0; }) { /* We empty for both pre and post just to make sure */ Loop::get()->addPostHandler(this, [this](Loop *loop) { /* Commit pub/sub batches every loop iteration */ topicTree.drain(); }); Loop::get()->addPreHandler(this, [this](Loop *loop) { /* Commit pub/sub batches every loop iteration */ topicTree.drain(); }); } /* Helper for topictree publish, common path from app and ws */ void publish(std::string_view topic, std::string_view message, OpCode opCode, bool compress) { /* We frame the message right here and only pass raw bytes to the pub/subber */ char *dst = (char *) malloc(protocol::messageFrameSize(message.size())); size_t dst_length = protocol::formatMessage(dst, message.data(), message.length(), opCode, message.length(), false); topicTree.publish(topic, std::string_view(dst, dst_length)); ::free(dst); } }; } #endif // UWS_WEBSOCKETCONTEXTDATA_H