/* * IXConnectionState.h * Author: Benjamin Sergeant * Copyright (c) 2019 Machine Zone, Inc. All rights reserved. */ #pragma once #include <atomic> #include <functional> #include <memory> #include <stdint.h> #include <string> namespace ix { using OnSetTerminatedCallback = std::function<void()>; class ConnectionState { public: ConnectionState(); virtual ~ConnectionState() = default; virtual void computeId(); virtual const std::string& getId() const; void setTerminated(); bool isTerminated() const; static std::shared_ptr<ConnectionState> createConnectionState(); private: void setOnSetTerminatedCallback(const OnSetTerminatedCallback& callback); protected: std::atomic<bool> _terminated; std::string _id; OnSetTerminatedCallback _onSetTerminatedCallback; static std::atomic<uint64_t> _globalId; friend class SocketServer; }; } // namespace ix