/* * ws.h * Author: Benjamin Sergeant * Copyright (c) 2019 Machine Zone, Inc. All rights reserved. */ #pragma once #include namespace ix { int ws_http_client_main(const std::string& url, const std::string& headers, const std::string& data, bool headersOnly, int connectTimeout, int transferTimeout, bool followRedirects, int maxRedirects, bool verbose, bool save, const std::string& output, bool compress); int ws_ping_pong_main(const std::string& url); int ws_echo_server_main(int port, const std::string& hostname); int ws_broadcast_server_main(int port, const std::string& hostname); int ws_transfer_main(int port, const std::string& hostname); int ws_chat_main(const std::string& url, const std::string& user); int ws_connect_main(const std::string& url); int ws_receive_main(const std::string& url, bool enablePerMessageDeflate, int delayMs); int ws_send_main(const std::string& url, const std::string& path); }