229 lines
7.9 KiB
C++
229 lines
7.9 KiB
C++
/*
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* IXWebSocketTransport.h
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* Author: Benjamin Sergeant
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* Copyright (c) 2017-2018 Machine Zone, Inc. All rights reserved.
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*/
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#pragma once
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//
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// Adapted from https://github.com/dhbaird/easywsclient
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//
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#include <string>
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#include <vector>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <atomic>
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#include <list>
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#include "IXWebSocketSendInfo.h"
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#include "IXWebSocketPerMessageDeflate.h"
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#include "IXWebSocketPerMessageDeflateOptions.h"
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#include "IXWebSocketHttpHeaders.h"
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#include "IXCancellationRequest.h"
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#include "IXWebSocketHandshake.h"
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#include "IXProgressCallback.h"
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namespace ix
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{
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class Socket;
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enum class SendMessageKind
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{
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Text,
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Binary,
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Ping
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};
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class WebSocketTransport
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{
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public:
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enum ReadyStateValues
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{
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CLOSING,
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CLOSED,
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CONNECTING,
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OPEN
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};
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enum MessageKind
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{
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MSG,
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PING,
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PONG,
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FRAGMENT
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};
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using OnMessageCallback = std::function<void(const std::string&,
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size_t,
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bool,
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MessageKind)>;
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using OnCloseCallback = std::function<void(uint16_t,
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const std::string&,
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size_t)>;
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WebSocketTransport();
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~WebSocketTransport();
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void configure(const WebSocketPerMessageDeflateOptions& perMessageDeflateOptions,
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bool enablePong,
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int pingIntervalSecs,
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int pingTimeoutSecs);
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WebSocketInitResult connectToUrl(const std::string& url, // Client
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int timeoutSecs);
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WebSocketInitResult connectToSocket(int fd, // Server
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int timeoutSecs);
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void poll();
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WebSocketSendInfo sendBinary(const std::string& message,
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const OnProgressCallback& onProgressCallback);
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WebSocketSendInfo sendText(const std::string& message,
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const OnProgressCallback& onProgressCallback);
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WebSocketSendInfo sendPing(const std::string& message);
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void close(uint16_t code = 1000,
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const std::string& reason = "Normal closure",
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size_t closeWireSize = 0);
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ReadyStateValues getReadyState() const;
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void setReadyState(ReadyStateValues readyStateValue);
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void setOnCloseCallback(const OnCloseCallback& onCloseCallback);
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void dispatch(const OnMessageCallback& onMessageCallback);
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size_t bufferedAmount() const;
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private:
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std::string _url;
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struct wsheader_type {
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unsigned header_size;
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bool fin;
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bool rsv1;
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bool mask;
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enum opcode_type {
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CONTINUATION = 0x0,
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TEXT_FRAME = 0x1,
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BINARY_FRAME = 0x2,
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CLOSE = 8,
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PING = 9,
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PONG = 0xa,
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} opcode;
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int N0;
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uint64_t N;
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uint8_t masking_key[4];
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};
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// Tells whether we should mask the data we send.
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// client should mask but server should not
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bool _useMask;
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// Buffer for reading from our socket. That buffer is never resized.
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std::vector<uint8_t> _readbuf;
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// Contains all messages that were fetched in the last socket read.
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// This could be a mix of control messages (Close, Ping, etc...) and
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// data messages. That buffer
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std::vector<uint8_t> _rxbuf;
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// Contains all messages that are waiting to be sent
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std::vector<uint8_t> _txbuf;
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mutable std::mutex _txbufMutex;
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// Hold fragments for multi-fragments messages in a list. We support receiving very large
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// messages (tested messages up to 700M) and we cannot put them in a single
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// buffer that is resized, as this operation can be slow when a buffer has its
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// size increased 2 fold, while appending to a list has a fixed cost.
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std::list<std::vector<uint8_t>> _chunks;
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// Fragments are 32K long
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static constexpr size_t kChunkSize = 1 << 15;
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// Underlying TCP socket
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std::shared_ptr<Socket> _socket;
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// Hold the state of the connection (OPEN, CLOSED, etc...)
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std::atomic<ReadyStateValues> _readyState;
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OnCloseCallback _onCloseCallback;
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uint16_t _closeCode;
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std::string _closeReason;
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size_t _closeWireSize;
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mutable std::mutex _closeDataMutex;
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// Data used for Per Message Deflate compression (with zlib)
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WebSocketPerMessageDeflate _perMessageDeflate;
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WebSocketPerMessageDeflateOptions _perMessageDeflateOptions;
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std::atomic<bool> _enablePerMessageDeflate;
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// Used to cancel dns lookup + socket connect + http upgrade
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std::atomic<bool> _requestInitCancellation;
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// Constants for dealing with closing conneections
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static const uint16_t kInternalErrorCode;
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static const uint16_t kAbnormalCloseCode;
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static const std::string kInternalErrorMessage;
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static const std::string kAbnormalCloseMessage;
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static const std::string kPingTimeoutMessage;
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// enable auto response to ping
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bool _enablePong;
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static const bool kDefaultEnablePong;
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// Optional ping and pong timeout
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// if both ping interval and timeout are set (> 0),
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// then use GCD of these value to wait for the lowest time
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int _pingIntervalSecs;
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int _pingTimeoutSecs;
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int _pingIntervalOrTimeoutGCDSecs;
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static const int kDefaultPingIntervalSecs;
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static const int kDefaultPingTimeoutSecs;
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static const std::string kPingMessage;
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// We record when ping are being sent so that we can know when to send the next one
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// We also record when pong are being sent as a reply to pings, to close the connections
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// if no pong were received sufficiently fast.
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mutable std::mutex _lastSendPingTimePointMutex;
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mutable std::mutex _lastReceivePongTimePointMutex;
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std::chrono::time_point<std::chrono::steady_clock> _lastSendPingTimePoint;
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std::chrono::time_point<std::chrono::steady_clock> _lastReceivePongTimePoint;
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// If this function returns true, it is time to send a new ping
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bool pingIntervalExceeded();
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// No PONG data was received through the socket for longer than ping timeout delay
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bool pingTimeoutExceeded();
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void sendOnSocket();
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WebSocketSendInfo sendData(wsheader_type::opcode_type type,
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const std::string& message,
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bool compress,
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const OnProgressCallback& onProgressCallback = nullptr);
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void sendFragment(wsheader_type::opcode_type type,
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bool fin,
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std::string::const_iterator begin,
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std::string::const_iterator end,
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bool compress);
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void emitMessage(MessageKind messageKind,
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const std::string& message,
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const wsheader_type& ws,
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const OnMessageCallback& onMessageCallback);
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bool isSendBufferEmpty() const;
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void appendToSendBuffer(const std::vector<uint8_t>& header,
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std::string::const_iterator begin,
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std::string::const_iterator end,
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uint64_t message_size,
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uint8_t masking_key[4]);
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unsigned getRandomUnsigned();
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void unmaskReceiveBuffer(const wsheader_type& ws);
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std::string getMergedChunks() const;
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};
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}
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