IXWebSocket/ixwebsocket/IXWebSocket.cpp

303 lines
8.4 KiB
C++

/*
* IXWebSocket.cpp
* Author: Benjamin Sergeant
* Copyright (c) 2017-2018 Machine Zone, Inc. All rights reserved.
*/
#include "IXWebSocket.h"
#include <iostream>
#include <cmath>
#include <cassert>
namespace {
// FIXME: put this in a shared location, and use it in
uint64_t calculateRetryWaitMilliseconds(uint64_t retry_count)
{
// This will overflow quite fast for large value of retry_count
// and will become 0, in which case the wait time will be none
// and we'll be constantly retrying to connect.
uint64_t wait_time = ((uint64_t) std::pow(2, retry_count) * 100L);
// cap the wait time to 10s, or to retry_count == 10 for which wait_time > 10s
uint64_t tenSeconds = 10 * 1000;
return (wait_time > tenSeconds || retry_count > 10) ? tenSeconds : wait_time;
}
}
namespace ix {
OnTrafficTrackerCallback WebSocket::_onTrafficTrackerCallback = nullptr;
WebSocket::WebSocket() :
_verbose(false),
_onMessageCallback(OnMessageCallback()),
_stop(false),
_automaticReconnection(true)
{
}
WebSocket::~WebSocket()
{
stop();
}
void WebSocket::configure(const std::string& url)
{
std::lock_guard<std::mutex> lock(_urlMutex);
_url = url;
}
void WebSocket::start()
{
if (_thread.joinable()) return; // we've already been started
_thread = std::thread(&WebSocket::run, this);
}
void WebSocket::stop()
{
_automaticReconnection = false;
close();
if (!_thread.joinable())
{
_automaticReconnection = true;
return;
}
_stop = true;
_thread.join();
_stop = false;
_automaticReconnection = true;
}
WebSocketInitResult WebSocket::connect()
{
{
std::lock_guard<std::mutex> lock(_urlMutex);
_ws.configure(_url);
}
_ws.setOnStateChangeCallback(
[this](WebSocketTransport::ReadyStateValues readyStateValue)
{
if (readyStateValue == WebSocketTransport::CLOSED)
{
_onMessageCallback(WebSocket_MessageType_Close, "", WebSocketErrorInfo());
}
if (_verbose)
{
std::cout << "connection state changed -> "
<< readyStateToString(getReadyState())
<< std::endl;
}
}
);
WebSocketInitResult status = _ws.init();
if (!status.success)
{
return status;
}
_onMessageCallback(WebSocket_MessageType_Open, "", WebSocketErrorInfo());
return status;
}
bool WebSocket::isConnected() const
{
return getReadyState() == WebSocket_ReadyState_Open;
}
bool WebSocket::isClosing() const
{
return getReadyState() == WebSocket_ReadyState_Closing;
}
void WebSocket::close()
{
_ws.close();
}
void WebSocket::reconnectPerpetuallyIfDisconnected()
{
uint64_t retries = 0;
WebSocketErrorInfo connectErr;
ix::WebSocketInitResult status;
using millis = std::chrono::duration<double, std::milli>;
millis duration;
while (true)
{
if (isConnected() || isClosing() || _stop || !_automaticReconnection)
{
break;
}
status = connect();
if (!status.success && !_stop)
{
duration = millis(calculateRetryWaitMilliseconds(retries++));
connectErr.retries = retries;
connectErr.wait_time = duration.count();
connectErr.reason = status.errorStr;
connectErr.http_status = status.http_status;
_onMessageCallback(WebSocket_MessageType_Error, "", connectErr);
if (_verbose) std::cout << "Sleeping for " << duration.count() << "ms" << std::endl;
std::this_thread::sleep_for(duration);
}
}
}
void WebSocket::run()
{
while (true)
{
if (_stop) return;
// 1. Make sure we are always connected
reconnectPerpetuallyIfDisconnected();
if (_stop) return;
// 2. Poll to see if there's any new data available
_ws.poll();
if (_stop) return;
// 3. Dispatch the incoming messages
_ws.dispatch(
[this](const std::string& msg,
WebSocketTransport::MessageKind messageKind)
{
WebSocketMessageType webSocketMessageType;
switch (messageKind)
{
case WebSocketTransport::MSG:
{
webSocketMessageType = WebSocket_MessageType_Message;
} break;
case WebSocketTransport::PING:
{
webSocketMessageType = WebSocket_MessageType_Ping;
} break;
case WebSocketTransport::PONG:
{
webSocketMessageType = WebSocket_MessageType_Pong;
} break;
}
_onMessageCallback(webSocketMessageType, msg, WebSocketErrorInfo());
WebSocket::invokeTrafficTrackerCallback(msg.size(), true);
});
}
}
void WebSocket::setOnMessageCallback(const OnMessageCallback& callback)
{
_onMessageCallback = callback;
}
void WebSocket::setTrafficTrackerCallback(const OnTrafficTrackerCallback& callback)
{
_onTrafficTrackerCallback = callback;
}
void WebSocket::resetTrafficTrackerCallback()
{
setTrafficTrackerCallback(nullptr);
}
void WebSocket::invokeTrafficTrackerCallback(size_t size, bool incoming)
{
if (_onTrafficTrackerCallback)
{
_onTrafficTrackerCallback(size, incoming);
}
}
bool WebSocket::send(const std::string& text)
{
return sendMessage(text, false);
}
bool WebSocket::ping(const std::string& text)
{
// Standard limit ping message size
constexpr size_t pingMaxPayloadSize = 125;
if (text.size() > pingMaxPayloadSize) return false;
return sendMessage(text, true);
}
bool WebSocket::sendMessage(const std::string& text, bool ping)
{
if (!isConnected()) return false;
//
// It is OK to read and write on the same socket in 2 different threads.
// https://stackoverflow.com/questions/1981372/are-parallel-calls-to-send-recv-on-the-same-socket-valid
//
// This makes it so that messages are sent right away, and we dont need
// a timeout while we poll to keep wake ups to a minimum (which helps
// with battery life), and use the system select call to notify us when
// incoming messages are arriving / there's data to be received.
//
std::lock_guard<std::mutex> lock(_writeMutex);
if (ping)
{
_ws.sendPing(text);
}
else
{
_ws.sendBinary(text);
}
WebSocket::invokeTrafficTrackerCallback(text.size(), false);
return true;
}
ReadyState WebSocket::getReadyState() const
{
switch (_ws.getReadyState())
{
case ix::WebSocketTransport::OPEN: return WebSocket_ReadyState_Open;
case ix::WebSocketTransport::CONNECTING: return WebSocket_ReadyState_Connecting;
case ix::WebSocketTransport::CLOSING: return WebSocket_ReadyState_Closing;
case ix::WebSocketTransport::CLOSED: return WebSocket_ReadyState_Closed;
}
}
std::string WebSocket::readyStateToString(ReadyState readyState)
{
switch (readyState)
{
case WebSocket_ReadyState_Open: return "OPEN";
case WebSocket_ReadyState_Connecting: return "CONNECTING";
case WebSocket_ReadyState_Closing: return "CLOSING";
case WebSocket_ReadyState_Closed: return "CLOSED";
}
}
const std::string& WebSocket::getUrl() const
{
std::lock_guard<std::mutex> lock(_urlMutex);
return _url;
}
}