65 lines
1.2 KiB
C++
65 lines
1.2 KiB
C++
/*
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* main.cpp
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* Author: Benjamin Sergeant
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* Copyright (c) 2020 Machine Zone, Inc. All rights reserved.
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*/
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#include <iostream>
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extern "C"
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{
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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}
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#include "functions.hpp"
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#include "LuaWebSocket.h"
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#include <iostream>
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int main()
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{
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lua_State* L = luaL_newstate();
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luaL_openlibs(L);
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// Functions
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lua_register(L, "info", lua_info);
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// Objets
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ix::luaopen_WebSocket(L);
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//
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// Simple version does little error handling
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// luaL_dofile(L, "echo_client.lua");
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//
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std::string luaFile("echo_client.lua");
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int loadStatus = luaL_loadfile(L, luaFile.c_str());
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if (loadStatus)
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{
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std::cerr << "Error loading " << luaFile << std::endl;
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std::cerr << lua_tostring(L, -1) << std::endl;
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return 1;
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}
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else
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{
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std::cout << "loaded " << luaFile << std::endl;
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}
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//
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// Capture lua errors
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//
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try
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{
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lua_call(L, 0, 0);
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lua_close(L);
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}
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catch (const std::runtime_error& ex)
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{
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lua_close(L);
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std::cerr << ex.what() << std::endl;
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return 1;
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}
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return 0;
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}
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