932bb732e0
* introduce send fragment * can pass a fin frame * can send messages which are a perfect multiple of the chunk size * set fin only for last fragment * cleanup * last fragment should be of type CONTINUATION * Add simple send and receive programs * speedups receiving + better way to wait for thing * receive speedup by using linked list of chunks instead of large array * document bug * use chunks to receive data * trailing spaces
158 lines
4.8 KiB
C++
158 lines
4.8 KiB
C++
/*
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* IXWebSocket.h
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* Author: Benjamin Sergeant
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* Copyright (c) 2017-2018 Machine Zone, Inc. All rights reserved.
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*
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* WebSocket RFC
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* https://tools.ietf.org/html/rfc6455
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*/
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#pragma once
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#include <string>
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#include <thread>
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#include <mutex>
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#include <atomic>
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#include "IXWebSocketTransport.h"
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#include "IXWebSocketErrorInfo.h"
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#include "IXWebSocketSendInfo.h"
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#include "IXWebSocketPerMessageDeflateOptions.h"
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#include "IXWebSocketHttpHeaders.h"
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#include "IXProgressCallback.h"
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namespace ix
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{
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// https://developer.mozilla.org/en-US/docs/Web/API/WebSocket#Ready_state_constants
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enum ReadyState
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{
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WebSocket_ReadyState_Connecting = 0,
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WebSocket_ReadyState_Open = 1,
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WebSocket_ReadyState_Closing = 2,
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WebSocket_ReadyState_Closed = 3
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};
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enum WebSocketMessageType
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{
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WebSocket_MessageType_Message = 0,
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WebSocket_MessageType_Open = 1,
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WebSocket_MessageType_Close = 2,
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WebSocket_MessageType_Error = 3,
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WebSocket_MessageType_Ping = 4,
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WebSocket_MessageType_Pong = 5
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};
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struct WebSocketOpenInfo
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{
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std::string uri;
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WebSocketHttpHeaders headers;
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WebSocketOpenInfo(const std::string& u = std::string(),
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const WebSocketHttpHeaders& h = WebSocketHttpHeaders())
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: uri(u)
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, headers(h)
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{
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;
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}
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};
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struct WebSocketCloseInfo
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{
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uint16_t code;
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std::string reason;
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WebSocketCloseInfo(uint16_t c = 0,
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const std::string& r = std::string())
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: code(c)
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, reason(r)
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{
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;
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}
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};
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using OnMessageCallback = std::function<void(WebSocketMessageType,
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const std::string&,
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size_t wireSize,
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const WebSocketErrorInfo&,
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const WebSocketOpenInfo&,
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const WebSocketCloseInfo&)>;
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using OnTrafficTrackerCallback = std::function<void(size_t size, bool incoming)>;
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class WebSocket
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{
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public:
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WebSocket();
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~WebSocket();
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void setUrl(const std::string& url);
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void setPerMessageDeflateOptions(const WebSocketPerMessageDeflateOptions& perMessageDeflateOptions);
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void setHandshakeTimeout(int handshakeTimeoutSecs);
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void setHeartBeatPeriod(int hearBeatPeriod);
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// Run asynchronously, by calling start and stop.
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void start();
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void stop();
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// Run in blocking mode, by connecting first manually, and then calling run.
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WebSocketInitResult connect(int timeoutSecs);
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void run();
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WebSocketSendInfo send(const std::string& text,
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const OnProgressCallback& onProgressCallback = nullptr);
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WebSocketSendInfo ping(const std::string& text);
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void close();
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void setOnMessageCallback(const OnMessageCallback& callback);
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static void setTrafficTrackerCallback(const OnTrafficTrackerCallback& callback);
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static void resetTrafficTrackerCallback();
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ReadyState getReadyState() const;
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const std::string& getUrl() const;
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const WebSocketPerMessageDeflateOptions& getPerMessageDeflateOptions() const;
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int getHeartBeatPeriod() const;
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void enableAutomaticReconnection();
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void disableAutomaticReconnection();
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private:
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WebSocketSendInfo sendMessage(const std::string& text,
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bool ping,
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const OnProgressCallback& callback = nullptr);
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bool isConnected() const;
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bool isClosing() const;
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void reconnectPerpetuallyIfDisconnected();
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std::string readyStateToString(ReadyState readyState);
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static void invokeTrafficTrackerCallback(size_t size, bool incoming);
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// Server
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void setSocketFileDescriptor(int fd);
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WebSocketInitResult connectToSocket(int fd, int timeoutSecs);
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WebSocketTransport _ws;
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std::string _url;
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WebSocketPerMessageDeflateOptions _perMessageDeflateOptions;
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mutable std::mutex _configMutex; // protect all config variables access
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OnMessageCallback _onMessageCallback;
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static OnTrafficTrackerCallback _onTrafficTrackerCallback;
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std::atomic<bool> _stop;
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std::atomic<bool> _automaticReconnection;
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std::thread _thread;
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std::mutex _writeMutex;
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std::atomic<int> _handshakeTimeoutSecs;
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static const int kDefaultHandShakeTimeoutSecs;
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// Optional Heartbeat
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int _heartBeatPeriod;
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static const int kDefaultHeartBeatPeriod;
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friend class WebSocketServer;
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};
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}
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