IXWebSocket/ixwebsocket/IXWebSocketProxyServer.cpp

126 lines
4.2 KiB
C++

/*
* IXWebSocketProxyServer.cpp
* Author: Benjamin Sergeant
* Copyright (c) 2018 Machine Zone, Inc. All rights reserved.
*/
#include "IXWebSocketProxyServer.h"
#include "IXWebSocketServer.h"
#include <sstream>
namespace ix
{
class ProxyConnectionState : public ix::ConnectionState
{
public:
ProxyConnectionState()
: _connected(false)
{
}
ix::WebSocket& webSocket()
{
return _serverWebSocket;
}
bool isConnected()
{
return _connected;
}
void setConnected()
{
_connected = true;
}
private:
ix::WebSocket _serverWebSocket;
bool _connected;
};
int websocket_proxy_server_main(int port,
const std::string& hostname,
const ix::SocketTLSOptions& tlsOptions,
const std::string& remoteUrl,
bool verbose)
{
ix::WebSocketServer server(port, hostname);
server.setTLSOptions(tlsOptions);
auto factory = []() -> std::shared_ptr<ix::ConnectionState> {
return std::make_shared<ProxyConnectionState>();
};
server.setConnectionStateFactory(factory);
server.setOnConnectionCallback([remoteUrl,
verbose](std::weak_ptr<ix::WebSocket> webSocket,
std::shared_ptr<ConnectionState> connectionState,
std::unique_ptr<ConnectionInfo> connectionInfo) {
auto state = std::dynamic_pointer_cast<ProxyConnectionState>(connectionState);
auto remoteIp = connectionInfo->remoteIp;
// Server connection
state->webSocket().setOnMessageCallback(
[webSocket, state, remoteIp, verbose](const WebSocketMessagePtr& msg) {
if (msg->type == ix::WebSocketMessageType::Close)
{
state->setTerminated();
}
else if (msg->type == ix::WebSocketMessageType::Message)
{
auto ws = webSocket.lock();
if (ws)
{
ws->send(msg->str, msg->binary);
}
}
});
// Client connection
auto ws = webSocket.lock();
if (ws)
{
ws->setOnMessageCallback(
[state, remoteUrl, verbose](const WebSocketMessagePtr& msg) {
if (msg->type == ix::WebSocketMessageType::Open)
{
// Connect to the 'real' server
std::string url(remoteUrl);
url += msg->openInfo.uri;
state->webSocket().setUrl(url);
state->webSocket().disableAutomaticReconnection();
state->webSocket().start();
// we should sleep here for a bit until we've established the
// connection with the remote server
while (state->webSocket().getReadyState() != ReadyState::Open)
{
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
else if (msg->type == ix::WebSocketMessageType::Close)
{
state->webSocket().close(msg->closeInfo.code, msg->closeInfo.reason);
}
else if (msg->type == ix::WebSocketMessageType::Message)
{
state->webSocket().send(msg->str, msg->binary);
}
});
}
});
auto res = server.listen();
if (!res.first)
{
return 1;
}
server.start();
server.wait();
return 0;
}
} // namespace ix